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"Flare is an ActionScript library for creating visualizations that run in the Adobe Flash Player. From basic charts and graphs to complex interactive graphics, the toolkit supports data management, visual encoding, animation, and interaction techniques. Even better, flare features a modular design that lets developers create customized visualization techniques without having to reinvent the wheel." Oh, that could come in useful
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"This shocking but real dialogue that features in this film gives a clear indication of how the UK today is demonising children." Powerful advertising, for a strong campaign.
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"We MUST keep arguing for, and ensure, that all our young people are valued, challenged and that the highest expectation what they can do and where they can go is the minimum they experience when they are in the education system. We’re failing them if we don't and if that's the case then get somebody in who can do it." Yes.
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"Demeter quit his bank job two months ago and has launched a company, Demiforce, to develop more electronic games. Now he has a salaried staff, five games in development and two coming out by Christmas, including a spinoff to "Trism" called "Trismology."" I hope his success continues; scaling up always seems scary, but Trism was – and is – superb.
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"The conundrum is that no path, no vision of progress – technological, social, moral – will be plausible today if it does not include the complexity of costs, yet it will not be desirable if it does. That makes our society blind." Some good, if dense, Kevin Kelly.
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"I wrote a script that lets you see what this money could buy if we weren’t throwing it at second-rate comedians or third-rate bankers. What if we spent it on schools, or teachers, or wispas instead? My script lets you see that by altering the text of Guardian articles as you browse." Ben's hack was brilliant in its simplicity, and really does change the way you read the news.
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"Turf Bombing is a location-based turf battle game which rewards and encourages traveling and learning about different neighborhoods." Location-based game that forces you to travel out of your normal areas, and potentially explore transport networks. Also: not designed around specific devices, just laptop+wifi.
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"Fallout 3 is a tribute to intent. It's not a rallying cry for any cause or even a cautionary tale about the hypothetical horrors of nuclear holocaust. It's a statement on the worthlessness of inaction. It's about not staying in the vault."
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"Far Cry 2 doesn’t so much attempt to define a memorable experience and effectively communicate it to the player as it does to define a set of rules and an environment in which memorable experiences are likely to happen, letting the player loose in that world." One of my favourite pieces of writing on FC2, if only because it captures the nature of the game so well.
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"Oddly, although Left 4 Dead only comes out today, Gamestop.com has already switched from their previews to reviews. You'd think that wouldn't be enough time for their users to appraise the game. You would even think that they'd want to play the full game before trumpeting their thoughts and throwing around phrases like "game of the year." You would be wrong." Mitch is harsh but fair.
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"See what's been discovered by the Wasteland inhabitants!" Collaborative slippymap of what people are finding in the DC Wasteland in Fallout 3.
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"Images don't automatically attach to emails. I hope you and your husband can work things out though." Oh dear.
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"For all the prioritizing and severitizing (which costs a lot of time during bug input) the best method of bug sorting was human communication." Yes. Too much time has been lost in too many custom installs of JIRA.
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"Hi everybody, I'm Brandon, and this is Offworld." Oh! This could be good.
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"i have made an "electronic" 8bit calculator (not "mechanical" calculator) with the Beta LBP demo.it do decimal/binary conversions and it can do Add and Sub… computation take clearly less that a half second. this calculator use: – 610 magnetic switches – 500 Wires – 430 pistons – 70 emitters and others stuff…" Amazing – especially the pan-out to the whole contraption.
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"The big dilemma is that needs are different. I’m normally on Mobile Google Maps when I’m frantically trying to find a place, often the hotel I’ve booked. I’m lost, I want to sleep – I’m not exploring the possibility space, and I don’t want to wade through marketing garbage. Note that this doesn’t make sense for these kinds of advertisers either: I’ve booked already, and I don’t want alternatives." Once again, the problems of the mobile context (rather than the mobile technology) rear their heads.
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"On April 1, 1977 the British newspaper The Guardian published a seven-page “special report” about San Serriffe, a small republic located in the Indian Ocean consisting of several semi-colon-shaped islands. A series of articles described the geography and culture of this obscure nation." Wonderful
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Oh gosh, the Rock Band 2 community site is lovely. Lovely URLs, lovely public-facing site with no wall, lovely. (Thanks, Brandon).
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"The Medieval eye found any surface in which a background could not be distinguished from the foreground disturbing. Thus striped clothing was relegated to those on the margins or outside the social order – jugglers and prostitutes for example – and in medieval paintings the devil himself is often seen wearing stripes." Wow. I did not know that.
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"When you enable Mail Goggles, it will check that you're really sure you want to send that late night Friday email. And what better way to check than by making you solve a few simple math problems after you click send to verify you're in the right state of mind?" Amazing.
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"When NASA's last scheduled Space Shuttle mission lands in June of 2010, the United States will not have the capability to get astronauts into space again until the scheduled launch of the new Orion spacecraft in 2015. Over those five years, the U.S. manned space program will be relying heavily on Russia and its Baikonur Cosmodrome facility in Kazakhstan." Wonderful pictures of spaceflight, Russian-style.
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"Journalist Kareem Shaheen was attending at GAMES 2008 convention in Dubai, and asked us if we fancied writing anything about gaming in the Middle East. And we said HELL YES, as we like capitals." A nice, if brief, piece from Shaheen about a sector of gaming I know nothing about.
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Make Iced Tea!
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"Now noisy makers can assemble and modify their own light controlled analog noise friend!" I want an analog noise friend.
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"Over the weekend, students from NYC's Parsons School worked for twenty four hours continuously with LittleBigPlanet. Their challenge? To create a level from scratch using early copies of the PS3-exclusive.. one level stood out as the single best level — one created by Team Sportsmanship. We've lovingly dubbed the level "Shadow of the LittleBigColossus." Watch the video and see why." Amazing. Intensive, over-difficult, but still impressive.
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"Introduced by Dr John C.Taylor, Invenit et Fecit" – or, to translate, he invented it, and he built it. Video explaining some of the finer points of the chronophage. Stunningly beautiful.
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"He calls the new version of the escapement a 'Chronophage' (time-eater) – "a fearsome beast which drives the clock, literally "eating away time". It is the largest Grasshopper escapement of any clock in the world." Stunning new timepiece for the Corpus library. Breathtakingly beautiful.
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"Computer Entertainment Thirty-Five Years From Today: A solo spoken word performance by Bruce Sterling" Wonderful, surreal, exciting; Sterling's keynote from Austin GDC. Good stuff, and worth a read for gamers, futurists, and designers alike.
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"This is something I said about Spore a while back, actually. I thought Spore could be a little like what Understanding Comics is to Comics. As in something from the form which uses the form to explain the form." Oh, I like that as an idea. He can be a smart one at times, that Gillen.
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"I've just finished attending the AIR tour and during the final (particularly funny) presentation, I completed a TextMate plugin that has full API completion support." Useful – some syntax completion, and a shortcut for application preview.
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"We hijack innocent tweets, subject them to our patent pending penisization process by replacing certain words with 'penis', and republish it for your entertainment. We find it funny."
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"I was at Aperture Foundation a Tuesday to see a panel about collecting photography, and I haven't been able to get this image out of my mind since." Oh wow.
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"You might argue that an iPhone without connectivity is, well, an iPod, but its not. To state the (obviously overlooked) obvious – it is a phone without connectivity and that over time the ease and evolving practice of disconnecting fundamentally changes our assumptions of what we can expect from a phone, which in turn alters our expectations about the connectivity of other people." Jan Chipchase on pause buttons and understandings of what "social" means. Excellent.
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"You have 1 point. 1 point is rubbish. You want more." Beautiful, fun-looking trailer for an XNA title due out next sure – that simultaneously captures what games are basically about. Or, at least, what points are all about.
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"Wells has received insufficient credit as a writer of rhythmic, incantatory prose, long-breath paragraphs to cut against his tight journalistic reportage. The War of the Worlds makes the journey from sensationalist incident to moral parable. Wells predicts an era when fiction and documentary will be inseparable." Fantastic writing from Iain Sinclair on HG Wells.
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"When a sospeso is ordered, the customer pays for two coffees, but only receives one. That way, when a person who is homeless or otherwise down on their luck walks into the café, the person can ask if there are any coffees held in suspense, and can have one as a courtesy of the first customer." Wonderful.
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Wikipedia quotation of the day: "Variations of the red eye based on the number of espresso shots include the black eye, which is made with two shots of espresso, and the dead eye, which is made with three shots of espresso. A 'fight club' contains four shots of espresso." A "fight club"!
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"You forgot one thing, Dr. Roberts. You forgot that people are dicks." Aheheh.
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"Perhaps then what people object to, whether they realize it or not, is an ideological and theological issue with religious gaming, rather than any particular distaste as the idea Christian gamers might simply want games that explore their faith and service their community."
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"So why am I mentioning this now? Because Alternity has just started. This is a new Harry Potter game, and it starts from the beginning — September 1, Harry's first day at school. Only not as in The Philosopher's Stone. In this scenario, Voldemort, er, won." Fanfic-cum-alt-universe-RPGs in the Potterverse being run solely on Livejournal. Amazing.
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"So we decided to treat Availabot as a world probe: it was decided that we would take Availabot through to the position of being factory ready, and in the process learn as much as possible about the processes of manufacture, and how to develop these kind of complex products with so many moving parts." And, best news of all: Availabot will be coming to market. Excellent.
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"…this leads up to a discussion of two things: the OAuth protocol which aims, amongst other laudable goals, to help safeguard users’ passwords, and the distinctly unnerving trend which Jeremy Keith has christened the password anti-pattern, which really doesn’t." A clear, articulate explanation of the issues around authentication.
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In 2000, a group of seventh-graders were asked to draw what they thought scientists looked like and describe their pictures. Then, after visting Fermilab, they were asked to repeat the exercise. Some of the quotations are genuinely excellent, cf "Some people think that (scientists) are just some genius nerds in white coats, but they are actually people who are trying to live up to their dreams and learn more." Aren't we all?
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"At GDC 2006 Sony’s Lead Programmer – Tim Moss had talk titled “God of War: How the Left and Right Brain Learned to Love One Another”. I read it, remembered mainly that it was interesting they had used Maya as main tool and kinda forgot about it. Only recently I’ve found out that recording from this session has been made available (for free) as well. You can download it here. Combined together they’re really interesting and I recommend everyone to spend few minutes and listen to it while reading slides." Some interesting stuff – God of War pre-scripts a lot of things that other people might want to do in real time, and as such, makes some stuff simpler, and makes controlling the players' experience easier.
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A detailed look at various techniques for greebling Lego models.
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"To me, these bizarre sequences represent adaptations of classical Brechtian stagecraft to video games. The way we interact with a game is different than the way we interact with a staged fiction, and by manipulating the tools specific to game-interaction– the interface and the mission-delivery system– Kojima delivers that sense of alienating weirdness that's the hallmark of the Verfremdungseffekt." I like Pliskin's commentary here – the absurdity of Arsenal Gear was great, and much preferable to the boss-rush that followed it.
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"The dissertation builds on available sociological approaches to understanding everyday life in the networked city to show that emergent technologies reshape our experiences of spatiality, temporality and embodiment. It contributes to methodological innovation through the use of data bricolage and research blogging 1, which are presented through experimental and recombinant textual strategies; and it contributes to the field of science and technology studies by bringing together actor-network theory with the sociology of expectations in order to empirically evaluate an area of cutting-edge design." Anne Galloway's PhD thesis, now online.
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A remake of "You Have To Burn The Rope", in the style of an Intellivision game. They've changed an important play mechanic and given the game an entertaining twist ending. Fun.
Consumption is also about choice
01 May 2008
Many of us linked to Clay Shirky’s great talk at Web 2.0 last week, where he described the “cognitive surplus” bound up in millions of man-hours spent watching TV. We read it, and nodded, and grudgingly admitted he was right. I mean, he has a point.
I’m somewhat envious of Chris’ slightly more considered reaction:
“I’m a bit shocked at the general protestant work ethic undercurrents. It’s not a cognitive surplus; it’s a way of coping. The real question is why these people are creating Wikipedia when they could be sleeping instead. We’re processing hundreds, if not thousands of times more information per day than previous humans – how are we meant to make sense of it all if we have no downtime?”
Envious in that some days, I wish I had the balls to say “hang on a sec“.
Chris makes a good point. He also got me thinking a bit about the issue. And I think it’s important to note than when Shirky says “television“, he has a very particular meaning of that word. He’s describing a combination of the medium itself and a particular use of that medium.
Specifically: he’s describing consumption without choice. So to all of you fans of The Wire worrying that he implicated you, don’t worry.
To my mind, Shirky is describing the (depressingly commonplace) reality wherein the television is not something you turn on, but something that is on.
I was talking to Alex about how much TV we watch a week, and whilst we thought it was quite high – six to seven hours, tops – I pointed out that most of that is television we have actively chosen to watch. This week, it’ll be Doctor Who, Battlestar Galactica, Mad Men, Pulling, Peep Show, and of course, The Apprentice. But that’s about it. We rarely ever turn the TV on “just because”, and if we do, it’s usually me doing it – and the first thing I reach for is the EPG. On top of that, we probably won’t even watch that all in real time, but PVR it to watch when’s more convenient.
We are very much in control of our television watching.
We are not the kind of customers TV companies would like us to be. These days, TV is designed to be sticky; something you consistently choose not to turn off. Trails, stings, picture-in-picture; all are designed to stop us “touching that dial”. For a network or station, there’s no difference between changing the channel or turning the box off. Everything’s designed to keep you there.
This is how it’s been for decades, and why, in houses around the world, the TV is a constant presence; once you’ve turned it on, it entices you to keep it on, and so rather than making a choice of next action… you keep watching.
(Incidentally: whilst TV has always been a medium of choice for me, radio is something I often listen to “just because”. Radio’s incredibly sticky… and yet it’s less obssessive about being sticky, I guess because the likelihood that you’re already doing at least one other task – driving, working – is high. Radio’s always been designed to multi-task).
The thing that I have in common with the Wikipedia editors, when I sit down to watch an episode of Doctor Who is that I’ve chosen to do so. Wikipedia won’t edit itself, and you can’t just do it passively; have to actively decide: “I am going to edit some Wikipedia“. The truth of the web – something we can’t say for TV – is that it’s easier than ever to switch from the passive mode (“I’m just browsing some Wikipedia“) to the active mode (“that’s a mistake; I should change it“) – and even back again (“ooh, that link looks interesting“). There’s no possible passivity in creation, but it’s possible to return to a more active state having created.
And so the world Shirky describes as preferable to the constant passivity of TV is not one of constant production, constant creation, but one where “passive” and “engaged” are two ends of a sliding scale – and that it’s the inner of that scale, not the edges, that is most commonly inhabited.
“…the thing that makes participation valuable is that someone’s there to read it.”
And the more I think about this, the more reductive I think it is to describe the TV/not-TV perspective as being one of choice/not-choice. Indeed, most of us fall into neither the “hardcore” all-choice category – constantly running things and editing pages and creating stuff – nor the “totally passive category”; rather, we hover around the middle, scaling up and down to either end. That’s something that’s often forgotten in all the 70-20-10 discussions, where someone invariably flashes a pyramid up in their slide deck: the thing that makes participation valuable is that someone’s there to read it.
The thing that makes being a ten-percenter worthwhile is the seventy percent.
And we’re not all ten-precenters, all of the time; the ten-percenters are going to stop creating for a moment, and become part of their audience. I think that’s something we lose track of in all the “culture of participation“: when do we stop to take in all the things we’re participating in? Chris put this well:
“how are we meant to make sense of it all if we have no downtime?”
I don’t think we can.
This isn’t all to say that Shirky’s point is invalid, or that he’s incorrect – far from it. More the thinking that there are subtleties contained within his talk – and the ideas it stands for – that need to be considered sooner rather than later, before we all start parroting the same lines in our own presentations. By exploring what we understand our own work ethic to be – and examining the choices of how we spend our time – we can make better judgment and make better consideration of how other people spend theirs.
“Only once you can automate the boring processes and provide free time do people have to worry about what to do with their free time.”
The other interesting thing that came out of my chat with Alex was the importance of remembering what the pre-industrial society looked like. Alex pointed out that the Victorians essentially invented the concept of “personality“. Prior to then, shaping one’s individuality was harder simply because there was less free time; the rural lifestyle shapes the individual around the seasons, the environment, the wider group. Only once you can automate the boring processes and provide free time do people have to worry about what to do with their free time. Gin filled that niche for people who really didn’t know what they wanted to be, let alone do. TV is the same: it was progress, and at the time of creation, there were fewer more compelling alternatives.
It’s only recently that the barrier to creativity/productivity has been lowered to the point that it’s a viable alternative to watching TV. Compare the number of people with blogs to the number of people who published zines thirty years ago – a big part of the barrier to making a zine is the amount of time necessary to assemble it, photocopy it, and distribute it. Now, anyone can throw up a website in an evening and potentially have more readers than many of those zines. Since the 1970s, creating-for-pleasure has become much easier, and it’s worth remembering that when we try to illustrate the diversity of alternatives to passive staring at the TV…
Blog all dog-eared pages: Joe Moran, Reading the Everyday
17 February 2008
I acquired Reading the Everyday from work several years ago, and only recently got around to reading it, in part after Alex’s hugely enthusiastic feedback. It turned out to be a wonderful read. I’m not particularly well-versed in cultural studies, so much of the French work Moran refers to is somewhat new to me. It is, however, fascinating to see such a uniquely British study of the everyday; just as the French ideals of le quotidien are very much rooted in 50s France – and the Parisian suburbs especially – so Moran focuses on a Britain that developed in the 60s, 70s, and 80s, through the booming newtowns into Thatcherism.
The book gets especially good as it moves out of criticism of theory and into more focused case-studies, on everything from bus-shelter advertising and queuing to the M25 and traffic lights. Anyhow, enough rambling. On with the quotations, from dog-eared pages, or (more often) just stuff I underlined. It’s been a while since I read a book with a pencil so vigorously in hand!
p.3:
“It is hard to stand at a bus stop, as the single-occupant cars stream by, without feeling somehow denied full membership of society”
p.7:
“Henri Lefebvre suggests that everyday life is increasingly made up of this ‘compulsive time’, a kind of limbo between work and leisure in which no explicit demands are made on us but we are still trapped by the necessity of waiting.”
p.47, on the final episode of The Office:
“It is about the forgetfulness of office life, the way that its impersonal procedures do not acknowledge the finite trajectory of individual lives, despite the leaving dos and retirement parties that lamely suggest otherwise.”
p,65, in a wonderful section all about the Westway:
“In truth, the Westway provokes conflicted emotions, commensurate with our cultural confusion about the relationship between the individual freedom of driving and the collective horror of traffic congestion.”
p.86, on how we read images from CCTV cameras:
“The telltale digits in the corner of the screen revealing the date and time convey not the reality of round-the-clock surveillance but the specific moment at which an extraordinary event happened or was about to happen.”
p.98, on motorways as an example of what Marc Augé called “non-places”:
“The importance of the road sign in the non-place, for Augé, is that it allows places to be cursorily acknowledged without actually being passed through or even formally identified.”
p.101, quoting Chris Petit’s commentary on his film “London Orbital”:
“[the M25 is] mainline boredom, a quest for transcendental boredom, a state that offers nothing except itself, resisting any promise of breakthrough or story. The road becomes a tunnelled landscape, a perfect kind of amnesia.”
and later in that page, on Iain Sinclair’s book of the same name:
“Sinclair notes that in the nineteenth century, the area now occupied by the M25 housed mental hospitals and sanatoriums, and represented the safe distance to which Victorians would remove contaminated parts of the city.”
p.108, in a section on service stations:
“When they first opened, young people would drive to the service stations at high speeds to play pinball, drink coffee and eat ice cream, as a more alluring alternative to the only other all-night venue, the launderette.”
I never thought of that – launderettes as the only mainstream 24-hour venue in the provinces. Like so much of the book – a great wake-up call.
p.132, in the chapter on “Living Space”, Judy Attfield offers commentary on home makeover shows like Changing Rooms:
“…such shows elevate a notion of design, which she defines as ‘things with attitude’, over the banal reality of material culture, which she calls ‘design in the lower case’.”
Totally. I loved this distinction – the idea that things with attitude, so valued at the temporary level (a cool thing in a shop, the first five minutes of staring at a made-over room) are not necessarily the things we want to spend long periods of time with.
p.145, quoting Paul Barker on ‘Barratt’s transformation of Britain’s vernacular landscape’:
“When the social history of our times comes to be written, he [Lawrie Barratt, the company’s founder] will get more space than Norman Foster. You can search out Foster masterpieces here and there. But Barratt houses are everywhere. Foster buildings are the Concordes of architecture. Barratt houses fly charter.”
p.157, on Moran’s trip to Chafford Hundred, a new housing-estate-cum-new-village in Essex:
“Walking around Chafford Hundred, it is not long before I am completely lost – partly because the sameness of the houses provides no landmark, and partly because the curvilinear streets are disorientating. Invented in American tract developments to close off the vista and protect the viewer from the unwelcome sight of an endless row of subdivisions, the curvilinear street has the unfortunate side effect of destroying any sense of direction… getting lost in Chafford Hundred seems like a metaphor for housebuilding as a political black hole.”
p.161:
“In a note to its clients, [investment bank] Durlacher observed: ‘Probably the best indication of difficulties in the market will be when Property Ladder is no longer commissioned”
p.164, on the design of the Trabant:
“Its accelerator pedal even had a point of resistance part of the way down to discourage excessive fuel consumption.”
Moran points out that everything about the Trabi was counter to the traditional “counternarratives of speed, status and freedom” that cars espouse in the Western world, but I love the idea of the values of a society and culture being literally built into the products it produces; the socially-responsible accelerator pedal feels like a very good example of that.
p.167, on the problematic aspects of “mourning and coping narratives” in a post-9/11 world:
“…they confront us with and ‘ordinary life’ whose normality is never questioned. It is more difficult to make a similar imaginative connection with Iraqis or Afghans killed by bombs dropped from fighter planes, because their daily lives are not so easily recognizable or represented.”
Moran talks a lot about the dangerous ideals of “ordinary life” and “ordinary people” in his books – concepts we know are very dangerous in the concept of design. The idea that their are specifivites in our understand of the everyday that do not map elsewhere is a very important one, and a reminder that if anything is presented of foreign culture in the media – especially the news media – it is rarely the truly “everyday”.
More on that further down the page:
“Richard Johnson points out that the term ‘way of life’, which has a particular resonance in cultural studies and was constantly reiterated by politicians such as Tony Blair and George Bush in the months after September 11, ‘resists instant and “fundamentalist” moral (or aesthetic) claims to superiority without letting go of evaluation entirely’. It conflates ‘the necessary sustaining practices of daily living and the more particularly “cultural” features – systems of meaning, forms of identity and psycho-social processes – through which a world is subjectively produced as meaningful'”
p.169 – the final page, and a wonderful quotation from Henri Lefebvre to conclude these notes:
“Man must be everyday, or he will not be at all.”
A great book, then. There’s masses in it about ideas of mundanity and the everyday, and I got a lot out of it from a design perspective, particularly. It also looks like it will overlap with Adam Greenfield’s “The City Is Here For You To Use” quite nicely. Highly recommended!
MOO, and the re-invention of the calling card
20 September 2006
So I’m only the umpteenth person to say that I’ve just ordered a whole bunch of MOO minicards. Having seen them from some friends already, I can tell you that the quality is great, the size is lovely, and the colour repro is spot on.
What I find really interesting about them, though, is that MOO describe them not as “business cards” but as “calling cards”. I really like that; it’s an important distinction, and a nice reminder of the origins of what we now call business cards. They’re tools of etiquette, ways of seeking permission to see someone and also permission to engage with them. They’re also a signifier; in the old-fashioned usage (seeking permission to see someone) the card with a name on is presented before the card’s owner is even permitted inside the house.
And, as Wikipedia points out, we exchange business cards to swap not only contact details, but business interests. When I look at the cards I have, even though many of them are from friends, it’s still a reminder of what they do rather than who they are. We all have so many ways to contact us now – mobile, email, IM, VOIP, MySpace – that it makes sense to resurrect the idea of cards precisely for personal usage. No business strings attached, no implicit sell; just me, my name, my number.
That’s why I really enjoyed reading the comments on this Techcrunch post about MOO, which Tom linked to.
“Handing out photographs as business cards is confusing, difficult to read and unprofessional,” writes one commenter – but he misses the point, because these aren’t really intended as “professional” tools. The fact they can be used as business cards is, in fact, a nice side effect, and several commenters in that thread point out the value of photographic cards for trade purposes. But really, they’re just ways to remember who people are, and perhaps how to contact them.
I love the revival of a simple, physical identifier in an age when we’re drowning in digital identifiers that we keep losing. I also love that it’s designed for constant, ongoing delight (rather than just an immediate “wow!”). I guess that comes from the certain satisfaction in pulling out a physical thing you’ve had a part in making. Chris remarks that “the best thing is that each picture has memories and stories attached”. He’s spot-on. Every time you give one away, you’re not only giving away an identifier – my name, my number – but also a descriptor – “here is a photograph I like, which I took, which in part describes me through my taste”.
I’m looking forward to receiving my free set, and then I’ll set about getting some more. Demand will no doubt be huge, but I’m sure Stef and the team will cope. More to the point, I can’t wait to see what else MOO are going to do in this field. There’s so much exciting content around the web (besides text), waiting to be dumped out – I commented on the value of hard copy at Reboot in June. As such, surely there’s never been a better time to be in the print business?