• "Here’s an important and (as far as I can yet tell) unaddressed question for Mare of Easttown criticism: when, exactly, did Mare Sheehan stop dying her hair blond?

    This question may seem trivial compared to more pressing Mare of Easttown questions, such as “was that ending good?” and “is this copaganda?” However, don’t worry: all these are the same question."

    Cracking writing about a cracking show, on the role of "femininity" in both the casting of drama and the plot of _Mare of Easttown_. The kind of essay that opens new doors without clsoing or criticising others.

  • "With static sites, we've come full circle, like exhausted poets who have travelled the world trying every form of poetry and realizing that the haiku is enough to see most of us through our tragedies." A line that particularly resonates in this lovely Craig Mod article on the solace of programming for yourself.
  • "As I have grown as a person and as a maker-of-things, that question has come back to me again and again. I have learned how and when to stop  talking and start doing. To other more-talker sorts of people, that can  look like a magic trick. I have better learned to recognize when someone is frustrated by communicating-in-words about a plan instead of performing the plan. These are learnable skills; and I have seen that there  are commensurate skills that have to be hard-won for doers.

    Instead of an accusation or a challenge, it’s become a gentle reminder:  you’re more of a talker than a doer. Keep an eye on it."

    Writing from Sam Bleckley on talking, making, thinking, and doing. Moving from one state to the other, and back again. This struck a chord.

  • "It now makes absolute sense that this comes from a nation a non-trivial amount of which is below sea level and who’s storied history is in fact chock full of water engineering feats. It stands now to reason that this could only come from the Dutch. Or some kid from Nebraska who just loved water parks as a kid, ended up baked out of his mind on the streets of Amsterdam for nine years until he discovered his long lost passion and talent for making side scroller games. Chances are it was both." Jim is writing about games and it's a delight.
  • "While there has been plenty of fiction written about pandemics, I think the biggest difference between those scenarios and our reality is how poorly our government has handled it. If your goal is to dramatize the threat posed by an unknown virus, there’s no advantage in depicting the officials responding as incompetent, because that minimizes the threat; it leads the reader to conclude that the virus wouldn’t be dangerous if competent people were on the job. A pandemic story like that would be similar to what’s known as an “idiot plot,” a plot that would be resolved very quickly if your protagonist weren’t an idiot. What we’re living through is only partly a disaster novel; it’s also—and perhaps mostly—a grotesque political satire." Ted Chiang on what stories about change and revolution do (and what _actual_ change and revolution also do).
  • Great piece of games journalism from Duncan Fyfe: the history and legacy of Mastermind. Wide-ranging, great bits of research. Love it.

    "The earliest reference to Bulls and Cows is in the work of Dr. Frank King. In 1968, King was studying for a PhD in electrical engineering at Cambridge University and looking for something to implement on the university's Titan computer, which had recently been equipped with Multics, a time-sharing operating system allowing multiple users to access one computer concurrently and remotely.

    Thinking a game would be enjoyable, and something more sophisticated than Tic-Tac-Toe even better, King wrote a version of a childhood puzzle. "Good grief, you've implemented Bulls and Cows," he remembers other students saying, though he called it MOO."

  • Greatly enjoyed eevee's history of CSS and browser-based code; particularly, I enjoyed the moment where you're following along with things you knew… and then you viscerally go "oh, _here's_ where I began!" I twinged as I remembered where I began, my move away from table-based layout… and then the point where I started battling quirks mode for a living…
  • "Everything is Someone is a book about objects, technology, humans, and everything in-between. It is composed of seven “future fables” for children and adults, which move from the present into a future in which “being” and “thinking” are activities not only for humans. Absorbing and thought-provoking, this collection explores the point where technology and philosophy meet, seen through the eyes of kids, vacuum cleaners, factories and mountains.

    From a man that wants to become a table, to the first vacuum cleaner that bought another vacuum cleaner, all the way to a mountain that became the president of a nation, each story brings the reader into a different perspective, extrapolating how some of the technologies we are developing today, will bur the line between, us, devices, and natural beings too."

    Simone has a book out!