Robin Bharaj – A1 Bassline

09 September 2008

Robin Bharaj is one of my favourite photographers on Flickr. If you’re not aware of him, consider this a wake-up call. He shoots music photography, mainly, almost entirely comprised of medium format film (both colour and black and white) portraits. His recent set of pictures of A1 Bassline are some my favourites of his to date; I’ve embedded them below, and preserved their square format, as it only seemed appropriate.

You can view more of his work on Flickr, and he also has a Myspace presence. Thoroughly recommended.

James Blunt appears on Sesame Street, as so many have done before him, and sends up his greatest hit to delicious effect. Whilst his music may be drippy, dreary, and downright awful… you’ve got to admire how game he is for this slot. It almost redeems him for everything else.

Almost.

Back from the End of the Road

18 September 2007

Back after a weekend away at the End of the Road festival, and what a weekend it was. Wonderful weather, great company, and only the briefest hints of rain. It felt pretty special: a small festival (only 5000 tickets), lots of families, great food, wonderful music, and a schedule that never felt too crowded, but always yielded serendipitous discoveries wherever you looked. Highlights included:

  • Bumping into a musician practicing on the piano in the piano garden, and being his audience for a while
  • The peacocks! (Larmer Tree Gardens has several resident peacocks, who would happily wander around the paths)
  • Finding that friends I wasn’t expecting (Ben-Rizla, Tim) were also there
  • Discovering Midlake in their wonderful 90-minute set
  • Darren Hayman + co’s impromptu secret bluegrass gig in the piano garden
  • Hush The Many playing a lunchtime set like it was a headline show (and subsequently chatting to Nima from HTM the next day – November 9th, at the 100 Club if you want to see them again)
  • The fantastic burritos at the Mexican place – their breakfast burrito was a triumph
  • I’m From Barcelona‘s hilarious, uplifting, ecstatic afternoon show – crowd-surfing-on-a-lilo and all
  • Jim White‘s humble, delightful songwriting
  • Cooking breakfasts and lunches on our Trangia
  • Architecture from Helsinki – at times bewildering, and then just as I’m about to leave, they bring it around with some dirty four-to-the-floor. They battled poor sound to give a good show
  • Finally getting to see Salter Cane perform (congrats, Jeremy!)
  • The stage invasion during SFA‘s The Man Don’t Give A Fuck
  • Standing around the fire at night with some particularly fine hot chocolate
  • Kurt Wagner’s majestic, delicate closing Lambchop set

There were many others, but that should give you the idea. Alex and I spent a while trying to describe what tied all the acts we saw together, given they felt so disparate. But in the end, there was definitely one thing that brought them altogether: a shared sense of humility. The organisers were thanked in practically every set; the festival lauded similarly. So many musicians and bands just seemed so thankful to be there, and would always inform the audience of this – usually prior to thanking the audience themselves. And they all meant it. It felt wonderful to be at such a gentle, honest festival, which made up in heart what it lacked in bravado.

Already, I cannot wait for next year.

Water Walk

17 May 2007

John Cage performs his composition “Water Walk” on popular 1960s US TV show “I’ve Got A Secret”. As music, it actually works well; as performance, it works even better. There’s something almost surreal about putting a figure like Cage on light entertainment show, but it makes me wonder if anyone would do something like this nowadays. Via Nicky, via boingboing.

Guitar Hero II screengrab

This is the first an (hopefully) recurring series on Infovore, in which I write about, well, great gaming moments in whatever I’m playing at the time – current or otherwise. Let’s hope I can keep it up…

Guitar Hero was my favourite game of 2006. No question of that. A wonderful, empowering, hugely satisfying experience that cried out to be played for the sake of it. The sequel, released at the end of last year, is at least as good. It suffers by not being the first, not having the wonderful new-ness the first game brought to the market, but it’s more attractive, more polished, has much better note-detection, and a swathe of new features.

And, finishing it for the first time this morning, it brought my first “great gaming moment” of this year.

Before we go on, a note on the slightly altered structure of GHII. To progress through the game, you play gigs of songs; complete a whole gig and you can move on to the next set of songs at the next venue. Obviously, they get progressively harder. In GH, it was only necessary to complete either four or five (out of five) in the set, dependent on difficulty level, in order to progress.

GHII roughly sticks to that, but with a twist: it only lists four songs in the group. When you complete the final song necessary to progress, the camera lingers on your gig, and the audience start chanting, demanding an encore. And the game ask you if you want to give them one. Of course, you click yes, and wait for the game to load a song that’ll be a complete surprise to you.

It doesn’t really affect how the game plays, but it adds to the experience – of being a rock god – so much. So: to return to my story.

The greatest moment in the game is the final encore. It’s the final gig. You’ve shredded your way through four hellish solo-heavy songs, playing a special gig at Stonehenge. And the crowd start clamouring for an encore. But this time around, they’re not chanting indecipherable words, oh no.

It’s quite clear what they’re yelling.

“Freebird! Freebird!”

They want you to play Freebird.

And up pops the game. “The audience are demanding Freebird! Will you give it to them?”.

You hit Yes.

“You’re really going to play Freebird?”

Yes.

“You’re definitely sure about this?”

Yes. Got to love the game’s sense of humour.

Practice mode, Guitar Solo i is what you’re looking for, says the loading screen. It turns out that it’s not lying.

If I leave here tomorrow…“. I stand in my living room, tapping out that wonderful acoustic first section, as hundreds of little computer people wave their lighters in the air. Crudely rendered they may be, but it’s a magical moment.

And then the tempo picks up, and the shredding begins.

It’s all over only a few minutes later. The grin is still on my face; it’s a hectic, exciting series of solos that rattle your wrists. As I write this, that grin is returning to my face, honestly.

It’s the most majestic pay-off. Two games, and seventy-odd songs later, the audience inside my PS2 are clamouring for one last song. They know exactly what song they want to hear. And finally, I can play it for them. That one moment – that’s Guitar Hero II in a nutshell: charming, exhilirating, a masterpiece of challenge-and-reward.

I have to go now. I can hear the crowd calling again.