Family Album

19 April 2009

Keratynn, 10

So: the funny thing that nobody tells you about World of Warcraft is that your "screenshots" folder becomes like a family photo album, and things that felt ephemeral or daft over time gain significance.

So: this is me, around level 10, because I’ve just got the cat. He’s quite scrawny; I’m not exactly dripping in kit, but I was really proud of My First Pet, etc. And I found this this morning…

Keratynn, 41

…as I took this picture, which is me today, wearing My First Mail Armor. The cat has grown up somewhat, and there’s a bit less manbull flesh on display. And: suddenly there’s progress; I can see what I came from, and I feel proud again (rather than like a failure for being such a slow/casual player).

Sometimes, you need to see the deltas, the comparisons, between where you were and where you are now. My screengrabs folder really is a family photo album for my avatar and my friends.

  • "CCP often touts this sort of thing with the bland marketing lingo of 'player generated content.' What that actually means is that you get to share a galaxy with Russian aluminum magnates, French-Indonesian nightclub-owning hackers, self-aggranziding 'spymasters,' and people who will cut the power lines to your house to destroy your internet spaceship. There's something deliciously addictive about the sweeping, endemic insanity, one of the ever-present yet rarely remarked upon facets of this most unhinged of MMOs." Some first-hand evidence of just how deep, how hard, and how crazy EVE gets.
  • "We are a loose collection of mostly London-based comic-artists, illustrators and writers, who have grown up listening to the Magnetic Fields and got together over a mutual love of the songs. One day, on Twitter, a couple of us decided that illustrating – or writing a comic – or a short story – inspired by all 69 songs was a worthwhile and exciting pursuit, so here we are!" Let's see how this will turn out.
  • "Players need to understand all the inputs and all the outputs to make interesting, informed decisions. These are the mechanisms through which we express our will in the game. This is the machinery that transforms our medium from passive to interactive… This is a multifaceted (and as far as I'm aware, relatively unexplored) issue, but we can begin making inroads. Making games more readable begins with two things- empathy and data." Nels on Don Norman and readability, amongst other things.
  • Blimey. Video from the 4k demo competition. Yes, that's terrain generation, that looks *that* good, in 4k. Eek.

A little tidbit of a train of thought, found as I was going over my Skitch archives, and thrown out to the ether. I know exactly which train of thought I was using this to illustrate, and yet have no recollection of when I made it, or if I ever reused it.

In the interests of best practice, and Just Throwing Stuff Up: time to share!

This is Rose Ball:

To explain what’s going on:

this is Street Fighter IV, in practice mode versus mode. Both players are handicapped so they have a pixel of health, and both have selected Rose as their character. They are playing best of 9. At the beginning of each round, one of them “serves” by performing Rose’s “Soul Spark” move – a half-circle towards on the joystick, and a punch button. Then, they take it in turns to perform her “Soul Reflect”, which can reverse projectiles; this is a quarter-cirlce away on the stick, with a punch button. Whoever fails to time the parry correctly will get hit by the “ball”, and the other player will win the round.

So: they’re playing Pong, inside Street Fighter IV.

This is clearly awesome.

What I like most is that it’s consensual – there’s nothing to stop one of them just walking over and pounding the other player, bar good conduct. The game of Rose Ball only works if you both play fair. Later in the game, you’ll see one player move closer to the other, upping the difficultly of the game, as there’s less time to parry the ball.

It’s always interesting to see consensual games like Rose Ball emerge from other games. An obvious corollary is Cat and Mouse in the Project Gotham series; whilst it was a player-derived, consensual mode in PGR2, by the third and fourth games in the series, it turned into a fully fledged game mode.

See also some of the new consensual gameplay modes that people have made for Halo 3 – the four-team, eight-player racing game that is Rocket Race, or Grifball, the two-team ballgame that’s hugely popular online.

Consensual play – breaking the “official” rules in an agreed manner – is something that always emerges when you give players rule-based systems such as videogames. Few systems are robust enough to make it worthwhile, though. Cat and Mouse is quite fragile if someone doesn’t understand the rules; by contrast, the Halo 3-derived games are much more robust, as there’s more customisation of the rule-system available to players. These kind of games are important, though, because they require no modification or custom code, no downloads or installation; they’re just new layers of player-generated rules on top of pre-existing, developer-designed rules.

And: they usually turn out to be lots of fun, because anything that can survive the mill of hundreds, perhaps thousands of Xbox Live players playing – and refining – it is probably pretty good.

Hence the survival of Cat and Mouse into a canon game mode; hence the popularity of Griffball. And Rose Ball? I think that’s going to stay a novelty for relatively skilled players, but it’s still nice to know that such a thing is possible within systems like SF4.