Don’t leave writing to writers. Don’t delegate your area of interest and knowledge to people with stronger rhetorical resources. You’ll find your voice as you make your way. There is, however, one thing to learn from writers that non-writers don’t always understand. Most writers don’t write to express what they think. They write to figure out what they think. Writing is a process of discovery. Blogging is an essential tool toward meditating over an extended period of time on a subject you consider to be important.

Marc Weidenbaum on the value of straight-up blogging, in a place you own yourself. All of this. I’ve been quiet here – less quiet at my work site – but not absent, and knowing that this is mine, and that slowly, what I’m thinking about was always present – even in the Pinboard links – has value.

  • "Jones said how most open city games tend to come with about 100 licensed tracks, but that they realised that most players would far rather listen to their own mp3 collection. But this is an online game. So they’ve done a deal with Last.FM to use their technology in such a brilliantly imaginative way. If you’re listening to a favourite track in your car, and drive past some other players, should they have the same track on their hard drive the game will find it, and they’ll hear it from your car as you go by. Should they not have it, the game will find a track that’s similar and play that instead." Just that quotation alone is remarkable, but it really does sound like APB is something special; let's just hope it's a success.
  • "…there are an awful lot of excellent reasons for ending a blog, and that many blogs which do end are by no means “failures”. Social media coverage in general should focus a lot less on the things people do or don’t “achieve” via these tools, and more on the fact that conversation, writing, collaboration and suchlike are pleasants thing to do in and of itself. Reclaim social media for the flaneurs, is I guess what I’m saying!" Tom Ewing is right.
  • "But the sixty-something gamers of 2020 are not the same as the sixty-somethings you know today. They're you, only twenty years older. By then, you'll have a forty year history of gaming; you won't take kindly to being patronised, or given in-game tasks calibrated for today's sixty-somethings. The codgergamers of 2030 will be comfortable with the narrative flow of games. They're much more likely to be bored by trite plotting and cliched dialog than todays gamers. They're going to need less twitchy user interfaces — ones compatible with aging reflexes and presbyopic eyes — but better plot, character, and narrative development. And they're going to be playing on these exotic gizmos descended from the iPhone and its clones: gadgets that don't so much provide access to the internet as smear the internet all over the meatspace world around their owners." Lots of great stuff in this Stross Keynote.
  • Mapping where people are leaving and arriving based on nothing more than what they said on Twitter. Pretty, and perhaps the beginnings of something quite useful.
  • "Shepard gets in his warm space suit and Mako vehicle and takes on the blizzard. I go outside and walk to work in the rain. That comparatively insignificant section of the game stands out more clearly than any other, which doesn't mean anything to anyone else other than me. I never loved Mass Effect, but I may remember that for the rest of my life." Duncan Fyfe on memories. He speaks truth.