• "Brogue is a Roguelike game for Mac OS X, Windows and Linux by Brian Walker." It's REALLY good: stripped-down and straightforward, as Rogue was, but with nice mouse implementation and a lovely auto-explore mode. Really rather nice.

Rogue On The Sofa

01 April 2011

I’ve been playing a lot of Torchlight recently.

This is not the first time I’ve played a lot of Torchlight. I played a lot of it on Windows, at a desk. I bought it again and played a lot of it – mainly on trains – when it came out on the Mac. And now I’ve bought it a third time, on the Xbox, and am playing it from my sofa.

I know why I’m quite so engrossed. It’s not just that Torchlight is a fine iteration of the dungeon-crawler, walking the tightrope between light-hearted entertainment and dense inventory management just so. It’s something more personal, that takes me right back to the dawn of Tom-as-a-gamer, embedded in the core of my gamer DNA.

I’m playing a lot of Torchlight, because, when I play it, in my heart, I know I’m really playing Rogue.

My first post over at the Hide & Seek blog, in which I write about Roguelikes as casual games, why I love them so, the ways they’re casual (and the ways they aren’t), and what the current state of Roguelikes is.

  • "Nethack does what computers do best – what computers were invented for. It hands you a symbolic representation of something, and lets you interact with it. The symbols are utterly mundane … but the interaction is extraordinarily complicated. Interacting with the game of Nethack can be glorious, frustrating, hilarious, and satisfying. Like any great game, it's even fun to watch and talk about when played by others. There are probably more web pages of people telling their Nethack war stories than there are pages discussing the game itself.<br />
    <br />
    This is one of those pages. I'm writing this because, after twenty years of playing, I finally completed the game." It's quite a tale, and full of glimpses of secrets I never discovered. Always more of a rogue man.
  • "Use and create Delicious bookmarks from the Safari web browser" – with a single keyboard shortcut. My main reason for sticking with Firefox was its Delicious integration, but if this is any cop, I think I'm save from terrible memory leaks for the future.
  • "I tend to see them as having much more in common with the approach of an architect or landscape designer in terms of shaping and creating flows, confluences and possibilities for enjoyment… As a result I really do think that critical appreciation and commentary from the world of architecture and design could be illuminating and progressive." Jones on the lack of perception – outside games criticism – of games as design objects (rather than media objects). It is excellent; I agree with it all.
  • Card-based dungeon-crawling game. Basically: card-driven roguelike. Should print it out and take a squint sometime.
  • "Taps is a temporary web service you run on a server that has access to the database you want to export. You can then run the client to connect to that service and pull data out of it in chunks. It works through firewalls, doesn’t require a direct ssh connection, and – best of all – it’s database independent. So you can export from a MySQL database and import to PostgreSQL, or vice versa."
  • Vast, detailed CHUD article on an older treatment Cameron wrote for Avatar, which does sound more interesting than the version we got; sadly, it also sounds very sprawling – there's even more world-building going on. Still, some elements cut from it – notably, Hegner – seem like a real shame to have lost.