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"We create physical, social games for public space. Our games get people moving and talking. They stimulate their creativity and get them to connect." Kars has a name for his new venture.
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"The interesting, or arguably uninteresting, thing about this programme is that it is completely lacking in any sort of narrative arc. All the other programmes on Saturday night are a gift for a narratologist: with their judges’ scores, audience votes and dance-offs/sing-offs, they are all crisis, crescendo and narrative resolution. But Hole in the Wall is different. It’s just celebrities going through these differently-shaped holes in the wall, again and again and again… Hole in the Wall is the groundhog day of Saturday evening light entertainment." Saturday-night audiences like a good plot.
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"I’ve always taken pictures of street furniture, signs, adverts, shop fronts, and other such trivia. I always felt a bit strange about posting them, but noticings seems to thrive on such things. I worry a little that I’ve annoyed people who liked irregular, but “better”, photographs, but hopefully there’s value in noticings, too." Paul is nice about noticings. I "get" his points about feeling like it's interrupting your photostream, but I enjoy the new things I discover more than I care about the disruption, and I hope other people feel that way, too.
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"Maybe it’s just me (I don’t think so) but this is precisely the sort of thing we always hoped people would build on top of the Flickr API." Gosh, thanks, Aaron. Although: everything else in this post is also awesome. Aaron has a wonderful way of building segues, and not only from topic to topic, but from idea to code to idea and so forth.
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"If / when telly people complain that their industry was blind-sided by the internet/interactivity I think it might be fair to point out that this was made in 1990. And that it was shown – ON THE TELLY. Or would that be mean?" Douglas Adams' documentary "Hyperland", a crash course in hypertext written and shown pre-the-web.
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"The best games communicate their systems to us in ways that feel satisfying, and the quality of this dialogue between player and game often determines the success or failure of the game." Michael Abbott's been playing Demon's Souls.
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"Raphaël is a small JavaScript library that should simplify your work with vector graphics on the web. If you want to create your own specific chart or image crop and rotate widget, for example, you can achieve it simply and easily with this library." Looks really rather interesting, and potentially beautiful.
Noticings
28 August 2009
One of my challenges to myself for 2009 was to make a game.
I bang on about them enough on here, and in the real world, but I’ve never actually made a game – at least, not one anyone else has ever played. I decided that needed to change. And now it has.
Noticings is live. What’s Noticings? Well, the about page explains it pretty well:
Noticings is a game about learning to look at the world around you.
Cities are wonderful places, and everybody finds different things in them. Some of us like to take pictures of interesting, unusual, or beautiful things we see, but many of use are moving so fast through the urban landscape we don’t take in the things around us.
Noticings is a game you play by going a bit slower, and having a look around you. It doesn’t require you change your behaviour significantly, or interrupt your routine: you just take photographs of things that you think are interesting, or things you see. You’ll get points for just noticing things, and you might get bonuses for interesting coincidences.
You play Noticings with a camera, Flickr, a single tag, and making sure your photographs are geotagged. That’s it. There are no points for value judgments or aesthetic opinion; there’s no win-condition (though you might temporarily be top of a leaderboard for the past seven days, or for a neighbourhood, or for a city).
Tom and I had batted around the idea of some kind of game like this for quite a while, and it went through several different phases of complexity and big-design-up-front, showing it to select friends who had smart ideas, and thinking about how to Get It Done and perhaps get paid for it.
And then we threw most of that out of the window (for now) and just made the damn thing work. It went live with one simple rule: you get ten points for a noticing. Then we invited some friends – many of whom have been playing this game for years without knowing it – and waited to see what would happen.
There’s some elegant engineering that means it’s dead easy to roll out new rules, which we’re doing, slowly, along with changes to the code and the site. Some of the forthcoming rules will be obvious; some might be curveballs. We might not tell you about everything up front. You might have to challenge yourself a little to get the more interesting bonuses. We might change everything in a bit.
It’s fun working on a game whilst people play it, and for now, we make no apologies for the work-in-progress state.
And it’s fun to start seeing the world with a slightly different lens; seeing something that might be a good noticing, or recognising something you’ve seen in the game that you want the bonus points for re-noticing. I’m getting much more diligent about uploading cameraphone pictures; I’m getting much less precious about my photostream; I’m taking more pictures as a result. It’s interesting to see a game that encourages you to see patterns and collect the world in photographs, much as Martin Parr or Tom Phillips have done. It’s fun to see more of the city around you.
So, a work in progress. And: it now needs more people to join in. We took the temporary password off this morning, and now, anyone can join in. You can play anywhere in the world – we’ll be doing some interesting stuff around places, I hope, to make it easier to see stuff that’s near you (rather than just all over the place) – and we’ll see how it goes. You might also want to follow the Noticings blog, where we’ll keep people updated with new rules as they happen, and changes to the game.
It’s 2009, and I’m working on a game, and it’s already making me very happy. Let’s see what happens next.
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"If you can't have fun playin' with a toy truck, then it's time to re-evaluate your life. You've become jaded." As ever, Ray Smuckles speaks strong truth.
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"Bayer’s DIDGET™ is the only blood glucose meter that plugs into a Nintendo DS™ or Nintendo DS™ Lite system. This unique meter helps encourage consistent testing with reward points that children can use to buy items within the game and unlock new game levels." Blood glucose monitor for diabetics that plugs into your Nintendo DS. Utterly awesome, and exactly what a new world of products should look like.
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"I have realized that the traditional omelet form (eggs and cheese) is bourgeois. Today I tried making one out of cigarette, some coffee, and four tiny stones. I fed it to Malraux, who puked. I am encouraged, but my journey is still long." How have I only just encountered this?
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Some jolly good stuff from Chris, notably "And I Saw..". I mainly like it, though, because he went and made a thing, and it definitely worked, and it's so, so simple.
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"Fast-forward ten years, and I'm now using all those accessibility features on a daily basis. At some point during the dot-com bust it turned out that the written word was the payload, and regular people started using alternative (browsing) devices to access text from the web. Arguments about device-independent, semantic markup and graceful degradation suddenly have an additional halo of legitimacy because they affect everyone."
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"LEDs pulse back and forth in the mantle to indicate roughly how many friends are on Xbox Live. It goes into red alert if anyone's playing Left 4 Dead." Nicely done; might poke something similar into life for myself, just for kicks.
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Tim O'Reilly on what he learned from studying the classics at University. Simply because of competence at the languages, I know more of the Romans than the Greeks, but this is thoughtful stuff. I was often asked at school by peers why I'd study something of "no practical value"; O'Reilly has some smart answers.
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"I think that there are really obvious reasons this isn't currently happening. Tech-oriented, web-trained, fast-paced, hard-nosed Silicon Valley culture is not really that similar to game developer culture. Outside of GDC Austin… I haven't seen a lot of opportunities for the two industries to mix. Most crucially, everybody's too damn busy trying to get their jobs done to really spend a lot of time or thought on the issue." That gap in culture is something that still fascinates me.
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"MISO by Mårten Nettelbladt is a heavy duty typeface for the construction industry." Ooh, that's quite nice.
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"While the two games have similarities, the consensus is that the collective poker success results more from the experience competition provides than the tactics and skill set utilized in 'Magic.'" Successful Magic: The Gathering players are moving over to professional poker. I particularly liked: '"I never want to play poker in my free time. 'Magic' you can. You can't make a living at 'M:TG,' but it's just the more enjoyable game.""
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But they weren't _using_ the 'rating system for films', beyond the age ratings themselves; they had specialist examiners and criteria and were, basically, quite smart about it all. I have never really trusted PEGI when it comes to this stuff, and I guess now we're just going to have to get used to it.
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"BREADBOX64 is a twitter client for the C64/128 which allows you to tweet from a real C64 and show your friends timeline." Now that's a classy look.
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"There was a point a few years ago whenever somebody called a meeting that I had to attend, then whoever called the meeting had to pay me a dollar. And I got a lot of dollars that way. It did make them think twice about calling the meeting, even though it was only a dollar." Will Wright has a good point.
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"What we didn't predict was how cheap storage (and other computer-ish) improvements would change the market. That's called the "X Market"—it's all about how the product you're introducing changes the marketplace you're selling into rather than how much of the existing market you'll be able to capture Had it not been for the X Market, hard drives would be specialty items today… Many consumers feel cramped with 100 GB of storage. Home entertainment systems are available with over 10 TB of storage. A consequence of super-cheap storage, at the same time that it's what makes said storage a viable product."
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Italians getting into rental, rather than ownership. Products become services.
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"The unforgiving streets of public television are no place for weakness: either you fight, or you die. Join the courageous young brawler Large Avian as he embarks on a rampage of revenge against the animatronic gang that killed his family and defiled his nest. Watch as our hero trashes Oswald the Grump, spells out certain doom for the Cracker Beast, and puts their calculating, blood-sucking leader down for the count. New episode every Sunday!" Want this so badly.
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Huge, and a bit baggy, but nontheless interesting account of a trip to the SBO Qualifiers in the US; if anything, makes me sad that there's no way we'll ever see an arcade scene like this in the UK ever again.
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"Some time ago, Simon Schama wrote an article for the Guardian on the perfect bolognese sauce. Like any other enthusiastic cook, I've been finely honing my sauce for years and finally had it nailed down to what I considered to be Very Good. However, I saw the article as an opportunity to challenge myself, rip it up and start again and above all, get one over Schama. So here's my recipe:" Epicly epic bolognese recipe. Should try this some time.
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A rough guide to building your own ExceptionNotifier for CodeIgniter. Might come in handy.
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"Finally, if one can wrap a game around a complex issue like the national budget and engage that many young people, we should be able to do the same with other important policy issues, from climate change to health care. The budget was about the most boring issue one could take on compared to Lost, Heroes, World of Warcraft, or playing Moto Racer on the iPhone." Really interesting set of conclusions from a large-scale serious game.
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"There was once a world of living robots. But one day a bad accident occured in the main power generator. The world fell into a deep sleep. Bring life back to the world!" Wonderful animation and art design, and a charming little game. It'll take you about 10-20 minutes. It's brilliant.
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Dustin Curtis didn't like the American Airlines website, and complained on his blog; a UX architect from AA gets back to him and explains how things are; Dustin responds. I need to write something longer on this, but in a nutshell: I understand Dustin's position, but it feels naive, and I think he confuses corporate culture with business practice. I want my airline to have a corporate culture of conservatism and fustiness, just like I want my bank to be severe and serious. That doesn't meant their website has to suck, but it also doesn't mean that their sucky website is their CEO's fault.
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"ART & COPY reveals the stories behind and the personal odysseys of some of the most influential advertising visionaries of our time and their campaigns, including Lee Clow (Apple Computer 1984, and today’s iPod); Dan Wieden (“Just Do It”); Phyllis K. Robinson (who invented the “me generation” with Clairol); Hal Riney (who helped President Reagan get re-elected); and George Lois (who saved MTV and launched Tommy Hilfiger overnight). Directed by Doug Pray (SURFWISE, HYPE!, SCRATCH), ART & COPY captures the creative energy and passion behind the iconic campaigns that have had a profound impact on American culture." Sounds good – Scratch was excellent.
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"I hope you find this overview of the future timeline of Facebook Usernames useful to understand where this exciting feature is going in the future, how our industry will adapt and respond to this sort of innovation, and how our tech trade press will hold the powerful company's feet to the fire as this sort of capability becomes mainstream in the years to come." Meanwhile, Anil Dash drops the awesome.
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"This is what Tim O’Reilly warned about in his definition of Web 2.0. He said that one of the new kinds of lock-in in the era of [cloud computing] will be owning a namespace." Chris Messina, being thoughtful about the Facebook Usernames issue…