On Braid and Bullshit

07 September 2008

A quick note: this post is long, and it’s been a lot of work just to bring it down to some kind of coherent structure and size. It perhaps could have been better as a series of posts, but for now, this is the form it takes. I hope, despite the length, that you enjoy it. Shorter content is forthcoming…

I love Braid. It’s a remarkable game that I’m enjoying playing a lot; it’s a game I love to talk about to both gamers and non-gamers; and it’s a game that is always yielding up new insights and interpretations the more I play it. And most importantly, you have to do more than just talk: it’s a game that only really reveals itself through the act of play. Which is, you could say, how all games should be, but it’s still impressive how much Braid concentrates into its mechanics.

Because of the potential for insight it offers, there’s been a lot written about it since its release, and as the amount of writing on Braid grew, I realised that I was growing dissatisifed with much of it, and that I needed to articulate why.

The starting point for this post was a long, invovled forum thread on rllmuk about the story of Braid, which presented a long, coherent (if at times a little sketchy) interpretation of the game as being about the Atomic Bomb.

What frustrated me was the way the author of the post presented it. He began like so:

Braid is a story that focuses on the development and deployment of the atomic bomb, and the irreversible impact it had on all human conflicts thereafter. At the very same time, it deals with the very human story of a relationship breaking down due to one person’s obsessive need to control this power. Finally, at certain points, the perspective of the bomb creator as a child comes through.

As I said: it’s an interesting reading. The commenter has clearly taken a long, careful look at the game, and come to an interesting conclusion. But why does he have to frame it as a solid, single interpretation?

A few posts later, the rllmuk commenter admitted that the unsubtlety of his phrasing was deliberate:

It’s also the absolute proof, if ever such a thing was needed that something like Braid can be any number of things; stylistically, a homage to 2D platformers of old, the play on the hero/princess stories we’ve been sold any number of times over the years, the take on jealously and obsession… I presented my argument the way that I did because it’s the one angle that I don’t think has been commented on yet, and I’m of the opinion that there is sufficient evidence to support it.

This assuaged a lot of my fear – I think, if anything, he pressed on with his take on things even when his reasoning was sketchy precisely in order to illustrate the many ways the game can be read. All credit to him for that.

I’m still playing Braid, but the one thing I’m pretty convinced by is that it’s about more than one “thing”. There’s more than one sensical and valid reading of it, and it supports many that the author may not have originally intended.

(Beyond that, I’m also convinced of two things: firstly, that wherever the game itself takes place, the world “Tim” lives in is our world, not the world he platforms through, and secondly, that Tim plays videogames.)

I’m tired of games criticsm being so cut-and-dry; so focused on what things are about, rather than what they could mean. We’re not so blinkered in our criticism of any other medium, so why do we have to be like this with games? There’s a nice story, wrapped up in that RLLMUK thread – first I’m frustrated with the tone, but everything turns out alright in the end, as the author’s tone is revealed to be another kind of artifice.

Anyhow, like I said, it got me thinking about the way we currently criticise games.

Then, a few weeks ago, Jonathan Blow (who can unarguably be described as Braid’s “creator”) did an interview with the Onion AV Club, and for the first time, he said something that rubbed me the wrong way. Blow is obviously a smart chap, and he has a lot of excellent things to say about games, and what they can be. Until the release of Braid, a lot of this could only be seen as talk, but now he has a platform to stand on – the game itself, released into the world – and it’s exciting to see someone deliver on their promise of an attempt at change: the game espouses his points itself without any illustration.

But I kept returning to that interview, and the passages that rubbed me the wrong way, and I realised that lot of it was about the nature of criticism (not just games criticism, but criticism itself) and that I had to write about it now or lose it forever.

I don’t want this post to be a Fisking of Blow’s interview, because he says a lot of interesting things in it, and I agree with quite a few of them – but it’s the first time he’s said things that I disagree with at a very fundamental level. And it all began with this statement:

I was a double-major in Computer Science and English. And English at Berkeley, where I went to school, is very much creatively-driven. Basically, the entire bachelor’s degree in English is all about bullshitting. And Computer Science, which was my other major, was exactly the opposite of that. You had to know what you were doing, and you had to know what you were talking about.

This is not what I discovered throughout my degree in English literature (and I’m going to assume that by “English” Blow means the study of literature and its criticism, rather than “creative writing”, as it were). The one thing I learned pretty fast is that the last thing criticism is about is bullshitting. I got away with some heinous bullshit as a secondary school pupil, but believe me, my supervisors forced that out of me pretty fast, and I began to learn how to write my own criticism – rather than a condensation of that of others – that stands on its own and, crucially, shows that I know what I’m talking about.

What Blow is describing is a problem I’ve seen many times before, though: the difficulty of engaging with criticism.

Continue reading this post…

Regarding the Pain of Others is a long-form essay by Susan Sontag, examining the representation of suffering (and notably warfare) through the display of photographs. Published in 2003, in many ways, it is a follow up to some of the ideas examined in her earlier On Photography.

On Photography is one of my favourite books on the subject; it made a deep impact at university, and I’ve been meaning to reread it for a while. Regarding the Pain of Others is interesting if only because (as later illustrated) Sontag revisits some of her arguments in that set of essays and questions them again, even disagreeing with her younger self – something that I’ve rarely seen a critic do.

It’s a slim book – around 100 pages – but it’s written very densely, with long, unbroken sentences and many subordinate clauses. At times, it feels like the book as a whole could have done with its screws being tightened, but Sontag’s language is clear and efficient; it was hard to quote short passages simply due to the number of themes being rammed together in single constructions. It clearly also took me time to get into it – most of my dog-eared pages are in the latter half of the book, even though there’s almost as much I could quote from the first half.

A worthwhile read, anyhow; lots of thought about the current media landscape, especially in America, even if at times Sontag is somewhat pessimistic about Western society as a whole. Despite it not being the easiest – or clearest – book to read on the train to work, it had a lot to say that resonated, and it provided much-needed historical context for the media of today.

On to the quotations:

p.60, on the similarity of “shooting a subject” and “shooting a human being:

“War-making and picture-taking are congruent activities: ‘It is the same intelligence, whose weapons of annihilation can locate the enemy to the exact second a meeter.’ wrote [Ernst] Jünger, ‘that labors to preserve the great historical event in fine detail.'”

p.67, on the contradictory nature of photography-as-reportage and photography-as-beautiful-artefact:

“The concern is that the images to be devised won’t be sufficiently upsetting: not concrete, not detailed enough. Pity can entail a moral judgment if, as Aristotle maintains, pity is considered to be the emotion that we owe only to those enduring undeserved misfortune. But pity, far from being the natural twin of fear in the dramas of catastrophic misfortune, seems dilute – distracted – by fear, while fear (dread, terror) usually manages to swamp pity. Leonardo is suggesting that the artist’s gaze be, literally, pitiless. The image should appall, and in that terribilità likes a challenging kind of beauty.”

p.70, on Sebastião Salgado’s portraits:

“It is significant that the powerless are not named in the captions. A portrait that declines to name its subject becomes complicit, if inadvertently, in the cult of celebrity that has fueled an insatiable appetite for the opposite sort of phootgraph: to grant only the famous their names demotes the rest to representative instances of their occupations, their ethnicities, their plights.”

p.76, on the familiarity of certain photographs as cultural artifacts:

“…photographs help construct – and revise – our sense of a more distant past, with the posthumous shocks engineered by the circulation of hitherto unknown photographs. Photographs that everyone recognizes are now a constituent part of what a society chooses to think about, or declares that it has chosen to think about. It calls these ideas ‘memories’, and that is, over the long run, a fiction. Strictly speaking, there is no such thing as collective memory – part of the same family of spurious notions as collective guilt. But there is collective instruction.”

p.79, on the nature of memory (and with an awkward opening line, to say the least):

“Even in the era of cybermodels, what the mind feels like is still, as the ancients imagined it, an inner space – like a theatre – in which we picture, and it is these pictures that allow us to remember. The problem is not that people remember through photographs, but that they remember only the photographs. This remembering through photographs eclipses other forms of understanding, and remembering.”

p.94

“In the first of the six essays in On Photography (1977), I argued that while an event known through photographs certainly becomes more real than it would have been had one never seen the photographs, after repeated exposure it also becomes less real. As much as they create sympathy, I wrote, photographs shrivel sympathy. Is this true? I thought it was when I wrote it. I’m not so sure now. What is the evidence that photographs have a diminishing impact, that our culture of spectatorship neutralizes the moral force of photographs of atroicities?”

p.100, on the danger of juxtaposing images of suffering:

“…the Sarajevans did want their plight to be recorded in photographs: victims are interested in the representation of their own sufferings. But they want the suffering to be seen as unique. In early 1994, the English photojournalist Paul Lowe, who had been living for more than a year in the besieged city, mounted an exhibit at a partly wrecked art gallery of the photographs he had been taking, along with photographs he’d taken a few years earlier in Somalia; the Sarajevans, though eager to see new pictures of the ongoing destruction of their city, were offended by the inclusion of the Somalia pictures. Lowe had thought the matter was a simple one. He was a professional photographer, and these were two bodies of work of which he was proud. For the Sarajevans, it was also simple. To set their sufferings alongside the sufferings of another people was to compare them (which hell was worse?), demoting Sarajevo’s martyrdom to a mere instance […] is intolerable to have one’s own sufferings twinned with anybody else’s.”

p.103, on the problem that photographs suggest that as a society, we should “never forget”:

“…history gives contradictory signals about the value of remembering in the much longer span of a collective history. There is simply too much injustice in the world. And too much remembering (of ancient grievances: Serbs, Irish) embitters. To make peace is to forget. To reconcile, it is necessary that memory be faulty and limited.”

p.105, on the frustration of viewing images of suffering throughout the media:

“The frustration of not being able to do anything about what the images show may be translated into an accusation of the indecency of regarding such images, or the indecencies of the way such images are disseminated – flanked, as they may well be, by advertising for emollients, pain relievers and SUVs. If we could do something about what the images show, we might not care as much about these issues.”

p.108, on attempting to display photographs:

“Much of the current skepticism about the work of certain photographers of conscience seems to amount to little more than displeasure at the fact that photographs are circulated so diversely; that there is no way to guarantee reverential conditions in which to look at these pictures and be fully responsive to them. Indeed, apart from the settings where patriotic deference to leaders is exercised, there seems no way to guarantee contemplative or inhibiting space for anything noww.