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"The Bullet gem is designed to help you increase your application’s performance by reducing the number of queries it makes. It will watch your queries while you develop your application and notify you when you should add eager loading (N+1 queries), when you’re using eager loading that isn’t necessary and when you should use counter cache."
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"In the golden age of BASIC, it was easy for anyone to write a program. Now we offer you this exact same capability, but this time with the advanced features of the Nintendo DSi™ system… Many programs are included to ensure that you can fully enjoy using BASIC. The included programs were also written in BASIC, so you can add new features to them in order to enhance your games. You can also take the programs and data you create and convert them to QR codes that can be shared with friends who also have Petit Computer on their Nintendo DSi systems. (Programs included: 12 feature samples,5games, a character picture tool,a background screen creation tool,a graphics tool,and a picture-drawing tool.)" Interesting – especially the music-creation stuff, as Create Digital Music proved.
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"The easiest hustle for tips is flattery and a smile."
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"This is a VT220 serial console (circa 1983) set up as a terminal for my Mac Pro (circa 2010), a nerdy dream I’ve had for a long time that I finally made a reality yesterday." Beautiful. Just look at it!
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Just beautiful: an implementation of a Turing Machine, as described by Turing; not only is it ingenious – reading characters written on tape with pen via OCR – but it's also a beautiful piece of hardware; it feels as elegant as the point it is illustrating.
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"LÖVE is an unquestionably awesome 2D game engine, which allows rapid game development and prototyping in Lua." And it all looks rather pretty, too. Must investigate further!
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danah's PhD dissertation. I need to bookmark this, and have not read it yet, but am sure, at some point, I am going to plough through it, for work, recreation, or (most likely) a bit of both. Until then: just a bookmark.
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"I still have nothing but respect for my more traditional industry colleagues, but I’ve stopped worrying about impressing the games industry and its pundits. Or at least, I’ve stopped worrying about impressing them first. Instead, I’ve started focusing more on the people who might be interested in different kinds of game experiences. People who fly for business more than three times a month, or people who read all of the Sunday newspaper, or people who have kids with food allergies, for example. I am sure these people read magazines and watch television and listen to the radio. But it would be short-sighted to label them ziners or tubers or airwavers. They are just people, with interests, who sometimes consume different kinds of media." Bogost is right, and I'm concerned I'm always going to be ashamed I chose to use that word.
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"It is a commonplace that if it weren’t for computers we couldn’t fly to the moon, or even keep an accurate record of the national debt. On the question of how it does what it does, however, the computer has always remained essentially mysterious—unfathomable to all but a small handful of initiates. An officer of one major computer concern guessed recently that not more than 2% of his employees really know how it works." 2% seems awfully high these days. Detailed, technical article from Life in 1967.
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"This is not intended to be a fun game. It has all the trappings of a LEGO game. It has the forgiving game mechanics. The ease of control. But it uses these elements to create a cognitive dissonance between the ease of the actions and the terrible nature of their real world counterparts." Corvus hypothesises what A Lego Clockwork Orange might look like. Thoughtful stuff.
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"So why not embrace it? That's why You Have To Burn The Rope is fantastic… for games to become art there must be an awareness and a conversation with its own history. Film, music, and literary critic call this allusion, but for the creators, this isn't just a word, it's a dialogue. Which means it should invite participants. For me, I'm far more intrigued by stop-motion artist Patrick Boivin's attempt at turning a linked sequence of videos into Youtube Street Fighter." I'm not sure I agree with Wang on YHTBTR, specifically, but this paragraph is reasonably sensible.
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65 years since the end of the siege of Leningrad, this LJ post shows photographs from the late 1940s merged with images of the location in the present. All are striking; some are very sad. Great contextualisation, though.
uptime
13 August 2006
I haven’t rebooted my computer in a long while.
It all happened when I started preparing for ETech, and became irrationally concerned that my elderly Powerbook might never turn on again. So I kept it up constantly, for a few months.
Then I had loads of stuff after that “up”, floating around, and it was taking ages to process. So I didn’t reboot.
Then it was Reboot, and again, I didn’t reboot in case it wouldn’t come back and I lost my work.
I think the paranoia had set in.
Anyhow, GeekTool sits on the bottom of my screen, telling me all about my uptime. I looked just now, and it said
13:24 up 212 days, 3:32, 5 users, load averages: 1.50 1.61 1.35
5 users? Not sure what that’s all about. Anyhow… 212 days is a long while. I think we need a spring clean. Time to restart.