• "However, if you are making a sustainable living doing pay-up-front games, and you find those are the kinds of games you are most passionate about, but you feel the itch to try out free-to-play because some other people are getting rich doing it, then I'd take a step back and examine your motives and what makes you fulfilled as a person. VC-types look down on this kind of thinking with the awesomely cynical term "lifestyle business", but isn't that exactly what we want to create, a business that supports our desired lifestyle, which includes making games we're proud of?" Chris Hecker on Free-to-Play
  • "Patient explained most of these (and most subsequent) injuries as being the result of membership in a private and apparently quite intense mixed martial arts club.  Patient has denied being the victim of domestic abuse by Mr. Grayson following indirect and direct questioning on numerous occasions." Patient BW's medical records make for iiinteresting reading.
  • "…the world of Shadow of the Colossus is seemingly empty, except for the colossi and the warrior. Until you reach a colossus, there is no music, leaving you alone with your thoughts and the sound of your horse’s hooves. No enemies jump out to attack, it occurred to me on one of these rides, because I am the one on the hunt. The natural order of a video game is reversed. There are no enemies because I am the enemy." A decent enough piece on Ueda's games for the New Yorker – but this paragraph is marvellous.

Cowboys and Batman

13 December 2009

When I was reading Brandon‘s round up of the year’s games at Boing Boing, I stumbled upon this fantastic quotation about one player’s experience of Scribblenauts:

For example, a friend at work solves most problems with a jetpack and a lasso, instead of a grappling gun. In his heart he’s a cowboy, and in mine I’m Batman. That the game lets both of us express that is awesome.

comment by ‘Periphera’

I’ve already linked to this in my delicious stream, but the more I think about this, the more I love it.

I loved that the way players approach problems in the game is tied to their own imaginations – I know that my solutions in that game are.

But as I thought on it, I loved the delineation of the world – into people who are Batman, and people who are cowboys.

Batman’s a toolsmith; not only does he rely on his tools (as will as prowess) to solve problems, but he manufactures new ones to fit the task. His toolkit becomes more diverse as the problems he solves do, and he’ll use any and all available technology to influence what he builds. So he’s one kind of hacker, if you like: he’ll glue anything and everything together, pick up tiny fragments of techniques, languages, platforms, patterns, and bodge them together. (Toolsmithery is a practice and metaphor I’m very fond of for hacking/coding – the first part of building anything is building the tools you need. My dad’s a model engineer, and has spent as much time building tools as building a steam engine, I reckon).

The cowboy is more pragmatic. He has one tool – a lasso, or a gun, or perhaps just a prairie stare – and he uses that to solve all problems. He’s still using wit and ingenuity, but channeled through the single tool that he’s master of. Again, another kind of hacker: one favoured tool that they’re master of, and can be applied to all problems; the best of the bash/Perl hackers I’ve met are much like this.

I talked to Webb in the pub on Friday about this. He instantly asserted that he’s a cowboy. That fits. I’m pretty sure I’m a Batman.

And now I have another lens to view the world through.