Nostalgia for the MUD

21 April 2013

In a Belgrade bar, over a dark lager, Joanne interviewed me for Nostalgia for the Net – the oral history of people’s first encounters with the Internet that she and Melissa Gira Grant maintain.

My interview is now online. In it, I talk about my first online encounters before the Internet proper – over Wireplay, BT’s dial-up gaming service that simulated IPX networking for DOS games of the mid-nineties. And, more specifically, my time in MUD2, their recreation of the Essex MUD.

It’s a story I’ve told before, but I don’t think in public, so I don’t feel bad about repeating myself. You might enjoy it.

I have fond memories of the time I spent in the MUD. Reading old transcripts, I see player names I haven’t seen for years but have vivid memories of – as vivid as you can get, when you only have text to go on. The graphics were years ahead of their time, so to speak. It was a small community, but a tight one, and very friendly. It didn’t have the feature of MOOs, but still rewarded creativity in your interactions and encounters. And there was something about it – in the Land, in the writing, in the world, in the interactions – that felt very… British. Our own little corner of the net.

A small community still exists, playing in a Land I can map almost from memory (though I’ve forgotten the route through the mines to the Dwarven realm now).

Happy memories. Nice to share them over a beer.

  • "It's the music which has surrounded us our whole lives, but which most of us have never quite heard let alone listened to… and nearly all of it made in the UK." Two years old now, but this is a lovely little documentary about library music, with lots of interviews with composers and collectors alike; so nice to contextualise this stuff. (And: a reminder why secretly I always wanted to be a session player).

Within those terms, able

14 April 2013

Harrison is often called a “writer’s writer”, a compliment that can cut both ways. How does he feel about this? In reply he describes the “practice crag” found in almost every Peak District town or village. “It may not be much higher than this room,” he says, “but every single way of getting to the top of it will have been worked out over 50 or 60 years.” At the same time, there will always be “some last great problem that nobody’s solved. The guy who will solve it may not be the best climber in Britain, but the best climber in Britain will turn up one day in the summer to watch the local guy who can do it. And I always wanted to be that local guy, as a writer. To be that technical, that familiar with a certain locality, and within those terms, able.”

From M John Harrison, a life in writing, by Richard Lea.

I’m reading a lot of Harrison at the moment – and anticipating Climbers a great deal. This struck me firmly, especially as I think about my own creative process.

  • "In class I do this drawing of this big mountain, that I call Hemingway Mountain. And talk about how, early in my writing life, I just wanted to be up there near the top. And then I realized: Shit, even if I made it to the top, I'd still be a Hemingway Imitator. So then you trudge back down—and look, there's Kerouac Mountain! Hooray. And then it's rinse, lather, and repeat—until the day comes when you've completely burned yourself out on that, and you see this little dung heap with your name on it, and go: Oh, all right, I'll take that—better to be minor and myself. So that is painful. Especially at first. But it's also spiritual, in a sense—it's honest, you know. It’s a good thing to say: Let's look at the world as it is, as opposed to the way I'd like it to be. Let's see how the world seems to me—as opposed to the way it seems to me, filtered through the voice of Hemingway (or Faulkner, or Toni Morrison, or Bukowski—whoever)." This whole interview is great, but as a creator, I liked thinking about this.
  • "What did The Hustle™ accomplish? I gained weight. I wasn’t spending enough time with my (now) wife. I felt like shit. I began to resent my work, and the work I was producing clearly wasn’t my best. I started cutting corners. I went from a mindset of shipping with quality and integrity to “when is this going to be over?”" I've almost never worked like this – but every time I have, it's always been as terrible as I've suggested it will be beforehand. Mainly on the software end of things, but not always. And the hustle is short-term thinking: the long-term damage is usually so much worse, including, but not limited to: technical debt, RSI, ill health, weight gains, emotional exhaustion, damage to relationships, friendships, and family. I am not only convinced that nothing is worth that; I know it.
  • Really excellent technical article on the development of Novation's Launchpad S. It's not that remarkable a product in many ways, but this is a super-detailed post about some of the thought and improvements that have gone into what looks, on the surface, like a most incremental upgrade – but is in fact surprisingly comprehensive and affects many things at low levels. Really clear, well explained – as is the rest of Focusrite's engineering blog.