That's a lot more succinct than my version.
Puzzle-game, knocked up last week by Increpare, based on kettling.
29 November 2010
Just a quick note to mention some words of mine that have appeared elsewhere.
Firstly, my Game Dev Story piece was republished over at Gamasutra. Thanks to Simon Carless for getting in touch about that; some nice comments, and a little more awareness around a bunch of things I’m ruminating quite hard on at the moment.
And secondly, I was interviewed – along with real games developers Nels Anderson and Manveer Heir – in this piece from Gamespot Australia’s Laura Parker. The articles starts by looking at Limbo (which I must admit, I am not as enamoured of as many) and going on to look at what “mainstream” games development can learn from what’s going on in the indie sector right now. My input mainly came around following some of my writing on games literacy. It’s a really strong article, and I’m sorry that it got buried on the staff blog, because it deserves a much wider audience, and I hope Laura continues to push this kind of feature writing.
That’s all for now. I’m currently writing up my talk from Interesting North which is, as usual, taking longer than expected. I mainly write longhand, but it’s amazing how long expanding on notes that say “now explain this” takes. I should have a transcript complete this week.