• "Red dot fever enforces a precision into your design that the rest must meet to feel coherent. There’s no room for the hereish, nowish, thenish and soonish. The ‘good enough’." Dingdingding. +5 points to Taylor, as usual. Place, not location.
  • "TinkerKit is an Arduino-compatible physical computing prototyping toolkit aimed at design professionals. The interest in physical computing as an area in development within the creative industries has been increasing rapidly. In response to this Tinker.it! is developing the TinkerKit to introduce fast iterative physical computing methodologies to newcomers, and particularly design professionals." Standardised modules, standardised connectors, Arduino-compatible. I remember Massimo showing me his keyboard-emulating board ages ago. Nice to see Tinker productising the platform, too.
  • "The buttons are designed to look very similar to basic HTML input buttons. But they can handle multiple interactions with one basic design. The buttons we’re using are imageless, and they’re created entirely using HTML and CSS, plus some JavaScript to manage the behavior." Dark, dark voodoo, but very impressive – and excellently explained by Doug Bowman. It's nice to see Doug blogging again.
  • "If 2009 is going to see the emergence of high-quality browser-based games, then 2009 is going to be the year of Unity. It has: lots of powerful features; iPhone support; Wii publishing; a developing community; quality developers using it; and an upcoming upcoming PC version. In short, it is about to make a major splash. I feel compelled to jump in with it — the indie license is cheaper than the Flash IDE."
  • "bash completion support for core Git." Ooh. This looks really, really nice.

What’s next

06 February 2009

Today is my final day working at Headshift. I don’t talk about work much on this blog, but this felt worth a post.

I’ve been here nearly a year and a half, and it’s been a fun ride: my first job in an agency/consultancy environment, rather than an internal role. That’s been a learning experience in and of itself. There have been lots of good projects, some of which are live already, and others which should be live very, very soon; looking forward to being able to point at one of them in particular. There was also a lot of good skills-learning, too; really getting on top of Rails, levelling up in sysadminning a bit, and lots of opportunities to balance all the code with some great interaction design work. It’s been great to have such a flexible position, and work on most of the levels the application stack, from initial design to code.

And, of course, there are the people; Headshift’s greatest assest really is its people, all of whom are fantastic in many ways, and all of whom have lots left to give. I’m going to miss them a lot; it’s always hard leaving a small company.

So what’s next?

What’s next is very exciting. Next week, I’m going to be joining Schulze & Webb, where I’ll be making and writing. More on the specifics of what I mean by “making and writing” will be coming shortly: it’s a really interesting role, and it’s the details of it that make it so.

Suffice to say, I’m very excited; Matt and Jack’s reputation precedes them, and I hope we’re going to make a lot of good stuff (and perhaps a little trouble) together.

The other interesting part of all this: although I’m a proper employee at S&W, my contract with them is for four days a week, and so I’m going to have a “spare” day, which I’m hoping to fill with all sorts of things: time to tinker on the many projects that I just can’t fit into the evenings; time to work on interesting things for interesting people; time to play. That’s going to be exciting, too. More on that another time, because the real focus for now is on the new job.

This, for me, is where 2009 really begins. It’s going to be exciting, I’m telling you.

Snow Day: Photographs

02 February 2009

And, to follow up the video, here are the photographs from today’s trip to the village for Jaffa Cakes.

Snow Day

02 February 2009

A walk through the park to pick up provisions, with a camera in tow. A few jitters from iMovie’s stabilisation combined with the D90’s slightly awkward panning.