• Lovely: roleplaying Ferris Bueller not only on Twitter, but also on Foursquare. I love that Foursquare has a policy to allow "fake check-ins but not to reward them points"; there's lots of potential there, both playful and storyful.
  • "Emo’s rise coincides with the explosion of social networking, the fracturing of commodification, the emergence of micro-trends, the mainstream adoption of alt-porn tropes… Emo’s the musical centre of a pop-culture whirlwind that doesn’t really seem to have been explored much, and when it has it’s often been addressed either in dismissive or alarmist tones." As an emo apologist, I really need to write more in response to this – they're topics I've covered in my head several times.

What’s a media inventor?

22 June 2010

Robin Sloan drops some smart science:

Also: what’s a media inventor, anyway? Here’s my (totally made-up) definition: It’s somebody primarily interested in content who also experiments with new technology, new processes, and new formats. Allen Lane was a media inventor. Early bloggers were media inventors. Right now, the indie video game scene is full of media inventors.

Fundamentally, I think, a media inventor is someone who isn’t satisfied with the suite of formats that have been handed down to him by his culture (and economy). Novel, novella, short story; album, EP, single; RPG, RTS, FPS — a media inventor doesn’t like those choices. It turns out a media inventor feels compelled to make the content and the container.

  • And, with their 119th update, Valve helpfully included the list of all their previous patches, as well. Just look at the amount that's changed – and how swiftly. A proper, living game (unlike the stillborn 360 version). Can't wait to play it on the Mac; it's almost like a different game to the one I played at the beginning.
  • "Ben Gimpert is a friend of the Open Library. He and I got together over lunch a few months ago to talk about big data, statistical natural language processing, and extracting meaning from Open Library programmatically. His efforts are beginning to bear some really interesting fruit, and while we work out how we might be able to present it online, we thought you might be interested to hear what he’s been up to." Answer: good things. Ben is awesome, and this work sounds great. (I can't quote a suitable passage, so George's intro will have to do).
  • A few short tips on find; one of the bash tools I use least, and should probably use more.
  • "Diller, Brill, and Murdoch seem be stating a simple fact—we will have to pay them—but this fact is not in fact a fact. Instead, it is a choice, one its proponents often decline to spell out in full, because, spelled out in full, it would read something like this: “Web users will have to pay for what they watch and use, or else we will have to stop making content in the costly and complex way we have grown accustomed to making it. And we don’t know how to do that.”"
  • "I missed the selection, the album art, and the dusty trays and hand-written CD-Rs. The absence of the compact disk reminded of another format that had recently gone away: the 3.5" floppy diskette. The Floppy Stereo attempts to recreate that ceremony within a single device. An album's playlist file is stored on a floppy disk, complete with the album art. When it is loaded, the playlist is read and retrieves the songs from my MP3 collection." There's a similar tactility in the 3.5" disk to, say, an eight-track cart. I like that.
  • "The history of roads is the history of ourselves: our desire for community and our fears about its fragility; our natural instinct to expand the possibilities of life set against our premonitions of death, destruction and loss; and our fierce arguments about what is valuable and beautiful about the world. But this history, like the road itself, is full of loose ends and detours, unfinished stories and stalled narratives."
  • "In five years, the coolest stuff on the iPad shouldn’t be Spider-Man 5, Ke$ha’s third album, or the ePub ver sion of Annabel Scheme. If that’s all we’ve got, it will mean that Apple suc ceeded at invent ing a new class of device… but we failed at invent ing a new class of content. In five years, the coolest stuff on the iPad should be… jeez, you know, I think it should be art."
  • Gorgeous retro-styled, genuinely-3D space combat strategy game for PC and (hurrah!) Xbox 360 Indie Games. Love the jaunty, Jetsons-y typefaces, the gentle piano music as combat plays out, the turn structure, and the hints at what's to come in the preview video. (Although: why anyone would make ships with weak bottoms (as opposed to bottoms & tops) in a genuinely 3D game seems strange. Gravity Bone was delightful, so this could be great; will buy it as soon as it's out.
  • "The moment I walk into a bookstore I remember what I love about them. They are an oasis of intellectual calm. Perhaps it’s the potential of all the ideas hidden behind those delicious covers. Or perhaps it’s the social reverence for the library-like quiet — you don’t yell in a bookstore, you’ll piss off the books." I never tire of linking to Michael Lopp.
  • "Pit is a wonderful game, probably the best game released in 1904. I imagine that Wheedle came about by Knizia taking a look and saying to himself "that's interesting… but I think I can do better." And so he did." Ooh, this sounds good!
  • "But we are spoiled. Spoiled to the core. As a kid, when I skipped to the Odeon to see Watership Down, popping back via my granddad's house, if he asked me what I'd watched, I'd recount it in glorious detail. It was the 70s. He didn't do spoilers. He was a grown man. He'd spent two years in a trench during the Battle of Monte Cassino getting his hair parted by bullets, so whether Hazel the cartoon rabbit got squashed while out hunting cartoon carrots wasn't really his concern." I am largely spoiler-immune; I always argue that *how* something happens is more important than *what*. Apart from, you know, the massive ones that are at the core of things. Anyhow, Grace Dent doesn't care either.