• "Trace Holden Caulfield's perambulations around Manhattan in "The Catcher in the Rye" to places like the Edmont Hotel, where Holden had an awkward encounter with Sunny the hooker; the lake in Central Park, where he wondered about the ducks in winter; and the clock at the Biltmore, where he waited for his date." Lovely.
  • "Dreamed up by American and European SF writers in the late 19th and early 20th centuries — at a time when Lamarckian evolutionary philosophy, which posits a tendency for organisms to become more perfect as they evolve (because such change is needed or wanted, e.g., by “life”), remained popular — many of the first fictional supermen were portrayed by their creators as examples of a more perfect species towards which humankind has supposedly long aimed. Radium-Age superman was, that is to say, homo superior, an evolved human whose superiority was mental, physical, or both." Lovely essay; a nice bit of SF history (and originally published on IO9, I believe).
  • "I saw these two videos of Rock Band Network tracks over at RBDLC and couldn’t resist sharing them. The first is a serious jazz tune: “Footloose and Fancy Free” by Bill Bruford’s Earthworks. The thing that’s interesting about this is that the “guitar” track is actually piano — something Guitar Hero has done in the past but Rock Band has generally shied away from. But what’s even neater is that the “vocal” track is actually a sax line, intended (one would assume) to be played with a sax or other horn; the “lyrics” are simply the notes being played." There's no question that building tunes for RBN is hard wokr, but god, this Bill Bruford video is stonking, and the sax-as-vocal idea is cracking.
  • "Red dot fever enforces a precision into your design that the rest must meet to feel coherent. There’s no room for the hereish, nowish, thenish and soonish. The ‘good enough’." Dingdingding. +5 points to Taylor, as usual. Place, not location.
  • "TinkerKit is an Arduino-compatible physical computing prototyping toolkit aimed at design professionals. The interest in physical computing as an area in development within the creative industries has been increasing rapidly. In response to this Tinker.it! is developing the TinkerKit to introduce fast iterative physical computing methodologies to newcomers, and particularly design professionals." Standardised modules, standardised connectors, Arduino-compatible. I remember Massimo showing me his keyboard-emulating board ages ago. Nice to see Tinker productising the platform, too.
  • "The buttons are designed to look very similar to basic HTML input buttons. But they can handle multiple interactions with one basic design. The buttons we’re using are imageless, and they’re created entirely using HTML and CSS, plus some JavaScript to manage the behavior." Dark, dark voodoo, but very impressive – and excellently explained by Doug Bowman. It's nice to see Doug blogging again.
  • "If 2009 is going to see the emergence of high-quality browser-based games, then 2009 is going to be the year of Unity. It has: lots of powerful features; iPhone support; Wii publishing; a developing community; quality developers using it; and an upcoming upcoming PC version. In short, it is about to make a major splash. I feel compelled to jump in with it — the indie license is cheaper than the Flash IDE."
  • "bash completion support for core Git." Ooh. This looks really, really nice.
  • "We've seen this all before… [but] these Smule globes seem strangely different and much more interesting, largely I think because you hold the phone in your hand instead of the laptop or monitor on your desk. It's a more personal, touched engagement with the screen that makes visualizing an earth-spanning army of phone lighters and flute blowers more physically personal."
  • "But succeed or fail, my awareness of game design is omnipresent, and I like it that way. It enriches my experience of playing. The in-world experience remains my first thought, but my second thought is nearly always focused on the system, especially when that system demonstrates originality or beautiful execution. I don't think I'm the only gamer who behaves this way." No, but it requires a certain degree of awareness of the medium to think about the second; the first is much more immediate, and the second is about an engagements with games, rather than a particular game.
  • "If I only have so many hours in the day to devote to genuinely insightful things, Gladwell’s track record screams at me to ignore Outliers. At least for now. At least until I’m stuck on a cross-country flight, liquored up, and ready for a good fight." Jack Shedd is bored of anecdotes.
  • "This is a lexicon of terms relating to John Horton Conway's Game of Life." Very comprehensive, with lots of examples.
  • Ignoring the background music and a lot of Trajan, I really like this series of pictures from Brooks Reynolds; particularly, his use of lighting and depth of field. I'm a big fan of concept-series; they tend to be more than a sum of their parts.
  • I don't care that it's not playing the game or anything, there is no way in the world that this is anything less than super-awesome.

Links & notes for this month

Endnotes