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"We've seen this all before… [but] these Smule globes seem strangely different and much more interesting, largely I think because you hold the phone in your hand instead of the laptop or monitor on your desk. It's a more personal, touched engagement with the screen that makes visualizing an earth-spanning army of phone lighters and flute blowers more physically personal."
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"But succeed or fail, my awareness of game design is omnipresent, and I like it that way. It enriches my experience of playing. The in-world experience remains my first thought, but my second thought is nearly always focused on the system, especially when that system demonstrates originality or beautiful execution. I don't think I'm the only gamer who behaves this way." No, but it requires a certain degree of awareness of the medium to think about the second; the first is much more immediate, and the second is about an engagements with games, rather than a particular game.
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"If I only have so many hours in the day to devote to genuinely insightful things, Gladwell’s track record screams at me to ignore Outliers. At least for now. At least until I’m stuck on a cross-country flight, liquored up, and ready for a good fight." Jack Shedd is bored of anecdotes.
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"This is a lexicon of terms relating to John Horton Conway's Game of Life." Very comprehensive, with lots of examples.
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Ignoring the background music and a lot of Trajan, I really like this series of pictures from Brooks Reynolds; particularly, his use of lighting and depth of field. I'm a big fan of concept-series; they tend to be more than a sum of their parts.
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I don't care that it's not playing the game or anything, there is no way in the world that this is anything less than super-awesome.
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"Demeter quit his bank job two months ago and has launched a company, Demiforce, to develop more electronic games. Now he has a salaried staff, five games in development and two coming out by Christmas, including a spinoff to "Trism" called "Trismology."" I hope his success continues; scaling up always seems scary, but Trism was – and is – superb.
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"The conundrum is that no path, no vision of progress – technological, social, moral – will be plausible today if it does not include the complexity of costs, yet it will not be desirable if it does. That makes our society blind." Some good, if dense, Kevin Kelly.
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"I wrote a script that lets you see what this money could buy if we weren’t throwing it at second-rate comedians or third-rate bankers. What if we spent it on schools, or teachers, or wispas instead? My script lets you see that by altering the text of Guardian articles as you browse." Ben's hack was brilliant in its simplicity, and really does change the way you read the news.
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"Turf Bombing is a location-based turf battle game which rewards and encourages traveling and learning about different neighborhoods." Location-based game that forces you to travel out of your normal areas, and potentially explore transport networks. Also: not designed around specific devices, just laptop+wifi.
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"Fallout 3 is a tribute to intent. It's not a rallying cry for any cause or even a cautionary tale about the hypothetical horrors of nuclear holocaust. It's a statement on the worthlessness of inaction. It's about not staying in the vault."
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"Far Cry 2 doesn’t so much attempt to define a memorable experience and effectively communicate it to the player as it does to define a set of rules and an environment in which memorable experiences are likely to happen, letting the player loose in that world." One of my favourite pieces of writing on FC2, if only because it captures the nature of the game so well.
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"Oddly, although Left 4 Dead only comes out today, Gamestop.com has already switched from their previews to reviews. You'd think that wouldn't be enough time for their users to appraise the game. You would even think that they'd want to play the full game before trumpeting their thoughts and throwing around phrases like "game of the year." You would be wrong." Mitch is harsh but fair.
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"See what's been discovered by the Wasteland inhabitants!" Collaborative slippymap of what people are finding in the DC Wasteland in Fallout 3.
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"Images don't automatically attach to emails. I hope you and your husband can work things out though." Oh dear.
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"For all the prioritizing and severitizing (which costs a lot of time during bug input) the best method of bug sorting was human communication." Yes. Too much time has been lost in too many custom installs of JIRA.
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"Hi everybody, I'm Brandon, and this is Offworld." Oh! This could be good.
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"For even if all it does is sit ceremonially on your mantelpiece next to a bar of Toblerone and a signed photo of Swiss Toni as a tribute to all things Swiss, you will have achieved greatness, my son." Best. Product. Description. Ever. (This feels like an April fool, but apparently no).
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Oh jesus it's a Watchmen videogame and it's been converted… into a free-roaming beat-em-up. Rorschach in Streets of Rage 3D. Shoot me now.
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Yes.
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"ACME is a worldwide leader of many manufactured goods. From its humble beginnings providing corks and flypaper to bug collectors ("Buddy's Bug Hunt/1935") to its heyday in the American Southwest supplying a certain coyote, from Ultimatum Dispatchers to Batman outfits, ACME has set the standard for excellence. For the first time ever, information and pictures of all ACME products, specialty divisions, and services featured in Warner Bros. cartoons (made by the original studio from 1935 to 1964) are gathered here, in one convenient catalog."
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"…while almost all of the game’s residents are free to go as they please, heading off to new towns and lives on a whim, once you step off the bus and choose a house in which to settle, you’re here for good…. you are the local constant, the hick who’s never left its borders and there is some comfort in the knowledge that the places the other animals leave for can never be known by you." Simon's original version of his Wii Animal Crossing review; some lovely analysis of the series to date.
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"Uses the Flickr shapefiles to show you where the world thinks its neighbours are." Damnit I wish Tom would stop magicking up awesomeness all the time.
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…and bloody frustrating too.
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Clive Thompson on how Mirror's Edge "hacks" your proprioception: "it explains, I think, why Mirror's Edge is so curiously likely to produce motion sickness. The game is not merely graphically realistic; it's neurologically realistic."
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"As the population of the system grows, everyone's personal horizons begin to shrink. With enough people, eventually you're talking to the people right in your neighborhood. To get a message to someone across the country, you might lie about your location, or ask that it be passed on, Milgram-style." Filtering by proximity in a restrictive – but potentially more useful – manner. Interesting.
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"This is the challenge, it seems to me: it's to do with the tools of design– rules and states– what other media do with images and sound: reveal the world as seen through different eyes, with lapidary clarity and moral courage. And this means moving beyond merely empowering and entertaining the player."
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"Everything breaks, so what happens when we wire the world on the sort of massive scale being proposed and every day is more irritating than the next? Probably what will happen is that people will just walk away from the entire project damning it first with market insignificance and if that doesn't work then rendering it meaningless with government regulation. It's worth at least talking about." Aaron is awesome.
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"i have made an "electronic" 8bit calculator (not "mechanical" calculator) with the Beta LBP demo.it do decimal/binary conversions and it can do Add and Sub… computation take clearly less that a half second. this calculator use: – 610 magnetic switches – 500 Wires – 430 pistons – 70 emitters and others stuff…" Amazing – especially the pan-out to the whole contraption.
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"The big dilemma is that needs are different. I’m normally on Mobile Google Maps when I’m frantically trying to find a place, often the hotel I’ve booked. I’m lost, I want to sleep – I’m not exploring the possibility space, and I don’t want to wade through marketing garbage. Note that this doesn’t make sense for these kinds of advertisers either: I’ve booked already, and I don’t want alternatives." Once again, the problems of the mobile context (rather than the mobile technology) rear their heads.
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"On April 1, 1977 the British newspaper The Guardian published a seven-page “special report” about San Serriffe, a small republic located in the Indian Ocean consisting of several semi-colon-shaped islands. A series of articles described the geography and culture of this obscure nation." Wonderful
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Oh gosh, the Rock Band 2 community site is lovely. Lovely URLs, lovely public-facing site with no wall, lovely. (Thanks, Brandon).
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"The Medieval eye found any surface in which a background could not be distinguished from the foreground disturbing. Thus striped clothing was relegated to those on the margins or outside the social order – jugglers and prostitutes for example – and in medieval paintings the devil himself is often seen wearing stripes." Wow. I did not know that.
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"When you enable Mail Goggles, it will check that you're really sure you want to send that late night Friday email. And what better way to check than by making you solve a few simple math problems after you click send to verify you're in the right state of mind?" Amazing.
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"The technology will probably improve, but in lieu of the promised emergent web AI, we need to build more small tools, more games to bootstrap datasets, and more simple ways of encouraging people to play their part in the semantic web without ever having to explain what it is." tt++.
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Fantastic presentation from Giles Bowkett, which is about generative music, art, shipping, Ruby, and building things for yourself.
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"Paine does have a descendent, a place where his values prosper and are validated millions of times a day: the Internet. There, his ideas about communications, media ethics, the universal connections between people, the free flow of honest opinion are all relevant again, visible every time one modem shakes hands with another." Fantastic article
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"At its core, what should this product be best at? When users think of this product, what is the central feature(s) that should spring to mind? Everything else is distraction, clutter, cruft."
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"I think this vision of artistic expression as a form of collaboration is a truer description of the nature of game design than of any other medium, because video games are inherently interactive." Pliskin on Steve Gaynor, and the gap between the screen and the gamepad.
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Portal-inspired homebrew game for the DS. Looks rather sweet, although not keen on collect-em-up mechanics.
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Now the NDA is gone, this looks like a good starting point. Honest.
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"Content is an expensive, messy business and fraught with quality risk. Network resources like minutes and texts are an attractive commodity and one where the wholesale price is falling all the time." Interesting analysis of Blyk.
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"Ladies and gentleman, Hello World 2.0 uses no fewer than 7 messages queues, three command line applications (which can be executed on physically separate machines), and two Inversion of Control frameworks (but I’m fixing that tomorrow)." Huddle look at moving towards message queues.
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Web Inspector gets an overhaul; it's looking pretty nice, now.
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"The Pencil Project's unique mission is to build a free and opensource tool for making diagrams and GUI prototyping that everyone can use." Hmn.
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"Here is a video which gives some insight into how Little Big Planet ( and Media Molecule! ) evolved from next to nothing into what it is today!" MediaMolecule put the LBP repository into codeswarm, and then published the video. Lovely.
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"Rososo shows you which bookmarks have updated, and hides the rest. It is a good alternative to newsreaders, which, like your email inbox, tend to accumulate obligation and guilt." Not sure about only showing sites, rather than content, but I like the idea of peaceful software a lot.
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"The Geoblogomatic is little machine that turns blogs into maps. It's in beta" "If you have a blog about places, or things in places, the Geoblogomatic can make a map of your blog posts." Awesome. Another fun thing from Tom.
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"This is the funny thing: appreciation of Mega Man music is a microcosm for the kind of snobbery you see in indie-music-loving white people. It's also a microcosm for the popularity of the series as a whole." Definitely exhaustive, and quite sweet. (Also: Michael's blog's tagline is pretty much spot on).