17
October
2010

Links

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10
November
2009

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  • "A game with almost no visual component, but one that turns the tilt, shake, touch, and even GPS location of an iPhone into “knobs” on a radio that can be used to “tune in” to conversations taking place elsewhere in the timestream… literally a radio that listens to the future. As players learn how to navigate a landscape they cannot see but only hear, their powers expand to include the capture and release of key audible moments, which they will use to change the future AND unravel a mystery that spans more than a hundred years." This is the high concept pitch, but I'm excited to see how it turns out. Interactive audio drama seems a great fit for the device.
05
September
2009

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16
January
2009

Chekhov’s Centaur

Centaur

If you put the main characters in a vehicle, at some point the player character will have to drive aforementioned vehicle.

With apologies.

Gears of War 2 is unusual: it’s put us all in this tank, and rather than giving me the Horrible Vehicle Sequence straight up, I’ve been sent on a variety of errands first first. I’ll no doubt get my reward soon.

(Other than bracing for the impact of an HVS, it’s a very guilty pleasure, and despite some misfires, a very good game).

13
December
2008

Plans are afoot…

The latest in a series of dumb experiments with Twitter is nearly complete. The above should give you a bit of a clue; all you need to know is that somewhere in the Twitterverse, it’s the zombie apocalypse, and @bill_l4d, @francis_l4d, @louis_l4d and @zoey_l4d are doing their best to survive. If you think that sounds somewhat similar to Valve’ popular zombie-slaying co-operative FPS, Left 4 Dead… you might be on to something.

You might want to friend them all. More to come, very soon.

Links & notes for this month

Endnotes