• "…we re-designed our lighting rigs in the computer to be very similar to traditional lighting rigs with bounces and blockers and things like that. The slight difference being we could make a white bounce card that was a kilometer by a kilometer if we wanted to bounce a light onto the ISS." Easily my favourite sentence from an excellent article on the effects work in Gravity – not just how they did it, but what their processes were like. I love this stuff, especially around the interaction between vfx and DOP.

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