What else is any fiction?

14 October 2011

Ursula le Guin was recently interviewed in Vice Magazine. It’s an interesting interview – an interview at times a little on the back foot, but honest in their reactions to the responses, which deserves much credit.

But really, it’s all about le Guin’s responses, which are wonderful. And in particular, this response, when asked about the “immense scale” of the many worlds she’s made, and whether or not she really had, in fact, created so many worlds and cultures:

No, no, thank you for saying so, Steve, but if I really had, I would admire myself tremendously. I would be in awe of my own staggeringly great mind. What I did was give the illusion of there being all those different worlds. That’s called art, or fiction, or something. The rule is, you only invent what you have to. And that’s pretty much what’s right in front of the reader. Let’s say it’s an ansible. I do not, in fact, invent the ansible. I do not explain how it works. I cannot, but shhh. I simply present the device as working, and as coming from a society which is far in advance of ours in science and technology, having spaceships that can travel nearly as fast as light, et cetera. And this background or context creates expectation and softens up the readers’ credulity so that they’re willing to “believe in” the ansible—inside the covers of the book. After the ansible had been around for a while, I invented the man who invented it, Shevek, in The Dispossessed. And he and I played around with some pretty neat speculations about time and interval and stuff, which lent more plausibility to the gimmick itself. But all I really invented was a) the idea of an instantaneous transmitter and b) a name for it. The reader does the rest. If you give them enough background/context, they can fill in the gaps. It isn’t just smoke and mirrors. There has to be a coherent vision of how things hang together in that society/culture/world. All the details have to fit together and be thought through as to their implications. But, well… it’s mostly smoke and mirrors. What else is any fiction?

Well, indeed. She has a wonderful, wonderful grasp on the nature of fiction and sf; it’s a great interview.

  • "Driven by my devotion for vinyls and analog processes (perhaps a bit of Dj wannabe too), and emulating the audio tape cut&paste technique, I tried to make the vinyl sampling a bit more analog – literally cut and paste pieces of vinyl to create samples." Cut & Paste with physical vinyl; bonus points for excellent Delia Derbyshire video.
  • "I’m not saying that a book that makes you cry is a great book. It would be a wonderful criterion if only it worked, but alas it admits effective sentimentality, the knee-jerk/heart-string stimulus. For instance, a lot of us cry when reading of the death of an animal in a story — which in itself is interesting and significant, as if we give ourselves permission to weep the lesser tears — but that is something else and less. A book that makes me cry the way music can or tragedy can – deep tears, the tears that come of accepting as my own the grief there is in the world — must have something of greatness about it."
  • "A billion drinks per day of Coca-Cola is an amazing thought, but such uniformity is a symbol of inertia, not dynamism. For the most part world trade still travels at the speed of shipping containers, not data packets." I chatted to Matt at dConstruct about this, and I'm really glad he's written it up: so much good examples and thought, about recognising the difference between pace and impact, of attention versus raw numbers.
  • "I think games connect us to a time when we had time. In your youth, time is elastic. You have exactly as much of it as you need. You have no responsibilities. No job, no children. Nothing but time, and friends, and shit to play with. When we play games now, as adults with too much stuff going on, we do so because we’ve made time for them. We’ve set time aside to indulge in some nonsense with people we love. When you make that time, you HAVE that time. And when you have that time, it’s like being back there – back in that place, that living room, that bedroom, that house full of memories. With time to spare, and everything exactly as it was." Oh, Rab. Marvellous.
  • "He spends a chapter meditating on the nature of practice and mastery, both in general and in its application to Breakout. Eventually, and after much frustration, he concludes that Breakout doesn’t want to be played that way. Instead, he embraces what he calls the game’s “lucratively programmed caring,” the way its few but distinct design elements work together to guide the player into getting incrementally better at it, revealing more about its inner workings, bit by bit — but only for those who fulfill their end of its contract, who agree to approach the game on its own terms. Treating it like a piano exercise, it turns out, doesn’t work." I'm reading Pilgrim at the moment, and it's an incredible book for all manner of reasons. This lovely piece is something to return to when I finish it.
  • "In an official ceremony this week, the cutter will be sealed off by a concrete wall; the chamber will then be filled with concrete, encasing the cutter in a solid cast, Han Solo-style, so that it can serve as a support structure for the tunnel. A plaque will commemorate the site. A spokesman said the pouring of the concrete was expected to take place on Wednesday." When we abandon the robots, we should give them funerals.
  • "In this column I want to look at a not uncommon way of writing and structuring books. This approach, I will argue, involves the writer announcing at the outset what he or she will be doing in the pages that follow. The default format of academic research papers and textbooks, it serves the dual purpose of enabling the reader to skip to the bits that are of particular interest and — in keeping with the prerogatives of scholarship — preventing an authorial personality from intruding on the material being presented. But what happens when this basically plodding method seeps so deeply into a writer’s makeup as to constitute a stylistic signature, even a kind of ongoing flourish or extravagance?" Oh, bravo, Geoff Dyer, bravo.
  • "On Valentine’s Day, 1980, a couple of weeks shy of my 15th birthday, I saw my first “X” film. The visceral Philip Kaufman remake of Invasion Of The Bodysnatchers, I didn’t have to sneak in through a held-open fire door, wear a false moustache or lower my voice an octave, as per underage tradition. I paid £1 to see it, legally, projected onto a modest screen before an auditorium of arranged plastic chairs at Northampton College of Further Education’s Arts Centre, courtesy of their members-only Film Society." And so begins a lovely, charming article by Andrew Collins, about the battle for his soul (between film and punk-rock), and how, as an earnest sixteen-year-old, you get to see movies. I did this fifteen years later, with a bit less punk rock, and replacing the NCFE Film Club with a VHS recorder and Moviedrome – but it all rings very familiar. Spot-on.