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I've got a way to go with Abel yet; I can't do FADCs at all, but the earlier stuff looks useful.
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The title sequence to a Saturday morning kids' cartoon series. Of Watchmen. It is not, shall we say, particularly reverent. Probably better for it.
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Tom's been poking Heroku, and now, so have I. It's proper brilliant: a rackup file, a tiny Sinatra app, and the Heroku gem, and you're building webapps in ten minutes. It's crazy and brilliant, and exactly the kind of thing of which we need more of.
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"It’s new fun in some Russian cities, to jump from the bridge with the rope in a big group, when there is no water under the bridge but raw firm ice, also they use to jump at that same moment when the train is going thru the bridge". The pictures explain it pretty well.
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"This jQuery plugin generates sparklines (small inline charts) directly in the browser using data supplied either inline in the HTML, or via javascript." Nifty.
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"…when we step into the shoes of that avatar, be it 1st-person, 3rd-person or otherwise, we exit the darkened movie theater paradigm and enter an intricate, performative, exploratory lab of untested ideas and speculation. We enter a playful space that feels and responds much more like a live theater rehearsal than an interactive movie or a triggered series of movie clips." Michael debunks the games-as-cinema analogy with an interesting take that considers them as more like theatre rehearsal.
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"This is not a book about the VCS, nor breakout, nor video games and video game culture; it is a chronicle of the experience of that entity we might call “the player.” Oddly, there is little I can take from it in terms of approaches to video gaming or thoughts on the VCS Breakout. But it did enlarge my perspective and help me think about physiological, cognitive, and, let us say, monomaniacal aspects of video game play. Nervous, very dreadfully nervous Sudnow has been, but why would I say that he is mad?" Sudnow passed away very recently; I really ought to read his book, more than ever.
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"[s3fm]… lets anyone run a streaming radio station, with just a folder of MP3s. Put those MP3s in an Amazon S3 bucket, and give your friends the S3 FM link."
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Matt's talk (in English) from Lift 09, on scientific fiction, stories, and the design process. Good stuff – not too long – and wonderfully filmed: the cameraman focuses on his hands as much as his face, which is just perfect.
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NeoGAF users band together to make a perfect, eight-stage, LittleBigPlanet rendition of Contra. Remarkable, especially the behind-the-backdrop puppeteering that makes the walking-into-the-screen levels possible. This had better not get a takedown slapped on it, because it's phenomenal.
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"Perfect gift for any World of Warcraft player or other MMORPGer in general. You get one "main" glass and one "alt" glass. Serving idea: fill your main with your alcoholic beverage and your alt with your chaser since mains are typically stronger than alts." Oh dear. (But: good gag, and dangerous for drinking games).
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"SFZero is a Collaborative Production Game. Players build characters by completing tasks for their groups and increasing their Score. The goals of play include meeting new people, exploring the city, and participating in non-consumer leisure activities."
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"One of my enduring passions is exploring graphic design with programmatic and generative systems. While some aspects of design require the skilled hand of the designer, others can be formalized and explored by computer. For those tasks, Mathematica is an exceptional tool." Some lovely thinking around generative design.
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"Not to be outdone (well, maybe a little outdone), we've combed through hours of imaginary data here at Consumerist HQ and put together a similar animation that illustrates Starbucks' explosive growth over the past 20 years. Enjoy." I did.
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Obvious, when you think about it; if you're going to mash up one track in five, why not find another? What's remarkable is how well Brubeck's piano and Paul Desmond's sax fit the melody, as well as the stilted rhythm, of Radiohead's "Fifteen Step".
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"SmartSwitch doesn't restrict the user from turning on a light, but rather it passively encourages behavior change. SmartSwitches can be programmed to respond to either personal or communal electrical usage. In a home wired with SmartSwitches, lights can become harder to turn on during hours of peak demand." Just right.
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"…or the past and future of practical city magic". Jones drops the presentation bomb and it's really very very good; it doesn't feel "weird" as he suggests at all; instead, it's all one great big joined-up mishmash of coherent thought and a dash of wonder.
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It's a Roguelike, running on a Meggy Jr – the microcontroller-powered console with an 8×8 LED display. Looking good so far!
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"F.lux fixes this: it makes your computer's lighting adapt to the time of day, warm at night and like sunlight during the day. It's even possible that you're staying up too late because of your computer. You could use f.lux because it makes you sleep better, or you could just use it just because it makes your computer look better." Perhaps not right for things that need to be color-managed… but might be good for everything else. And healthier.
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"In the 14 months since [TeamFortress 2] shipped, the PC version of the game has seen 63 updates – “that’s the frequency you want to be providing updates to your customers,” [Newell] adds. “You want to say, ‘We’ll get back to you every week. The degree to which you can engage your customer base in creating value for your other players” is key, says Newell. “When people say interesting or intelligent things about your product, it will translate directly into incremental revenue for the content provider.”" Great write-up from Chris Remo of Gabe Newell's DICE talk.
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"This is a sort of thorough, empirical, sociological study of art students at two British art schools at a very interesting moment, the late 1960s (a moment when, as the book says, anti-art became the approved art, bringing all sorts of paradoxes to the fore). I find it fascinating that such a subjective thing as developing an art practice can be studied so objectively, but then I find it amazing that art can be taught at all. The book shows the tutors and students circling each other with wariness, coolness, misunderstanding, despair, appreciation." Some great anecdotes and observation.
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"Busker Du (dial-up) is a recording service for buskers through the telephone (preferably public payphones hidden in subway stations). Audio recorded will be posted to this audio-blog and made available to all who cherish lo-fi original music. Try it out at your favorite subway station or street corner." Dial-A-Song comes full circle.
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"Poole – HAL 9000 is a fictional chess game in the movie 2001: A Space Odyssey. In the movie, the astronaut Frank Poole is seen playing chess with the HAL 9000 supercomputer… The director Stanley Kubrick was a passionate chess player, so unlike many chess scenes shown in other films, the position and analysis actually makes sense. The actual game seems to come from Roesch – Schlage, Hamburg 1910, a tournament game between two lesser-known masters."
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Lovely demo – some interesting interfaces that feel quicker than current alternatives, as well as experimental ones that, whilst slower and clumsier, represent information a bit better. I mainly like the form-factor, though – but what's the unit cost? These things get a lot better the more you have.
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"Something like: Trying to create a reading list that gives the best introduction to everything. This may change." Phil is trying to collect the Good Books in many fields. It's an interesting project, for sure; it'll also be interesting to see how it pans out.
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I was a little excited from the ongoing Offworld love in, but Oli Welsh's review suddenly makes me insanely excited about Keita Takahashi's new plaything. Why is it that all the reasons for me wanting a £300 PS3 are £3 PSN titles?
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"…the biggest consequence [of a universal micro-USB adaptor] will be the ease of transferring data/content from street service provider to consumer, and consumer to consumer… There is a place at the edges of the internet where the level of friction makes content and data grind to a halt. It's largely unregulated. And it just got seriously lubed."
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"30 Second Hero is an action RPG which consists of really short battles that require no interaction, as players race against the clock to save the kingdom from an evil wizard's wrath. As indicated by the title, you only have thirty seconds to level up your character sufficiently for the final battle, although additional time can be bought from the castle at the cost of a hundred gold pieces per increment of ten seconds." Hectic; the entire early JRPG genre (FF1, et al) condensed into a minute-long rush. Grinding as poetry.
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"I was convinced that it was a spoof. As if there’d be a genre called Donk. Everything is wrong about the video. The knowing subtitles over subtle Northern Accents. The presenter’s slight grin when he’s chatting to folk. The funnily named shops. Everything. There’s no way I’m falling for a prank like that. It reminds me heavily of the episode of Brass Eye where they whang on about Cake (the made up drug). And all the characters and the interviews look like they could be setups or clever edits." But no, it's real. Iain Tait discovers Donk.
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"…with that sad note from Sarinee Achavanuntakul, one of the most enduring (if illegal) tributes to gaming history came to an end." Home of the Underdogs is no more; just gone, like that. It wasn't that it had the best games or the worst games, or that they were illegal, or free; it was history, and childhood, and the smell of cardboard and boot disks, all wrapped up in one giant cathedral to Good Old Games. Most things I played on my old DOS machine were there. A shame; I hope they're elsewhere. This is why we need proper game archives.
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Tweaking a game five months after launch to make it both more playable, and also more realistic; understanding that realism is key to NHL09 fans, and delivering on that as an ongoing promise.
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"Warcraft’s success has always been substantially due to the extraordinary physicality of Azeroth, to the real sense of land transversed, of caves discovered, and of secrets shared. Players old and new bemoan the endless trudging that low-level travel requires, but it’s crucial for binding you to the world." Yes. Despite QuestHelper, I'm always in awe of the new areas. I just wish more people were playing the game as slowly and badly as me. Another beautiful One More Go, and one that resonates a lot right now.
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"…after careful consideration [the editors in charge of style guidelines at the NYT] decided to alter our style. As of now, the spelling whisky will be used not only for Scotch but for Canadian liquor as well. The spelling whiskey will be used for all appropriate liquors from other sources." As it should be.
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"…using these guidelines, and building on the experience of much more knowledgeable type gurus, I have compiled a list of font stacks that will both open up more font possibilities for web designers, and hopefully offer more appropriate substitutes:" That's interesting; not sure how appropriate it is, but they're good uses of the cascade, by and large.
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"Toine Manders, the Dutch liberal MEP who drafted the report, said: "Video games are in most cases not dangerous. We heard evidence from experts on computer games and psychologists from France, the US, Germany and the Netherlands and they told us that video games have a positive contribution to make to the education of minors."" Etcetera.
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A page full of prettiness, and it fills itself up as you go. Art, graphic design, sci-fi book covers; it's all here.
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"It’s a scrolling arcade beat ‘em up in the Final Fight-style based within the Watchmen universe. Just like Alan would have wanted." I know, I know. But: it has charm, it's LittleLoud, and it's not like it's setting out to be canon narrative! It's pretending to be a passable arcade game from a long while ago. So I'm going to give it a break (unlike that horrible 3D beat-em-up that's coming out, that looks like it's trying to be Like The Movie).
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Music video actively exploiting compression artefacts. The transitions are striking; the reaction to something looking this supposedly broken is peculiarly visceral. Digital patina.
Snow Day
02 February 2009
A walk through the park to pick up provisions, with a camera in tow. A few jitters from iMovie’s stabilisation combined with the D90’s slightly awkward panning.
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"And so my holiday was spent with games on the opposite ends of the spectrum: World of Goo's patient instruction versus Shiren's school of hard knocks. And despite their different approaches I felt that each, in their own way, did credit to the core competence of games as a medium: inspiring the pleasure of finding things out."
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"Bio i am a house elf but no one understands me. i like wearing black tea cozies, listening to my chemical romance, and bdsm. sometimes i do emo weed with hermione." Fanfic invades Twitter.
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In its entirety, on Google Video.
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"I’m a web developer at heart, and a scripting language user by preference. Coding for the iPhone doesn’t feel as fluid in text handling or HTTP access as the environments I’m used to. Fortunately I’ve been able to find some fantastic open-source libraries and wrappers that make up the difference. Here are my favourites so far:" A useful – and interesting – set of links from Matt B.
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"Oh words, words, words." Beautiful. Thanks, Simon.
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"The Wii has captured the imagination of millions of people who didn't consider themselves gamers at all. Why are we so surprised? All this has happened before." And, no doubt, all of it will happen again. Some good insight and quotation from Mitch Krpata on a history of Nintendo's console marketing and sales strategies.
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War reporting from a virtual world; Jim Rossignol documents the first skirmishes in the Offworld/RPS/Escapist conflict. Looking forward to more of this.
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"It is from the era when people were all 'we will not know if acid is dangerous until we test it on THE FOXIEST GIRLS IN ENGLAND.'" Too right.
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If you can see it, it exists. If you can't, it doesn't. Lovely, tough, fun.
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"We were delighted to have George Oates, ex of Flickr who started and managed the Commons, come to visit us at the National Maritime Museum in November 2008. When she was here she curated some Commons content for us. This set is the first of this content." Some wonderful selections; the full archive must be remarkable.
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"Perhaps more charities should project a less glamorous image, and remind us that they still have to do all the boring stuff that everyone does at work. And perhaps then we wouldn’t have such unreasonable expectations. Sponsor a filing cabinet, sir?" The thing I like most about this is being told exactly where your contribution goes; you get a real connection with a real thing. I'd rather buy charities a shelving unit than £25 of vague platitudes.
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Gosh, this is beautiful. I watched it, and the world stopped for a moment.
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"Teams from around the globe have analyzed figures and come up with a secret formula for App Store success. I share these findings today, ABSOLUTELY FREE. Success is made up of: a FLASHLIGHT…. and DIRTY WET FART SOUNDS!!! Tweetie is the only app that bundles together these two incredible features FOR THE VERY FIRST TIME." Amazing. I must get this!
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You'll need to sign up for Issuu to download it, but basically: it's a zine, it's aimed at men, so it's a men's zine, I guess. Some nice spreads, a consistent tone, and a hand-drawn map. Not ironic, just full of things.
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"I mentioned I’ve learned some rules of how database apps change over time, now that I’ve done a few dozen. They are:" Some interesting thoughts on how cruft builds up over time in database-backed web apps; I can't say I disagree entirely.
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"Imagine it: instead of text adventures and MUDs being designed to entertain MIT students and 23-year old computer engineers, they fall into the hands of bored housewives and teenage girls… This time there are romantic text adventures, digital doll's houses, dating games. Card deck games where you collect friends, or Versace. The trend continues and the licences that get picked up are not action movies, but those of popular soap operas: Not just hot teenage stuff like 90210, but Guiding Light, Days Of Our Lives, and One Life To Live. This is a games industry completely different to our own, and yet somehow… plausible." Jim Rossignol on the soap-as-game.
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Leonard Richardson's talk from QCon, about REST, his work on Canonical's Launchpad and its web service, and some useful history for anyone wanting to contextualise web services as part of the web.