• "I suppose the point I was driving to that I let myself get derailed from is that all these trends in western cinema developed over time. It moved in eras of film, from the silent film, to the beginning of the talkies, to the pulp westerns, to their revival with Stagecoach and the classical period of westerns, to the revisionist and spaghetti westerns to the brooding psychological westerns of today. What RDR fails to pick up on is that these are all products not only of the time they were set, but the time they were made." This is a good post on one of my problems with the (generally very good) Red Dead Redemption: rather than trying to be *a* Western, it tries to ape *all* Westerns, and thus is all over the place tonally. Better examples in the full body – worth a read.
  • "Thinking about what defines a particular game medium, one doesn’t always consider elements like the player’s physical posture, and where they sit relative to their fellow players. But the experience of playing a digital game with a friend on the iPad proves quite different than that of sitting side-by-side on a couch with Xbox controllers in hand, or sitting alone with a mic strapped to your head. Your sense of posture and presence is part of the game’s medium, as much as the material of the game’s manufacture. Playing Small World gave me a frisson of novel confusion, marrying the player-interactivity of a board game with the board-interactivity of a computer game. I felt the seam that joined them, but it felt right. This was something new, comfortable, and fun." Jason McIntosh on how tablet gaming is similar to the "cocktail" cabinets of old.
  • Today's Guardian, from Phil, which is brilliant, for all the reasons explained in his post about it.
  • "Although the finished site looks nothing like a newspaper I think it has more in common with newspapers’ best features than most news websites do. The sense of browsing quickly through stories and reading the ones that catch your eye, feels similar." Phil is smart. This is good.
  • Stanford's iPhone development course.
  • "Is writing ever NOT collaboration? Doesn’t one collaborate with oneself, in a sense? Don’t we access different aspects of ourselves, different characters and attitudes and then, when they’ve had their say, switch hats and take a more distanced and critical view — editing and structuring our other half’s outpourings? Isn’t the end product sort of the result of two sides collaborating? Surely I’m not the only one who does this?" Something else that's been on the pile (to link) for a while now.
  • "The craftsman as hero is a consistent motif in Ruskin’s artistic and social theories. To him, mechanisation and division of labour dehumanise workers, enslaving them to execute exactly the specifications of others. The only way to recapture the humanity in labour is to put the designer back in touch with the tools of the craft and to unleash the creativity of the maker." A lovely metaphorical piece from Matt Edgar, reminding me of how much I need to brush up on my knowledge of the Arts and Crafts movement, if only because of how much I appreciate their sentiments.
  • "At some point, I begin to feel that I am carrying entire Latin American forests home with me. Also, I am afflicted with a terrible need to stop and write things down, at almost every corner, slowing my passage through the city and impeding motion. I am locked in this ridiculous two-step, unable to travel more than half a block before sitting down and writing out more, papering over the last thirty feet, dripping more ink onto the street: this absurd project, this incomprehensible, incompletable urge, this terror of forgetting and compulsion to record." Beautiful writing from James, which has been sitting on the "to link" pile for far too long.
  • "Here is an extraordinary piece of film. It is a live outside broadcast of a British army simulation of an attack on a train in Britain. It went out at prime time on a BBC programme called Saturday Night Out. And it happened in 1956."
  • "Maps are having their F-64 moment, right now, which is important and wonderful but I don't think anyone really wants to live in a world with an infinite depth of field. It's an appealing idea but then something like the Hipstamatic comes along and we all get irrationally weak in the knees, all over again." As usual with Aaron, I could quote most of the article, but in this case, I'll pick my favourite piece of writing, rather than perhaps the most succint quotation; just read the whole thing. (And: I wish I could code or even write like this).
  • "With every piece of metadata that you don’t throw away, you gain a factor more potential ways of slicing through your content and delivering it as a separate product, simply as a result of a database lookup. In the case of Vogue today, say, commissioning an editorial product that simply shows every dress designed by Christian Dior that appears in the archive would involve weeks of intern-work, instantly making it unprofitable or too late. A metadata-complete archive in the future would give you that with a single line of code." Hammersley on the value to journalism of sensible datastorage. Data-driven journalism in the sense that it is not *about* data, but in that it is *treated as data* – and from this more stories can flow.
  • "Egmont Press and Penguin Publishing will launch a range of children's books onto the Nintendo DS in a licensing deal with entertainment software company Electronic Arts (EA). It is the first time that children's books have been developed specifically for the Nintendo DS platform in the UK." Ooh, that's kind of awesome.
  • "Gemcutter is the next generation of gem hosting for the Ruby community. Instantly publish your gems and install them. Use the API to interact and find out more information about available gems. Become a contributor and enhance the site with your own changes." Apparently this is the next big thing, post-github not serving gems. Let's chase this trend for a bit.
  • "…it’s been a week and we’ve decided to not bring back the gem builder. It was a fun experiment but Jeweler and Gemcutter combined make it ridiculously simple to publish a gem. The gem builder use case (fork a project, make a change, publish a gem, install it) is now easier than ever using these tools." Which is all very nice, but a bit of a PITA for anyone who'd been depending on this. Still: gems.github.com will serve for another year.
  • "In Nokogiri  's are converted to whitespace, but they are not a normal space and aren't removed with the standard String#strip and friends." Needless to say, this is somewhat annoying. Thanks for fixing it, internet!