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"As serious intellectuals often do, we spent hours discussing these questions, what data we would want to collect to answer them, and even how we might go about collecting it. It sounded like a fun project, so I wrote a program that takes video captures of our Mario Kart 64 sessions and picks out when each race starts, which character is in each box on the screen, the rank of each player as the race progresses, and finally when the race finishes. Then I built a web client that lets us upload videos, record who played which character in each race, and browse the aggregated stats. The result is called Kartlytics, and now contains videos of over 230 races from over the last year and change." Yes, it's a plug for manta, but it's also a nifty piece of engineering.
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"Termshows are purely text based. This makes them ideal for demoing instructions (as the user can copy-paste), making fail-safe "live-coding" sessions (plain text is very scalable), and sharing all your l33t terminal hacks." Really lovely: record terminal activity, upload it to a URL, share it with others, dead simple. And the client playback is all javascript. Lovely.
Getting Mario Kart DS online with a Netgear DG834G
28 November 2005
So much more to say about the sublime Mario Kart DS, but for now, I felt some technical advice would help Google out a lot.
If you’re having problems connecting to Nintendo Wi-fi Connection through your Netgear DG834G router – as in, your DS can’t see your wireless access point, even if it’s public, insecure, the works – it’s worth upgrading to the latest firmware. You can download that from the “support” page on the Netgear site for the router. Once you’ve flashed the firmware (remember to do it via a wired connection, to avoid bricking the router), you should find the DS finds the access point (be it WEPed or not) first time.