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"The first Godfather game had a stealth mission in which you sneaked into the Hollywood producer's house and put the horse's head under his covers. You might expect that in The Godfather II, you have to sneak out onto Lake Tahoe to assassinate Fredo. Close. Instead, you have to sneak into Cuba to garrote a bunch of soldiers whose backs are conveniently turned and then you assassinate Fidel Castro. I did not make that up." Oh jesus.
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"…the 1996 target date for Project Atlantis and the GBA's 2001 release is quite a gap. Why the delay? My guess is: Pokémon. Game Freak's socially-driven cockfighting RPG was an unexpected end-of-life hit for the Game Boy, and its out-of-left-field success added years to the fading system's life. The popularity of Pokémon might actually have been the first time Nintendo realized that technology and profitability don't go hand-in-hand." That's an interesting way of looking at it. (Also: an interesting piece on the Nintendo super-portable that never was).
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"POWERFUL MASTERS FROM THE FUTURE WITH THE STRENGTH OF A HORSE AND THE MIND OF A MAN" Ther are no more words, really.
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This is not good. And the worst part: "Hundreds of public bodies and quangos, including local councils, will also be able to access the data to investigate flytipping and other less serious crimes." It's not the police having this that's the big worry; it's the incompetent lower echelons of civil service. who shouldn't need this.
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I'd forgotten Corewar: another programming game, even more abstract than CRobots, and slightly more arcane. This Gama piece provides a nice primer to the game, its history, and its tactics.
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"in other words: Please ensure that there is absolutely no way for your customer to know whether we are showing the form or you are. In fact, please train your customer to give their “Verified by Visa” password to anyone who asks for it." Eesh. I knew I never licked VBV, but this just proves, accutely, *why* I don't like it.
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Jolly good, this, with lots of sensible points and a real clarity of thought for what otherwise could just be Powerpoint-by-numbers.
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Cordell Barker's 1988 cartoon. I didn't even think this might be on Youtube.
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After yesterday's stop-motion, this is perhaps even more remarkable and strange. Seriously, it's jaw-droppingly clever; daren't think how long it took.
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"For the next few decades, journalism will be made up of overlapping special cases. Many of these models will rely on amateurs as researchers and writers. Many of these models will rely on sponsorship or grants or endowments instead of revenues. Many of these models will rely on excitable 14 year olds distributing the results. Many of these models will fail. No one experiment is going to replace what we are now losing with the demise of news on paper, but over time, the collection of new experiments that do work might give us the journalism we need." Late to link to this, but as everyone else who has done already would point out: it's great.
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"The truth is, I think I’m famously awful at developing games. Before, I’d walk into the office, wave my arms and say ‘I’ve just had a cool thought’ – usually after severe alcohol abuse – and that lead us to spending a lot of money very foolishly on things that weren’t going to get anywhere. Quite a while ago now, we sat down and thought, well, this is ridiculous – we can’t keep this notion that game development is a purely creative process, and that you have to build it to be able to see it. There’s got to be another way." Peter Molyneux becomes a bit more self-aware, possibly a little too late.
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How did I miss this when Lee first wrote it? This is all-encompassing, wonderful stuff about visualisation, exercise, comics, futurism, privacy, and the whole shebang. Top notch stuff, worth a read.
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"Clatter is a wireless IM Lens instant messaging system built on to a soft contact lens. Clatter differs from other, commercial lens services by being open source and "riding" other services to create free cross-platform access." From Warren Ellis' Doktor Sleepless.
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"The question of responsibility and accountability gets sticky here – especially if we consider that technologies are too often viewed as neutral tools or isolated artefacts. If we draw out these flows, these networks, these interconnections, we find ourselves faced with the possibility of being connected to people/objects/places/activites/ideas that we may never see. And with intimacy always comes risk."
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"Commissioned by the advertising agency Nordpol+ Hamburg I designed the origami models and consulted the stopmotion as well as the computer animators of this world wide corporate movie that tells the story of the japanese sports brand ASICS. The movie won a Grand Prix at the Eurobest, gold at the New York festival, gold at the London International Awarts, silver at the Clio in Miami and two times bronze at ADC Germany." And it deserves all those awards; a beautiful piece of animation and paper-folding.
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"i have made an "electronic" 8bit calculator (not "mechanical" calculator) with the Beta LBP demo.it do decimal/binary conversions and it can do Add and Sub… computation take clearly less that a half second. this calculator use: – 610 magnetic switches – 500 Wires – 430 pistons – 70 emitters and others stuff…" Amazing – especially the pan-out to the whole contraption.
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"The big dilemma is that needs are different. I’m normally on Mobile Google Maps when I’m frantically trying to find a place, often the hotel I’ve booked. I’m lost, I want to sleep – I’m not exploring the possibility space, and I don’t want to wade through marketing garbage. Note that this doesn’t make sense for these kinds of advertisers either: I’ve booked already, and I don’t want alternatives." Once again, the problems of the mobile context (rather than the mobile technology) rear their heads.
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"On April 1, 1977 the British newspaper The Guardian published a seven-page “special report” about San Serriffe, a small republic located in the Indian Ocean consisting of several semi-colon-shaped islands. A series of articles described the geography and culture of this obscure nation." Wonderful
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Oh gosh, the Rock Band 2 community site is lovely. Lovely URLs, lovely public-facing site with no wall, lovely. (Thanks, Brandon).
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"The Medieval eye found any surface in which a background could not be distinguished from the foreground disturbing. Thus striped clothing was relegated to those on the margins or outside the social order – jugglers and prostitutes for example – and in medieval paintings the devil himself is often seen wearing stripes." Wow. I did not know that.
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"When you enable Mail Goggles, it will check that you're really sure you want to send that late night Friday email. And what better way to check than by making you solve a few simple math problems after you click send to verify you're in the right state of mind?" Amazing.
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"The technology will probably improve, but in lieu of the promised emergent web AI, we need to build more small tools, more games to bootstrap datasets, and more simple ways of encouraging people to play their part in the semantic web without ever having to explain what it is." tt++.
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Fantastic presentation from Giles Bowkett, which is about generative music, art, shipping, Ruby, and building things for yourself.
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"Paine does have a descendent, a place where his values prosper and are validated millions of times a day: the Internet. There, his ideas about communications, media ethics, the universal connections between people, the free flow of honest opinion are all relevant again, visible every time one modem shakes hands with another." Fantastic article
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"At its core, what should this product be best at? When users think of this product, what is the central feature(s) that should spring to mind? Everything else is distraction, clutter, cruft."
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"I think this vision of artistic expression as a form of collaboration is a truer description of the nature of game design than of any other medium, because video games are inherently interactive." Pliskin on Steve Gaynor, and the gap between the screen and the gamepad.
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Portal-inspired homebrew game for the DS. Looks rather sweet, although not keen on collect-em-up mechanics.
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"You have 1 point. 1 point is rubbish. You want more." Beautiful, fun-looking trailer for an XNA title due out next sure – that simultaneously captures what games are basically about. Or, at least, what points are all about.
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"Wells has received insufficient credit as a writer of rhythmic, incantatory prose, long-breath paragraphs to cut against his tight journalistic reportage. The War of the Worlds makes the journey from sensationalist incident to moral parable. Wells predicts an era when fiction and documentary will be inseparable." Fantastic writing from Iain Sinclair on HG Wells.
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"When a sospeso is ordered, the customer pays for two coffees, but only receives one. That way, when a person who is homeless or otherwise down on their luck walks into the café, the person can ask if there are any coffees held in suspense, and can have one as a courtesy of the first customer." Wonderful.
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Wikipedia quotation of the day: "Variations of the red eye based on the number of espresso shots include the black eye, which is made with two shots of espresso, and the dead eye, which is made with three shots of espresso. A 'fight club' contains four shots of espresso." A "fight club"!
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"You forgot one thing, Dr. Roberts. You forgot that people are dicks." Aheheh.
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"Perhaps then what people object to, whether they realize it or not, is an ideological and theological issue with religious gaming, rather than any particular distaste as the idea Christian gamers might simply want games that explore their faith and service their community."
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"So why am I mentioning this now? Because Alternity has just started. This is a new Harry Potter game, and it starts from the beginning — September 1, Harry's first day at school. Only not as in The Philosopher's Stone. In this scenario, Voldemort, er, won." Fanfic-cum-alt-universe-RPGs in the Potterverse being run solely on Livejournal. Amazing.
Pipex: a resolution
27 August 2008
Time to conclude the tale of woes I went through trying to repair my internet connection (previously documented here and here). I got a working connection on Friday, 22nd August – 12 days after my connectivity first disappeared – when a Pipex/Tiscali engineer came around to my house.
The solution?
A new router. Specifically, a Thomson Speedtouch, supplied free by my ISP. Both the Netgears I tried weren’t up to the job, apparently, despite having worked for four years prior.
(I think what happened is that, after a failed attempt to migrate away – another broadband provider being incompetent – that when my MAC code expired, my line became a “new” Tiscali line, which all of a sudden only works with their own modems).
Anyhow. Back online. The disappointing thing is that if I’d been able to get through to a second-line engineer on the Tuesday after my problems had occurred, I might have been able to get through to UK-based support sooned, and had an engineer around over a week prior to the 22nd.
As it was, I became stuck in call-centre hell. All the first-line support staff at the call-centre were courteous, and concerned about my problem – especially when they saw from their own (well-kept) records how long it was taking to solve.
When I escalated the issue, the team in the UK at high-level and network support were all sharp, courteous, and quick to call me back or track progress. It was they who ultimately asked from an engineer to come.
The engineer himself was courteous and sharp, and had the decency to contact me several times when he turned out to be running late.
The gap was in “second-line support” – essentially, call-centre staff who perform more technical tasks, such as testing the line. They consistently failed to call me back when they said they would, and given I needed to be in to respond to their tests, this made it impossible to progress beyond them. Added to that, it was impossible to be transferred to them; they had to call me back direct. As a result, I frequently called to report that they had failed to call me back, only to end up back at first-line support again.
Still, we’re back online, and that’s what matters; it’s a shame it had to play out like this, though. For now, I’m just sticking with this ISP for the time being. Having a connection is better than no connection, at the moment.
(As a footnote: when I signed up to Pipex, about four years ago, they were not the cheapest, but they had dedicated, knowledgeable support staff in the UK, on the phone from 8am to 8:30pm. They’ve now been bought by Tiscali – something they never informed me of – and the quality of service just isn’t the same.)
Pipex: the awful service continues
20 August 2008
I wrote last week about my lack of broadband service from Pipex, and thought I should write a follow-up to that post. The news is, frankly, not good. When we left matters, BT were looking into a fault on my line, and I’d emailed the whole sorry story to some very senior Pipex staff.
Friday, 15th August
BT contacted me at lunchtime to tell me the fault on my line had been fixed.
2pm: Tiscali High-level Support (or words to that effect) call me. I explain that BT say they’ve fixed an issue, but if they haven’t, I will call my contact there back first thing on Monday
7pm: Get home. Plug router in. Phone is fine; ADSL is down. I phone BT and speak to Lee. Lee runs a test on my line again; the line is in very good health, he tells me. Suggests I talk to my ISP; the modem at the exchange might need re-syncing after the fault on the line was repaired.
Monday, 18th August
I call my contact in High-level Complaints, to explain that BT found a fault on the line, fixed it, but this made no difference to my lack of ADSL. She tells me that an engineer will phone me back around 3pm, and that she will give me a courtesy call around half four.
No engineer phones by half four; I try to call high-level support but it seems like there’s no-one on Tiscali front-desk to put me through. I call the standard support line. (Update: my high-level support contact confirms she did try to call me, but called my home number. I’d like to clarify that the problem has never been the support staff, either at Head Office or in the callcentre, but specifically the engineering staff).
I speak to Ricardo in front-line support. He tells me he will do everything to solve my problem, and that an engineer will call me back.
At 1815, an engineer calls. He proceeds to do the same diagnostics everybody else has so far. I point out that all I’m waiting on is the test where the line is unloaded, and that the router is unplugged, so he can just do that and we can proceed.
He points out he thought the router was connected, and could I plug it in? I explain that no, I’m not at home. He tells me I need to be at home for these diagnostics: they need to do a test with the router connected and with the router disconnected at the same time.
I point out that every single time I have been home for a call from engineering, they have failed to call me.
He asks me when I am next in. After some discussion – in which I point out that I will gladly be at home if they can guarantee they’ll phone on time – he tells me an engineer will call some time after seven on Tuesday night. I will be in to receive that call. If I am, we can perform the tests, and hopefully get this fixed.
It is now nine days without service; this is the second time I’ve spoken to a second-line engineer, and the fourth time that second-line engineering has failed to call back when they say they would.
I make my point quite clear: I will wait for second-line engineering to call on Tuesday night. If they do not call on Tuesday night, as they have promised, on Wednesday morning I will ring the cancellations department and look to close my Pipex account as soon as possible.
Eight days. Ten phone calls. No progress.
Tuesday, 19th August
I get home at about half five.
Tiscali High-level Complaints call at half six, to see how I got on with engineering. I explain that they were three and a half hours late calling me back, and that they couldn’t do anything because I was at work. I also explain that they’ve promised to call me back at some time after 7pm tonight. High-level support/complaints explain that they’ll call again on Wednesday to see how I got on.
No-one has called by 10pm. I go to bed, because I’m coming down with something like a throat infection.
Wednesday, 20th August
It is now nine days since my broadband connection disappeared. This morning, I am calling Pipex Cancellations to acquire a MAC code (a process they’ve already manage to mess up for me once before), and I’m moving to Zen as soon as possible. I may well transfer the fault, but I’d like to transfer the fault to someone who’s got some experience in customer support.
Again, I will be emailing this some senior staff at Pipex, and attempting to be reimbursed for the lack of service I’ve had since last Sunday.
Consumption is also about choice
01 May 2008
Many of us linked to Clay Shirky’s great talk at Web 2.0 last week, where he described the “cognitive surplus” bound up in millions of man-hours spent watching TV. We read it, and nodded, and grudgingly admitted he was right. I mean, he has a point.
I’m somewhat envious of Chris’ slightly more considered reaction:
“I’m a bit shocked at the general protestant work ethic undercurrents. It’s not a cognitive surplus; it’s a way of coping. The real question is why these people are creating Wikipedia when they could be sleeping instead. We’re processing hundreds, if not thousands of times more information per day than previous humans – how are we meant to make sense of it all if we have no downtime?”
Envious in that some days, I wish I had the balls to say “hang on a sec“.
Chris makes a good point. He also got me thinking a bit about the issue. And I think it’s important to note than when Shirky says “television“, he has a very particular meaning of that word. He’s describing a combination of the medium itself and a particular use of that medium.
Specifically: he’s describing consumption without choice. So to all of you fans of The Wire worrying that he implicated you, don’t worry.
To my mind, Shirky is describing the (depressingly commonplace) reality wherein the television is not something you turn on, but something that is on.
I was talking to Alex about how much TV we watch a week, and whilst we thought it was quite high – six to seven hours, tops – I pointed out that most of that is television we have actively chosen to watch. This week, it’ll be Doctor Who, Battlestar Galactica, Mad Men, Pulling, Peep Show, and of course, The Apprentice. But that’s about it. We rarely ever turn the TV on “just because”, and if we do, it’s usually me doing it – and the first thing I reach for is the EPG. On top of that, we probably won’t even watch that all in real time, but PVR it to watch when’s more convenient.
We are very much in control of our television watching.
We are not the kind of customers TV companies would like us to be. These days, TV is designed to be sticky; something you consistently choose not to turn off. Trails, stings, picture-in-picture; all are designed to stop us “touching that dial”. For a network or station, there’s no difference between changing the channel or turning the box off. Everything’s designed to keep you there.
This is how it’s been for decades, and why, in houses around the world, the TV is a constant presence; once you’ve turned it on, it entices you to keep it on, and so rather than making a choice of next action… you keep watching.
(Incidentally: whilst TV has always been a medium of choice for me, radio is something I often listen to “just because”. Radio’s incredibly sticky… and yet it’s less obssessive about being sticky, I guess because the likelihood that you’re already doing at least one other task – driving, working – is high. Radio’s always been designed to multi-task).
The thing that I have in common with the Wikipedia editors, when I sit down to watch an episode of Doctor Who is that I’ve chosen to do so. Wikipedia won’t edit itself, and you can’t just do it passively; have to actively decide: “I am going to edit some Wikipedia“. The truth of the web – something we can’t say for TV – is that it’s easier than ever to switch from the passive mode (“I’m just browsing some Wikipedia“) to the active mode (“that’s a mistake; I should change it“) – and even back again (“ooh, that link looks interesting“). There’s no possible passivity in creation, but it’s possible to return to a more active state having created.
And so the world Shirky describes as preferable to the constant passivity of TV is not one of constant production, constant creation, but one where “passive” and “engaged” are two ends of a sliding scale – and that it’s the inner of that scale, not the edges, that is most commonly inhabited.
“…the thing that makes participation valuable is that someone’s there to read it.”
And the more I think about this, the more reductive I think it is to describe the TV/not-TV perspective as being one of choice/not-choice. Indeed, most of us fall into neither the “hardcore” all-choice category – constantly running things and editing pages and creating stuff – nor the “totally passive category”; rather, we hover around the middle, scaling up and down to either end. That’s something that’s often forgotten in all the 70-20-10 discussions, where someone invariably flashes a pyramid up in their slide deck: the thing that makes participation valuable is that someone’s there to read it.
The thing that makes being a ten-percenter worthwhile is the seventy percent.
And we’re not all ten-precenters, all of the time; the ten-percenters are going to stop creating for a moment, and become part of their audience. I think that’s something we lose track of in all the “culture of participation“: when do we stop to take in all the things we’re participating in? Chris put this well:
“how are we meant to make sense of it all if we have no downtime?”
I don’t think we can.
This isn’t all to say that Shirky’s point is invalid, or that he’s incorrect – far from it. More the thinking that there are subtleties contained within his talk – and the ideas it stands for – that need to be considered sooner rather than later, before we all start parroting the same lines in our own presentations. By exploring what we understand our own work ethic to be – and examining the choices of how we spend our time – we can make better judgment and make better consideration of how other people spend theirs.
“Only once you can automate the boring processes and provide free time do people have to worry about what to do with their free time.”
The other interesting thing that came out of my chat with Alex was the importance of remembering what the pre-industrial society looked like. Alex pointed out that the Victorians essentially invented the concept of “personality“. Prior to then, shaping one’s individuality was harder simply because there was less free time; the rural lifestyle shapes the individual around the seasons, the environment, the wider group. Only once you can automate the boring processes and provide free time do people have to worry about what to do with their free time. Gin filled that niche for people who really didn’t know what they wanted to be, let alone do. TV is the same: it was progress, and at the time of creation, there were fewer more compelling alternatives.
It’s only recently that the barrier to creativity/productivity has been lowered to the point that it’s a viable alternative to watching TV. Compare the number of people with blogs to the number of people who published zines thirty years ago – a big part of the barrier to making a zine is the amount of time necessary to assemble it, photocopy it, and distribute it. Now, anyone can throw up a website in an evening and potentially have more readers than many of those zines. Since the 1970s, creating-for-pleasure has become much easier, and it’s worth remembering that when we try to illustrate the diversity of alternatives to passive staring at the TV…
HG Wells on the world brain
17 August 2005
HG Wells on the ‘World Brain’: “We want… a universal organization and clarification of knowledge and ideas… what I have here called a World Brain, operating by an enhanced educational system through the whole body of mankind… a widespread world intelligence conscious of itself…“. Wells is a real hero of mine; ahead of his time, and yet so perfectly of it. This long quotation, on a global store of knowledge that requires permanent curation, is an interesting find. [via oreilly radar]