• "The recent generation of young turks is doubtless having fun with data scrawling but at some point it will pass people by unless there is a purpose or utility to it. They've got the engagement sorted. These things are mostly usable. What they are not is useful.

    That is where people like Few come in. They work in analytics – using data for decision making. They are ideal real-life mentors, solving real life problems. They can point the way to thinking of these apps as tools for whatever outcomes." Max is right – it's a great blog. Good spot.

  • Ooh – a local luthier. My electric is in need of a set-up, so good to know there's someone local who comes recommended.
  • "The ways in which people interact with computation are changing swiftly as we move into more casual relationships with our digital services on tablets, big screens, and across social networks. We believe we have some compelling answers about how digital experiences will evolve into these new contexts. Please, follow along with us and explore these playful, dynamic instruments of discovery together." These guys are going to be worth keeping a very beady eye on; what a team.
  • "I have been an avid gamer since the advent of Pong in 1972. At their best, videogames strike me as a form of art. Like all art, they can augment outer reality and shape our inner reality—but they do this by the very nature of the fact that they are not reality but a Place Apart. Being awestruck at "Halo" does not entail awe any more than "grieving" for Cordelia entails grief. Rather, art at its most serious is a sort of exercise, a formative practice for life—like meditation, only more fun." WSJ review of Reality is Broken; negative, but acute.