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Good notes on the value of interaction in data visualisation. I particularly like the emphasis on interaction as 'plussing', rather than a requirement.
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"Look, all technology breaks sometimes. I’m not saying that new is bad because it’s buggy; I promise you, the old stuff broke too. You probably do not want to go back. But there’s a difference between “the car broke down” and “the car got lost”. One is a fragility of *things*: if you drive a car, you need to take responsibility for keeping it in good shape. It’s a scarcity problem. But the latter feels more like an abundance problem: it’s fragility of *something*, I just couldn’t put my finger on what."
I liked this paragraph.
First Person Things That Call The Cops
07 October 2019
Last night I came across a Lime e-bike, dead on its side in a disabled car-parking space. I set about rescuing it, thinking that its conventional home, annoyingly littering the pavement, would be less bad.
As soon as I picked it up it started beeping, loudly. Then a computery woman’s voice began saying, “Please unlock me to ride me or I’ll call the police!”
I set the bike upright on its stand but the beeping and the verbal warning repeatedly alternated. I continued walking home, quickly, while the once quiet street was filled with the alarming noise, which slowly faded as I turned a corner. Maybe it’s still going.
First Person Things. Genuine People Personalities. The age of Surveillance Capitalism. The “Smart City”. Alexa-as-cop. Join the dots, write your own blogpost.
Somewhere deep at the intersection of “everything is tech” (tech, the all-consuming industry, rather than technology), “everything is a service” (and thus somebody else’s property you pay to rent), and “everything is increasingly awful in order to service a minority” (in this case: the owners of the bike, frankly, who are interested in preserving their property whilst acquiring new customers).
We joked that the future was rubbish because we still don’t have a jetpack; it is, in fact, more rubbish (and made up of more rubbish) than we perhaps could have imagined. We are all Joe Chip.
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Marvellous work from Yann Seznec: impractical, deeply personal musical instruments, beautifully explained.
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This is great – "three-reads" combined with some great interaction design and animation critique; I'm a fan of Zach's work, but this is insightful and clearly presented. Also: not a video! A skimmable talk! In writing! Wonderful.
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"This essay is a loose collection of principles for physical interaction." This is good, from Tom Igoe.
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"Making entertainment media is a bit like telling a joke; you really can’t tell whether it’s going be funny until you’ve told it." A really good synthesis of many years of work and process from Jack and Timo. Reading this I remember how I'm somewhat shaped by this thinking.
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Web-based port of Laurie Spiegel's _Music Mouse_. Instant composition; just wonderful to fiddle with. Suddenly thinking about interfaces for this.
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Using a Raspberry Pi to emulate the memory of a NES cartridge and then outputting that data through the original NES. The making-of is good too.
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Impressive, fun, immediate.
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A good list of ways to protect any MCU circuit – not just an Arduino.
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Good crunchy post on the design of the axe-recall feature in God Of War (2018); particularly interesting on how it evolved, how players perceived variance in its implementation, and the subtleties of its sound and rumble implementation. And yes, there's screenshake. It's one of the simpler functions to grok in the game, but one of its best mechanics, I think. Looking forward to more posts.
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Beautiful. Poppy Ackroyd soundtrack, too.
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Yeah, that. See also 'drawing is thinking' – drawing exposes the paragraphs I left out of paragraphs I wrote. I've been writing documentation recently and boy, that properly forces you to think about how to describe the thing you're doing.
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Janelle Shane – with some effort – trains neural networks to make knitting patterns. Then knitters from Ravelry make them. I love this: weird AI being taken at face value by people for art's sake.
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Quite like the look of Stimulus for really simple interactions without too much cruft.
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Really rather impressive port of Prince of Persia to… the BBC Micro. From the original Apple II source code which is, of course, also a 6502 chip – although not quite the same. The palette may be rough and ready, but the sound and animation is spot on. I'd dread playing this with the original micro keyboard, though.
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"You are a traffic engineer. Draw freeway interchanges. Optimize for efficency and avoid traffic jams." Lovely.
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Useful, this stuff is not nearly as easy as it should be in ES.
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Great interview with Meng Qi, with lots of lovely stuff on being both a musician and an instrument bulider. I need to return to this.
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This feels… familiar. Two things resonated a lot, though: the description of Hymns Ancient and Modern as a tradition to come from, and especially the description of 'cramming for A-levels' – my version of that was a combination of Fopp and Parrot Records at university, and the local libraries' CD sections during my teenage years.
He's a better musician then me, though, clearly.
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A superb interactive explainer. I've long believed the best way to understand this stuff – how sound works – is by seeing and hearing it simultaneously. This page does just that. Brilliant.
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The Internet Archive now supports HyperCard. Super-formative for me; I particularly want to return to the development books which I never had the chance to read at the time…