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I enjoyed this technical article. Clearly written, explains the trade-offs chosen that were suitable for the application, nice illustrations and links to relevant references. Also, it's a problem I've had to think about before, and I enjoyed how it explained this.
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Notes from Jeremy Keith on starting out in front-end circa 2019. Really useful for [Longridge], because I never have a good answer to where to start any more, and lots of these resources look great.
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"asciinema is a free and open source solution for recording terminal sessions and sharing them on the web." Oh, nifty.
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Oskar Stålberg illustrates some of his work on Bad North. I love illustrations of software development through animation – captures the change-over-time aspect of code work.
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The Internet Archive now supports HyperCard. Super-formative for me; I particularly want to return to the development books which I never had the chance to read at the time…
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"HTML goes in, games come out. HTMLE is a project template and a set of scripts that take care of a lot of the work involved in setting up these tools and simplifying everything." Might well be useful for things that aren't games, too…
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Nominally, this is about making your iOS apps smaller, but it's actually a great piece on how to think about software design and production.
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Good stuff on prototyping and development – especially around the _pace_ of prototyping.
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I really like jq, but this is a great tool for exploring JSON data – and of course, I love products you can explain with a gif.
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These are all excellent lessons for any industry, not just games.