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"There is a tension between the Royal Mail as a profit-making business and the Royal Mail as a public service. For most of the Royal Mail management – who rarely, if ever, come across the public – it is the first. To the delivery officer – to me, and people like me, the postmen who bring the mail to your door – it is more than likely the second." Excellent diary in the LRB from a Royal Mail postman, which at least helps explain a lot of the problems inside the postal system, as opposed to just the ones I experience outside it.
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"FuckYeahSubways is a tumblelog." And it does exactly what it says on the tin: pictures of subways and metro systems, inside and out, from around the world. Really good.
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"Ah – The Big Meg, where at any moment on the mile-high Zipstrips you might be flattened by a rogue Boinger, set-upon by a Futsie and thrown down onto the skedways far below, offered an illicit bag of umpty-candy or stookie-glands and find yourself instantly at the mercy of the Judges. If you grew up on 2000AD like me, then your mind is probably now filled with a vivid picture of the biggest, toughest, weirdest future city there's ever been." Jones on future cities, collating and refining thoughts into a lovely piece of structure and rhetoric. Also, the sentence "wrapping himself in Tokyo to form a massive concrete battlesuit".
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"Some pages from Willard Cope Brinton's second book (1939)". Very, very lovely.
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"You tell these stories to Your People without reservation. Your People love your stories — fiction and all. They love how you tell them, they laugh about the lies you tell yourself, and then they stop and they tell you the truth." I like his point about us turning our experiences into stories. To be honest, I like the whole thing; one of my favourite Rands pieces in a while. And he's right: it's always worth finding Your People.
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"Photographer James Balog shares new image sequences from the Extreme Ice Survey, a network of time-lapse cameras recording glaciers receding at an alarming rate, some of the most vivid evidence yet of climate change." This was really, really good – both in terms of the photography on display, but also Balog's delivery, and the message at the heart of it. Well worth your time.
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"What's needed, from a gameplay perspective, is a romantic partner who is sometimes also functionally the villain. There's a reason people write buckets of fanfic about the secret love of Draco Malfoy and Harry Potter: passionately clashing with someone is a form of intimacy. It raises the emotional stakes between those two characters _far_ more reliably than attempts to portray attraction in interactive form." Emily Short on fine, fine form, about the difficulties of writing romance into games. An excellent piece of writing on game design.
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Simon Parkin interviews Martin Hollis. As with much of what Martin says, it is gentle, readable, and dotted with nuggets of purest gold. And the word "teleportage". Martin's a lovely, lovely chap, and he really, really knows his stuff; reading this should convince you of that.
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"Archer trained a generation of design researchers, showing them how the procedures of scholarly research based on well-founded evidence and systematic analysis were as applicable in design as in the more traditional academic subjects. For design practice, he argued there was a need for method and rigour, and for decisions to be recorded and explained so that they could, if necessary, be defended." Great obituary from the Independent.
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"All yeahs in a baby are always the same height." Crazy markup preprocessor of the day, with suitably entertaining documentation.
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"It seems to me that Transgaming have done more to hurt the Mac gaming world than anyone else. The idea that you can turn your product into a Mac game OVERNIGHT, without employing ANYONE WHO SEEMS TO CARE ABOUT THE PLATFORM is an absurd thing to peddle."
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"Tig provides a simple command-line yet visual interface to Git." An explanation of what Tig does, and why you might find it useful.
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"Tig is a git repository browser that additionally can act as a pager for output from various git commands."
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Marvellous – case study of all the packaging concepts for the bonkers House Of The Dead: Overkill. Lots of gnarly, grindhouse-inspired graphic design going on here, and many things that are as good as the final version.
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"Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like." My old URL for this no longer works, but fortunately, this one does.
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"The commercial worked on Lucas but a few years later, the computer graphics group at ILM was sold by Lucas to Steve Jobs for $5 million and became Pixar. Loren Carpenter is still at Pixar today; he's the company's Chief Scientist." Marvellous.
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"slideViewer (a jQuery image slider built on a single unordered list)". Which looks nifty.
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"Flicking over to the old graphics — and I, for one, found it almost impossible not to do so on every screen — shows you the game as you originally experienced it, and it looks completely different. Suddenly you remember the old imagery too. Conceptual memory gives way to visual memory, in a clear illustration of how the mind functions on different levels. It’s an odd experience, first thinking you recognise something, then discovering that the original was in fact quite different, but that you now remember that too, as additional detail. In one way it’s a contradiction, and in another it’s sharper focus." Emmett on the Monkey Island remake, and the ability to dynamically swap between old and new interfaces.
What would a ghillie suit for designers look like?
29 July 2009
Like it was made out of post-it notes, of course.
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Andrew Plotkin on some of the design of Inform 7, and rule-based programming as it applies to IF. Long story short: everything is exceptional, and designing systems to support the kind of stories IF authors want to tell is hard.
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"Flickcurl is a C library for the Flickr API, handling creating the requests, signing, token management, calling the API, marshalling request parameters and decoding responses. It uses libcurl to call the REST web service and libxml2 to manipulate the XML responses." I did not know about this, but it looks nifty. Now, to compile it on OSX…
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"This is why arcades are still important, still relevant and still the most compelling way in which to watch and play videogames. Someone needs to take a stencil and a spray-can to every arcade cabinet they can find and write “Play me, I’m Yours” on its side, lest we forget how to perform." Simon Parkin on games as performance; awesome as ever, and exactly why I love arcades.
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"It is time you took that game you created and publish it. No more homemade board or cards. You have arrived. Now, publish it!" Ooh. Cafepress/Spreadshirt but for boardgames. Nifty – wonder what the quality's like.