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Chunky has replaced Comicflow as CBR/CBZ reader of choice. It's really nicely made.
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Dan Abnett talks about writing. A lot of his writing is formulaic and genre-based, but he's really eloquent about the craft of writing to spec, and the simplicity of getting to know your medium. Really enjoyable talk about craft that percolates nicely.
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"…no book exists that cannot be improved with elephants." This is true.
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"The Lulzbot is being driven specifically to produce a certain frequency of sound with its stepper motors. The results of a few different songs are what’s hanging on the wall to the right. You can hear it printing Bizet’s Carmen in the clip after the break." I'd been thinking about this; glad someone's already implemented it.
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"…given a choice of ur-texts to inspire the scenius of creative technologists, I’ll take the Dan Dare and 2000 AD of Silicon Roundabout over the Atlas Fucking Shrugged of Silicon Valley any day of the week."
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"Over the past few months I have been collaborating with her to curate her first ever career-spanning exhibition. Retrospective Posy Simmonds: Essentially English opens on June 12th at the beautiful Art Nouveau, Victor Horta-designed Belgian Comic Strip Centre in Brussels and continues until November 25th 2012. I’ll be adding photos from the exhibition shortly, but below are the texts I have written for the explanatory graphic panels." Paul Gravett on Posy Simmonds – some great sketches in here and details of early work.
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"[Bradbury] told them about a child he had watched, teased by his friends for wanting to enter a toy shop because they said it was too young for him, and how much Ray had wanted to persuade the child to ignore his friends and play with the toys." That, forever.
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"However, if you are making a sustainable living doing pay-up-front games, and you find those are the kinds of games you are most passionate about, but you feel the itch to try out free-to-play because some other people are getting rich doing it, then I'd take a step back and examine your motives and what makes you fulfilled as a person. VC-types look down on this kind of thinking with the awesomely cynical term "lifestyle business", but isn't that exactly what we want to create, a business that supports our desired lifestyle, which includes making games we're proud of?" Chris Hecker on Free-to-Play
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"Patient explained most of these (and most subsequent) injuries as being the result of membership in a private and apparently quite intense mixed martial arts club. Patient has denied being the victim of domestic abuse by Mr. Grayson following indirect and direct questioning on numerous occasions." Patient BW's medical records make for iiinteresting reading.
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"…the world of Shadow of the Colossus is seemingly empty, except for the colossi and the warrior. Until you reach a colossus, there is no music, leaving you alone with your thoughts and the sound of your horse’s hooves. No enemies jump out to attack, it occurred to me on one of these rides, because I am the one on the hunt. The natural order of a video game is reversed. There are no enemies because I am the enemy." A decent enough piece on Ueda's games for the New Yorker – but this paragraph is marvellous.
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"Elizabeth David was a revelation for me. She was a wonderful prose writer and it was a habit that carried over in to her recipes which are often maddeningly vague. You would be forgiven for wondering whether there are recipes at all. They are really just a handful of paragraphs that serve as a rough guide in the general direction of the dish you're trying to make. The recipe that follows is much longer than anything she'd write." Yeah, but it still looks amazing, Aaron.
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This is brilliant: mp3s of the little mod/tracker music tracks that accompany keygens, cracks, and intros. Hundreds, and it's strange to say "hey, PHOTOSHOPCS4CRK is my favourite!" A weird little bit of culture, perfectly captured.
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IF legend Andrew "Zarf" Plotkin has adapted Jason Shiga's marvellous "Meanwhile" for the iPad. If you wanted someone to adapt your interactive fiction for another format – I can't think of a better person. Really looking forward to seeing how they've done this.
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"Books become clouds, raining events and built forms onto the city." This is marvellous
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Simon Reynolds' list of records from 2010. It is long and deserves returning to, which, at some point, I shall.
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"…in the end, adulthood isn't a single decision you make, but a long series of decisions you make every day for the rest of your life. And the best reason to grow up isn't because it is expected or required, but because it means moving forwards. Because while it may also involve incredibly tedious things like mortgages and car payments, growing up is a natural function of seeking a life that is more dynamic than static, of choosing ambition and hope over avoidance and fear, of wanting to know who you're going to be and not just who you were, even if that takes you away from the things you used to love." A lovely reading of Scott Pilgrim #6.
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Or, more accurately: Dave Mazzuchelli's adaptation of City of Glass is now available in the PSP comic store. A totally bizarre sentence in many ways, but know this – it's brilliant, and if you actually read comics on your PSP, thoroughly recommended
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"I see Valve Software today holding the same position in the overall media landscape that Marvel Comics occupied in the early-mid 1960s. In both cases, we have two experienced studios, neither the mainstream-recognized giants of their fields, who made an unusual decision: they chose to spend the creative capital gained from prior commercial success to quietly revolutionize their respective medium's dominant genres, rather than take the safer path of grinding out more derivative sameness."
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Ben Zeigler's notes on Bunge's Jaime Griesemer's talk at GDC, all about balancing. Sample quotation: "It can be tricky to balance, because designers can misinterpret competence (getting good at a weapon) with the weapon being balanced. We CANNOT use our intuition at this stage because it will lie to us. Changes will have to be done in larger batches, and we need to avoid bias effects." Really, the whole thing is jampacked with interesting stuff (not all of which I agree with, but most of it is very good indeed).