• "Very soon after starting the book in the 1960s I dreamed of its use as an oracle, and it has taken 40 years for technology to make that possible." He is so pleased with the outcome that: "I've become my own consumer. Each night after midnight I consult, somewhat furtively (even though alone), the Oracle I have made. I'm often surprised by pages made long ago and almost forgotten, as well as by the sometimes uncanny predictions they offer their maker."

    Yep, I still love Tom Phillips.

  • "Design critique is not a place to be mean, but it’s also not the place to be kind. You’re not critiquing to make friends. Kind designers don’t say what they mean. ‘Kind’ is not about the work, and design critique exists to make us better, but mostly, it’s to make the work better." Mark Boulton talks about the value of crits. I was introduced to the vocabulary and tone of the design/art-school crit at Berg, and find it useful, though I daren't think what 18-year-old me would have made of it. Stressing that it's not personal, it's about the work, and that that is contained within a magic circle, is really difficult, and it's really important.
  • "Topics like linear algebra, topology, graph theory, and machine learning are becoming vital prerequisites both to doing daily work in these fields and, more importantly, to inventing, popularizing, and teaching the new creative tools that are rapidly arising. Without them, artists are forced to wait for others to digest this new knowledge before they can work with it. Their creative options shrink to those parts of this research selected by Adobe for inclusion in prepackaged tools. Instead of the themes and concerns of creative work driving the selection of tools from a growing technical cornucopia, artists find themselves turned into passive users of tools that are already curated, contextualized, and circumscribed by others.

    So, I want to do something about this. I want to figure out a way to teach myself and others these more advanced mathematical and computational concepts with a specific eye towards applying them in creative technology."

    This is going to be very good. (I'd quote the whole post if I could, but this leapt out at me hardest.) And: on the day Greg's book arrived.

  • "Imperfect and internal rhymes are two important features in rap music previously ignored in the music information retrieval literature. We developed a method of scoring potential rhymes using a probabilistic model based on phoneme frequencies in rap lyrics. We used this scoring scheme to automatically identify internal and line-final rhymes in song lyrics and demonstrated the performance of this method compared to rules-based models. We then calculated higher-level rhyme features and used them to compare rhyming styles in song lyrics from different genres, and for different rap artists. We found that these detected features corresponded to real- world descriptions of rhyming style and were strongly characteristic of different rappers, resulting in potential applications to style-based comparison, music recommendation, and authorship identification." Awesome, and something I am going to sit down and read properly.
  • "A series of informative posters detailing how some of the most notable drum sequences were programmed using the Roland TR-808 Drum Machine. Each sequence has been analyzed and represented as to allow users to re-programme each sequence, key for key." Gorgeous. (If I had to pick, I'd take Voodoo Ray – which is a lovely piece of drum programming amongst many other things).

Raining on bus (s)tops

05 February 2012

BusTops Shoreditch profile

or: “I made some public art”.

It’s been lovely to see Bus Tops finally emerge into the world. If you’re not aware: it’s a series of LED-matrix screens on the top of bus stops around London, displaying a curated programme of art that anyone can submit works to. It’s been beautiful to see it come to life so well: feels like a thing, has its own aesthetic, the public nature of it feels exciting and odd and transgressive.

I decided I ought to start making some things for it. I’m particularly interested in the screens as an animated medium. So far, I’ve submitted two works; one, an original, and the other, very much not, although it’s the kind of thing that needs to be on giant red LED matrixes.

Anyhow.

Ripples has been selected for display, which is quite exciting! It’s a short animation that makes it look a little like it’s raining on top of the bus stop, even when it’s not. It was a nice exercise for me: making something attractive, graphical, in code (which is not my sweet spot of programming).

An hour or so with Processing later and I was getting somewhere, and it didn’t take much longer with the rather lovely gifAnimation library to spit out an animated gif to import into the Bus Tops editor.

The original animation that Ripples is based on can be viewed here. The source code for it is also on that site.

This feels like a good beginning, and I have a few more ideas for abstract moving works that would look good in red, black, and nighttime, from the top of a double-decker.

(And, as reference primarily for myself: the way you fixed “sad about not making things” is by just starting things, ideally small things, and before you know they’re done.)

Update: and here’s what it looks like on top of a bus stop. Static:

and in motion:

(thanks to the Bus Tops site for the images)

  • "I went forward with this theme; what if movies we were all familiar with were made a different slice of time? Who would be in it? Who would direct it?" These are marvellous, not just for the art, but for the casting and direction calls. Friedkin's "Terminator"; Peckinpah's "Wolverine"; John Ford's "Drive" starring James Dean. Perfect.