Everyday Gaming

15 August 2011

My latest Game Design of Everyday Things column is now live at Kill Screen. It’s about games and the “everyday”:

This column is nominally about looking at the relationship between design and games. But, in its title that riffs on Don Norman’s most famous book, I’d argue that the “Everyday” is as important as the D-word. After all, design is not really something most people engage with actively, either as connoisseurs or as critics. Most often, it is something people engage with without knowing it’s there. “Design,” it turns out, is usually the answer to the question we so rarely ask of the products we use everyday: “What made this good?”

Read the whole article at Kill Screen.

  • "Martin Woodhouse, who has died aged 78, was a psychologist and medic, but worked variously as a novelist, scriptwriter, engineer, programmer, government planner, artificial intelligence researcher and perfumer." Early AI and writing for the Avengers. Blimey. When I grow up, I would like life to be like this.