Things Rules Do

27 January 2011

The video of my talk from Interesting North is now online. Well, they beat me to finishing my transcript – which didn’t include the adlibs and diversions anyway.

Things Rules Do is twenty minutes that looks at games of all forms, and the rules and systems that make their skeleton. It’s about the weird things that rules can do, beyond “tell you how to play”, such as inspire mastery, encourage deviance, and tell stories. It was written for a general, interested audience – not specifically for gamers – and covers a few topics close to my heart. You might like it.

And, of course – thanks to Tim and the team for their work in getting this online.

  • "Trust is the key to breaking [this cycle]. And I think Talese’s method shows us how we might gain it: by checking with our subjects and making sure we understand what they’re trying to express, beyond what they actually say. Because if our subjects are interesting enough to report on, they’re deserving of respect. And if we respect them, they will respect us. That’s a much more virtuous circle." I think Alex is right, you know.