• "A game with almost no visual component, but one that turns the tilt, shake, touch, and even GPS location of an iPhone into “knobs” on a radio that can be used to “tune in” to conversations taking place elsewhere in the timestream… literally a radio that listens to the future. As players learn how to navigate a landscape they cannot see but only hear, their powers expand to include the capture and release of key audible moments, which they will use to change the future AND unravel a mystery that spans more than a hundred years." This is the high concept pitch, but I'm excited to see how it turns out. Interactive audio drama seems a great fit for the device.

Where I’ve been

08 November 2009

Me, on Bufavento Castle, in Cyprus

Up a hill, mainly.

First holiday in a year: hiking in the Five-Finger mountains in Northern Cyprus (the Turkish bit). Really excellent: sun and skies and outdoors and lots of photographs I am currently processing. Recharged batteries that were more run-down than I realised.

And, before that, I moved house again. Could have done without that, but on the plus side, the new place is lovely.

The links have still been chugging along, as you can see, and there’s been lots more stuff from me over at the BERG blog.

There should be some stuff here quite soon, though – something on loot and Borderlands (ah, Borderlands, how I love you), not to mention a few other things – so in the meantime, I hope you haven’t minded the cavalcade of links.

Onwards!

  • Porting a short segment of Another World to Javascript and Canvas. Bonkers, but impressive.
  • "It is difficult and sad to leave Flickr but I have no regrets. If you asked me whether I'd do it again and what I'd do differently I'd tell you that I'd do it again in a heartbeat and the only thing I'd change would be to try to do it harder and louder and faster than we already did. The good news is that I've accepted a position to frolic around and play with the trouble-makers that are Stamen Design because "it seems like too good an opportunity and one that I would always wonder about if I'd said no"." This is awesome and exciting.
  • "We create physical, social games for public space. Our games get people moving and talking. They stimulate their creativity and get them to connect." Kars has a name for his new venture.
  • "The interesting, or arguably uninteresting, thing about this programme is that it is completely lacking in any sort of narrative arc. All the other programmes on Saturday night are a gift for a narratologist: with their judges’ scores, audience votes and dance-offs/sing-offs, they are all crisis, crescendo and narrative resolution. But Hole in the Wall is different. It’s just celebrities going through these differently-shaped holes in the wall, again and again and again… Hole in the Wall is the groundhog day of Saturday evening light entertainment." Saturday-night audiences like a good plot.