Back to Bioshock

27 July 2008

or: trust the designer, not the mechanic.

I have a problem with not finishing games. I doubt I am the only one. But sometimes I become disappointed with my inability/lack of time to finish a game, and Bioshock is one title I’m disappointed not to have put more time into.

Most games stop being played either because my interest wanes or beacuse they demanded too much time. Bioshock did neither. Bioshock was, whilst I was playing it, wonderful: simple mechanics, but deep design; beautiful architecture; solid story-telling.

I was really enjoying it, and really into it – and then we broke up. We broke up because of what it asked me to do.

Continue reading this post…