- Getting Started With ActiveRecord Migrations — Because, you know, at some point I’m going to have to dive into using them quite hard…
Tagged as: database deployment development rails rubyonrails versioncontrol - TextDrive Gem question — Locking the core Rails gems’ versions. Useful, if it’s still valid syntax (Rails moves a lot in a year)
Tagged as: deployment hosting rails rubyonrails - Fiction networks : the emergence of proprietary, persistent, large-scale popular fictions by Jason Todd Craft. — Ooh. Ooh, ooh, ooh. Large scale persistent fictions? Distributed serial narrative? Awesome
Tagged as: fiction narrative networks publishing thesis
Ken Levine on BioShock
12 May 2006
Ken Levine, creator of System Shock 2, talks to IGN about his forthcoming RPG Bioshock. Two choice quotations:
I’ve always said that, when we were working on Thief, I’d rather have a story element about the moss arrow then about some cult you never get involved with in the game or some god or something. That’s because I play with the moss arrow, it’s part of my game experience; I want to tie that into the story.
and
I think it’s all about making a world that’s believable. One that has an aesthetic point of view in which the player isn’t constantly bumping into the edge of thus pulls him out of the experience. It’s not about physics puzzles, it’s about having things behave the way I expect them to. Half-Life 2 uses physics puzzles really well; that’s not an issue. My response is not to create my own gravity gun. Our goal is to make this world in Rapture a real place.
Yes. Yes, yes, yes. More sharp, incisive, intelligent discussion in the full interview.