Half an hour, talking to a pair of mixed audiences, of gamers, students, and developers alike, about what skills playing games teaches you about the rest of the world. I chose to focus on an interesting thought experiment, rather than talking about social software as I had done before; as a result, it’s a bit of a curveball but there was some good thinking in it, I think, and I’m proud of the outcome.
A forty-five minute presentation at two games conferences about what games can learn from the social web. A lot of talks at web conferences had covered what the web can learn from games, and I felt it was time to look at what genuinely social gaming might look like. It’s a fun talk, and I’m really interested in some of the ideas that emerged from writing it.
A twenty-minute talk about pipes, tubes, and the joys of physical infrastructure, which I delievered at Russell Davies’ Interesting 2007. Notes are attached at the bottom of each slide.
A discussion of manners, behaviour, and what they can teach interaction design.
A 20-minute chat about how to get client-side-developers, and even designers, involved in the process of making applications with Rails - helping them get involved in the templating process. It then diverges into a client-side perspective on Rails, looking in particular at issues around Javascript and Ajax, and XHTML testing. Because of its slide-heavy nature, it’s fairly self explanatory, but obviously you’ll miss out on some of the discussion around the talk (which was excellent).
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This PDF is the original text I spoke from, with some tidying and correction; that should explain the vernacular, conversational tone.
A talk I delivered at the O’Reilly Emerging Technology Conference in 2006, on how the devices we play games with affects the games we can play (amongst other things).