If Gamers Ran The World Gamecity ‘08 and later at St Paul’s School.

Half an hour, talking to a pair of mixed audiences, of gamers, students, and developers alike, about what skills playing games teaches you about the rest of the world. I chose to focus on an interesting thought experiment, rather than talking about social software as I had done before; as a result, it’s a bit of a curveball but there was some good thinking in it, I think, and I’m proud of the outcome.

Read the entire talk online.

Playing Together: What Games Can Learn From Social Software NLGD and Develop, Summer 2008

A forty-five minute presentation at two games conferences about what games can learn from the social web. A lot of talks at web conferences had covered what the web can learn from games, and I felt it was time to look at what genuinely social gaming might look like. It’s a fun talk, and I’m really interested in some of the ideas that emerged from writing it.

Read the entire talk online.

A series of Tubes Interesting 2007, 16th June 2007

A twenty-minute talk about pipes, tubes, and the joys of physical infrastructure, which I delievered at Russell Davies’ Interesting 2007. Notes are attached at the bottom of each slide.

Download PDF (4mb)

The Uncanny Valet Reboot 9, 31st May 2007

A discussion of manners, behaviour, and what they can teach interaction design.

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Ruby on Rails from the other side of the tracks LRUG, 8th August 2006.

A 20-minute chat about how to get client-side-developers, and even designers, involved in the process of making applications with Rails - helping them get involved in the templating process. It then diverges into a client-side perspective on Rails, looking in particular at issues around Javascript and Ajax, and XHTML testing. Because of its slide-heavy nature, it’s fairly self explanatory, but obviously you’ll miss out on some of the discussion around the talk (which was excellent).

Download PDF (1.5mb)

Telling Stories: What (Social) Software can learn from Homer, Dickens, and Comic Books Reboot 8, Copenhagen, 2nd June 2006

Download PDF (832kb)

This PDF is the original text I spoke from, with some tidying and correction; that should explain the vernacular, conversational tone.

From Paddles to Pads: Is Controller Design Killing Creativity in Videogames? O’Reilly Emerging Technology Conference 2006, San Diego, 9th March 2006

A talk I delivered at the O’Reilly Emerging Technology Conference in 2006, on how the devices we play games with affects the games we can play (amongst other things).

Endnotes