• "We learned that being first is important, but should not be the only factor when determining the viability of a project. If you have an evolved approach to a preexisting concept, you are likely doing something original and the results have a good chance of being meaningful." So, in one sense, it's another physical mirror. But: I like this point, that sometimes, you have to do a thing for yourself to learn about it. And by learning about it, you might ultimately differentiate your own work. As long as you don't claim you were first, there is no shame in doing what other people do. How else do you learn things? Not by other people yelling "OLD!" at you, that's for sure.
  • "Gifsicle is a command-line tool for creating, editing, and getting information about GIF images and animations." Handy.
  • "These three frameworks — objects as portals, objects as subjects, and objects as oracles — propose distinct (yet related) structures for thinking about how connected objects might begin to contain their own narratives, seek their own history, develop their own perspectives, and become storytellers in a multitude of ways." Nice article about the various perspectives on Connected Objects (which namechecks Hello Lamp Post).
  • "Today it feels harder than ever to get the tools to play with science at home and I want to be able to give my son a chemistry set that he would relish getting out to experiment with. One that he could pass on to his younger brother when the time is right. One that will instill the joy of science, exploration and discovery in him. If I can’t buy one then I am going to make one, so this site will record my attempts to put together the best chemistry set a boy or girl could wish for." Smashing.
  • "Transmission is a fast, easy, and free multi-platform BitTorrent client." Impressive OSX version, for a multi-platform tool, too. Very pleased with this after Tomato gave up the ghost.
  • "One [memory] always stuck with me was him showing a moody, uplit black-and-white press portrait of Richard Meier in the cliché black-turtleneck and severe glasses in front of venetian blinds – eyes directed up and away in search of the future – very fountainhead. Kaplicky rumbled: “This is not design”. He pointed at me to click the slide carousel forward. An image of a carpark full of Boeing employees, from design engineers to HR to office cleaners in 777 project t-shirts waving at the camera. Kaplicky, now beaming, crookedly: “This. This is design.”" Sounds about right to me.
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  • "Multiplayer Design Lead Tyson Green checked a week ago in with a lengthy explanation of the melee system in Halo 3, how it’s different from Halo 2’s what worked about both versions, what didn’t work and how it’s being addressed by the auto update. here's a reminder of what he explained." Via Offworld, this frankly excellent explanation of a Halo 3 patch from early 2008, explaining the problems latency brough to melee combat, and why Bungie implemented their solutions as they did. Clear, educational, and it feels like the right answer. More writing like this, please, games industry!
  • Playground for Google's Ajax APIs. Well implemented, and very useful.
  • "Isla Lyddle End lies on the far east of the British Archipelago. It is the largest of the eastern islands in what was once the continuous land mass known as Hornbyshire. Isla Lyddle End celebrates the Golden Jubilee of The Grand Iman of Britain HH Patel bin Windsor with a minaret clock tower, constructed of hard-pack, molded synthetic carbon nodules in full compliance with the Rock and Soil Conservation Act of 2038." Julian's Lyddle End 2050 entry is excellent.