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  • GameSetWatch – Moleskine Promotes Pac-Man Notebooks With Stop-Motion Short
    Lovely.
    (tags: animation stopmotion pacman namco moleskine )
  • The Future Is A Blank Canvas Pinned To A Brick Wall « Matthew Sheret.com
    "We access that history with tools that were, almost entirely, the props of science fiction my parents might have encountered – if they read it. My phone is my sonic screwdriver, the internet my TARDIS; these are the tools with which I unlock and manipulate time."
    (tags: future sf design writing mattsheret history )
  • YouTube – DEADLINE post-it stop motion
    "…when I am busy, I feel that I am not fighting with my works, I am fighting with those post-it notes and deadline." Lovely stop-motion, involving pixel-art made of post-it-notes. Made me smile this afternoon.
    (tags: video animation stopmotion postit )
  • The secret to Palm Pre dev mode lies in the Konami code
    "We couldn't believe it either, but as it turns out, from the launcher screen of your Pre, simply type in the phrase "upupdowndownleftrightleftrightbastart" and up comes a hidden app called "Developer Mode Enabler."" Let's face it, every device has to have a cheat code.
    (tags: palm pre konamicode hack developer easteregg )
  • hublicious's spotify Bookmarks on Delicious
    Alf's spotify searches for independent record labels. Super, even if the Ninja Tune list is a bit Cinematic Orchestra heavy. (I like the Cinematic Orchestra, but I like other things, too).
    (tags: music spotify recordlabels labels playlists sharing )
  • Primrose
    Jason Rohrer has a new puzzle game out, designed primarily for iPhone but also available for OSX/Windows/Linux as ever. The UI is very thoughtful, for something finger-driven; the game mechanic is complex, but I think I'll get a handl eon it soon. I hope.
    (tags: jasonrohrer games puzzle iphone independent opensource abstract )
  • Six Days in Fallujah, One Small Problem – Shacknews – PC Games, PlayStation, Xbox 360 and Wii video game news, previews and downloads
    "As I watched the gunfire on screen, I should have been wondering what it was like to actually be in the shoes of those soldiers. But as I sat staring, I instead wondered whether the Marines had bothered to observe that building for civilian inhabitants before demolishing it. I wondered how any Marine that got shot in Iraq could endorse a game based on Fallujah where you can be hit by a hail of bullets and walk away. By the end, I was left wondering what Konami was thinking." A strong article from Nick Breckon on the problems already showing with Six Days In Fallujah. Thoughtful, well-reasoned, and not at all knee-jerk. I, too, am already concerned.
    (tags: games iraq militarism commentary konami fallujah controversy sensitivity )
  • The Lost Tribes of New York City on Vimeo
    Lovely: Creature Comforts meets "Hey There Little Fella". Totally charming.
    (tags: video nyc anthropology newyork animation stopmotion interview )
  • Ocean Quigley
    Ocean Quigley has a blog, and whilst all the stuff on Spore and Sim City 4 is super-nice, what I really like are his paintings and sketches, which are just lovely.
    (tags: oceanquigley blog art games spore simcity illustration painting )
  • Keith Starky Explains Twitter
    "Daily deep-dive analysis of a specimen from the modern world's most exciting communication medium for penis humor."
    (tags: twitter humor blogs research socialmedia )
  • Cruise Elroy » Who needs to win?
    "As I listened to Wil’s surprisingly impassioned speech, and the protestations of the other party members, a thought popped into my head: role-playing is when you make poor gameplay decisions on purpose." Dan values narrative success over ludic, rules-based success.
    (tags: games play gameplay roleplaying success failure drama narrative )
  • tweenbots | kacie kinzer
    "Tweenbots are human-dependent robots that navigate the city with the help of pedestrians they encounter. Rolling at a constant speed, in a straight line, Tweenbots have a destination displayed on a flag, and rely on people they meet to read this flag and to aim them in the right direction to reach their goal." And, it turns out, you really can rely on the kindness of strangers. If you're a cute robot. And boy, are the tweenbots adorable.
    (tags: robot robots interaction cities urban social kindness generosity )
  • A layman’s guide to projection in videogames. « Significant Bits
    "Oftentimes when a videogame has a skewed, overhead point of view, we call it isometric. That’s rarely the accurate term, though, and it’s not just pointless semantics." A not half bad guide to the different kind of projections used in 3D – and pseudo-3D – games. And, of course, a reminder that most isometric games aren't, and that the projection in Ultima VII was *bonkers*.
    (tags: 3D projection graphics games isometric notisometric )
  • YouTube – オオカミはブタを食べようと思った。Stop motion with wolf and pig
    Beautiful. And: insanely time-consuming; it's not just stop-motion, but two separate pieces of stop motion put together. I love it when they go swimming.
    (tags: animation video stopmotion beautiful wolf pig japanese )
  • Inside Scoop – SimCity.com
    "I'm going to give you the answer right away and the answer is yes. The only difference between SimCity's 3D and a first-person game's 3D is that SimCity uses "orthographic projection" and limited view freedom. The intent of this article is to explain both of these differences and the reasons for the decision to implement them. Along the way I'll briefly mention some of the rendering techniques and used in SimCity 4 and the issues that come with them." Rather good article explaining about optimising 3D for fixed projections.
    (tags: games 3D simcity rendering projection graphics )
  • Michael Tamblyn – 6 Projects That Could Change Publishing for the Better
    Jolly good, this, with lots of sensible points and a real clarity of thought for what otherwise could just be Powerpoint-by-numbers.
    (tags: technology books publishing creativetechnology )
  • YouTube – THE CAT CAME BACK
    Cordell Barker's 1988 cartoon. I didn't even think this might be on Youtube.
    (tags: animation canadian thecatcameback )
  • MUTO a wall-painted animation by BLU on Vimeo
    After yesterday's stop-motion, this is perhaps even more remarkable and strange. Seriously, it's jaw-droppingly clever; daren't think how long it took.
    (tags: animation video beautiful stopmotion streetart graffiti muto )
  • Newspapers and Thinking the Unthinkable « Clay Shirky
    "For the next few decades, journalism will be made up of overlapping special cases. Many of these models will rely on amateurs as researchers and writers. Many of these models will rely on sponsorship or grants or endowments instead of revenues. Many of these models will rely on excitable 14 year olds distributing the results. Many of these models will fail. No one experiment is going to replace what we are now losing with the demise of news on paper, but over time, the collection of new experiments that do work might give us the journalism we need." Late to link to this, but as everyone else who has done already would point out: it's great.
    (tags: technology media publishing printing journalism newspapers internet clayshirky businessmodels )
  • Lion's Head: Part 1 | Game Development | Interview by Develop
    "The truth is, I think I’m famously awful at developing games. Before, I’d walk into the office, wave my arms and say ‘I’ve just had a cool thought’ – usually after severe alcohol abuse – and that lead us to spending a lot of money very foolishly on things that weren’t going to get anywhere. Quite a while ago now, we sat down and thought, well, this is ridiculous – we can’t keep this notion that game development is a purely creative process, and that you have to build it to be able to see it. There’s got to be another way." Peter Molyneux becomes a bit more self-aware, possibly a little too late.
    (tags: games interview petermolyneux develop )
  • Lee Maguire – BPM
    How did I miss this when Lee first wrote it? This is all-encompassing, wonderful stuff about visualisation, exercise, comics, futurism, privacy, and the whole shebang. Top notch stuff, worth a read.
    (tags: ubicomp privacy everyware visualisation personal comics informatics leemaguire futures )
  • Clatter – doktorsleepless
    "Clatter is a wireless IM Lens instant messaging system built on to a soft contact lens. Clatter differs from other, commercial lens services by being open source and "riding" other services to create free cross-platform access." From Warren Ellis' Doktor Sleepless.
    (tags: communication visualisation infoviz warrenellis doktorsleepless clatter contactlens )
  • Purse Lip Square Jaw: On mobile cities, Archigram, invisible networks and ubicomp
    "The question of responsibility and accountability gets sticky here – especially if we consider that technologies are too often viewed as neutral tools or isolated artefacts. If we draw out these flows, these networks, these interconnections, we find ourselves faced with the possibility of being connected to people/objects/places/activites/ideas that we may never see. And with intimacy always comes risk."
    (tags: mobile technology socialsoftware ubicomp networks connectivity annegalloway archigram )
  • Origami In the Pursuit of Perfection on Vimeo
    "Commissioned by the advertising agency Nordpol+ Hamburg I designed the origami models and consulted the stopmotion as well as the computer animators of this world wide corporate movie that tells the story of the japanese sports brand ASICS. The movie won a Grand Prix at the Eurobest, gold at the New York festival, gold at the London International Awarts, silver at the Clio in Miami and two times bronze at ADC Germany." And it deserves all those awards; a beautiful piece of animation and paper-folding.
    (tags: animation advertising stopmotion trainers motiongraphics orgiami asics onitsuka )
  • Code: Flickr Developer Blog » On UI Quality (The Little Things): Client-side Image Resizing
    "IE 6 is a riskier proposition, but can show improved image resizing when the AlphaImageLoader CSS filter is applied, the same filter commonly used for properly displaying PNGs with alpha transparency." Oh, that's interesting.
    (tags: ui polish ie6 ie internetexplore web development image sizing )
  • ME 2D Beta at Borne Games
    Mirror's Edge 2D flash game – which look, by all accounts, to be an official spin-off. Can't wait to see the full version; it's a very impressive little game.
    (tags: mirrorsedge games flash online free )
  • Abstract Heresies
    "You want to know what I think? I'll tell you what I think. Here's what I think: Java Java Java is is is too too too damn damn damn verbose verbose verbose. That's what I think. And I'm sticking to it. So there."
    (tags: java criticism formfollowsfunction programming development )
  • The Nietzsche Family Circus
    "The Nietzsche Family Circus pairs a randomized Family Circus cartoon with a randomized Friedrich Nietzsche quote." This one is particularly good.
    (tags: comics webcomics nietzsche )
  • Video: Stop-motion cutout Mega Man versus LEGO, pasta – Boing Boing Gadgets
    Wonderful, wonderful, stop-motion trailer for a Megaman 9 built out of the real world. Hypnotic, and lovely.
    (tags: games megaman rockman stopmotion animation lovely )
  • Scott To Pass Go For Monopoly Movie
    "Director Ridley Scott will helm the bizarre big screen adaptation of popular boardgame Monopoly… According to the Hollywood Reporter, Ridley will give the Monopoly movie a futuristic edge akin to his 1982 epic Blade Runner… The unlikely subject matter is just one in a line of Hasbro games to get big screen makeovers as part of an exclusive pairing with Universal Studios… Transformers filmmaker Michael Bay is producing a Ouija Board feature, while a film version of beloved classic Battleship is also in development." I know what "development" means, but still, this is the craziest games-to-film news I've seen for quite some time. Hollywood is strange.
    (tags: boardgames hasbro ridleyscott movies films hollywood crazy monopoly battleship adaptation )

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