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  • Primrose
    Jason Rohrer has a new puzzle game out, designed primarily for iPhone but also available for OSX/Windows/Linux as ever. The UI is very thoughtful, for something finger-driven; the game mechanic is complex, but I think I'll get a handl eon it soon. I hope.
    (tags: jasonrohrer games puzzle iphone independent opensource abstract )
  • Six Days in Fallujah, One Small Problem – Shacknews – PC Games, PlayStation, Xbox 360 and Wii video game news, previews and downloads
    "As I watched the gunfire on screen, I should have been wondering what it was like to actually be in the shoes of those soldiers. But as I sat staring, I instead wondered whether the Marines had bothered to observe that building for civilian inhabitants before demolishing it. I wondered how any Marine that got shot in Iraq could endorse a game based on Fallujah where you can be hit by a hail of bullets and walk away. By the end, I was left wondering what Konami was thinking." A strong article from Nick Breckon on the problems already showing with Six Days In Fallujah. Thoughtful, well-reasoned, and not at all knee-jerk. I, too, am already concerned.
    (tags: games iraq militarism commentary konami fallujah controversy sensitivity )
  • The Lost Tribes of New York City on Vimeo
    Lovely: Creature Comforts meets "Hey There Little Fella". Totally charming.
    (tags: video nyc anthropology newyork animation stopmotion interview )
  • Ocean Quigley
    Ocean Quigley has a blog, and whilst all the stuff on Spore and Sim City 4 is super-nice, what I really like are his paintings and sketches, which are just lovely.
    (tags: oceanquigley blog art games spore simcity illustration painting )
  • Keith Starky Explains Twitter
    "Daily deep-dive analysis of a specimen from the modern world's most exciting communication medium for penis humor."
    (tags: twitter humor blogs research socialmedia )
  • Defensive design: Magnetic zones on the unibody MacBook – (37signals)
    "…removing the screws made it clear that the magnetic zones serve a second function. When my screwdriver slipped, the screw didn’t fall into the depths of the case. Instead, it flew right over to the magnet, and I was spared the pain of extracting a three-millimeter needle from an expensive electronic haystack."
    (tags: design apple hardware defensive dualfunction )
  • The Subtle Art of Persuasion
    James Box on interaction design as behavioural modifier. I really enjoyed this – mainly for its thoughts on architecture, branding, marketing, copywriting, rather than just on pure IXD. Some interesting products in there, too. Worth another look.
    (tags: jamesbox interaction design interactiondesign behaviour architecture persuasion presentation )
  • Teaching Kids Programming – O'Reilly Radar
    "I think there's a lesson here: doing something in hardware isn't automatically cool, particularly for kids. It's harder to make things happen, so we veteran geeks get a thrill from it. We think that because it's physical, real, and a Robot, kids will automatically be excited. But for kids who are learning, and who don't appreciate the significance of the challenge, it's just hard and unrewarding."
    (tags: programming computing education teaching children physicalcomputing hardware electronics )
  • Convertbot – Tapbots
    This is exactly the kind of thing I was talking about around a year ago – the value of bespoke, beautiful UI to interact with mundane code; people aren't just paying for software here, they're paying for interaction design.
    (tags: iphone interface design interaction interactiondesign app conversion utility )
  • What does one TRILLION dollars look like?
    "…these various numbers are tossed around like so many doggie treats, so I thought I'd take Google Sketchup out for a test drive and try to get a sense of what exactly a trillion dollars looks like." A nice, simple piece of amateur informatics that is a good wake-up call.
    (tags: money visualization finance economics bailout us )
  • Quick and dirty slides
    Margaret's slides from GDC2009. Even without the notes, there's clearly some great meat here, and "Stop Wasting My Time And Your Money" has some stonkingly good moments – notably, the discussion of the HL2 lambda, and a great, great Sam Beckett gag.
    (tags: margaretrobertson gdc2009 slides presentation games story narrative play spore education )
  • Aaron Meyers tumbls
    "Today, I made a little application using the Spore API." Specifically, rendering the skeletons of creatures in Processing. Nice.
    (tags: programming games visualisation api processing spore )
  • Let's Shooting Love!
    "LSL is a 2-D arena shooter featuring a robot that falls in love with several lovely female robots each with her own unique abilities and atmosphere… The longer our heroes stay together, the more their relationship will evolve, making them stronger; but this increases the difficulty of the game, too. When they "break up," the enemies are cleared, but so is the score multiplier. Throughout the game, the robot recalls memories of a love before…" This sounds – and looks – delightful.
    (tags: games indie pc freeware globalgamejam letsshootinglove )
  • Box of Clouds on the Behance Network
    "For use on days with uninteresting skies." I should like one of those very much.
    (tags: design art electronics product clouds skies )
  • Snow's Blog :: Find Body Pieces, Win Trip to Africa
    "Majini have gone through a small part of London, leaving behind a trail of remnant body parts from their victims. Find the bodies on the morning of Thursday March 12th and win a vacation to Africa." Um. Really not sure this is the best kind of live event, chaps.
    (tags: games london uhoh capcom pr publicity promotional stunt residentevil5 )
  • Introducing the LilUI Compilation : World of Matticus
    Seriously, the UI customisation that some players go through amazes me. And yet: the level of customisation possible also amazes me. There's some good stuff in here not just on customising your UI, but also making it look functional and useful; UI design is still possible in the sea of plugins.
    (tags: design interaction games ui wow worldofwarcraft interface )
  • Spectre Collie » Blog Archive » On Brevity
    "Just because a line is functional doesn’t mean it can’t be clever, funny, insightful, or dramatic. The real art of videogame writing is being aware of the context: understanding how, when and where the line is going to be used, and how to compensate for the times you have no control over when the line is played." A nice piece on writing for games, and brevity (or a lack of it).
    (tags: games writing dialogue brevity relevance )
  • What is the Prime Directive, really, but a very strict anti-spoiler policy?
    Touché.
    (tags: quotation leonardrichardson startrek spoilers )
  • The Corpus Clock and The Chronophage
    "Introduced by Dr John C.Taylor, Invenit et Fecit" – or, to translate, he invented it, and he built it. Video explaining some of the finer points of the chronophage. Stunningly beautiful.
    (tags: chronophage clock timepiece engineering time corpuschristi cambridge video )
  • Stephen Hawking to unveil strange new way to tell the time – Telegraph
    "He calls the new version of the escapement a 'Chronophage' (time-eater) – "a fearsome beast which drives the clock, literally "eating away time". It is the largest Grasshopper escapement of any clock in the world." Stunning new timepiece for the Corpus library. Breathtakingly beautiful.
    (tags: chronophage clock timepiece mechanical engineering beautiful )
  • Bruce Sterling, "Computer Entertainment," Flurb #6
    "Computer Entertainment Thirty-Five Years From Today: A solo spoken word performance by Bruce Sterling" Wonderful, surreal, exciting; Sterling's keynote from Austin GDC. Good stuff, and worth a read for gamers, futurists, and designers alike.
    (tags: games play entertainment futurism scifi brucesterling austingdc keynote )
  • RPS Verdict: Spore | Rock, Paper, Shotgun
    "This is something I said about Spore a while back, actually. I thought Spore could be a little like what Understanding Comics is to Comics. As in something from the form which uses the form to explain the form." Oh, I like that as an idea. He can be a smart one at times, that Gillen.
    (tags: criticism tutorial discussion games pc spore )
  • AIR TextMate Bundle
    "I've just finished attending the AIR tour and during the final (particularly funny) presentation, I completed a TextMate plugin that has full API completion support." Useful – some syntax completion, and a shortcut for application preview.
    (tags: textmate bundle adobe air )
  • Twenis: Twitter is Penis
    "We hijack innocent tweets, subject them to our patent pending penisization process by replacing certain words with 'penis', and republish it for your entertainment. We find it funny."
    (tags: twitter silly penis humour )
  • Eugene de Salignac, October 7, 1914 – A Photography Blog.
    "I was at Aperture Foundation a Tuesday to see a panel about collecting photography, and I haven't been able to get this image out of my mind since." Oh wow.
    (tags: photography brooklyn eugenedesalignac )
  • Jan Chipchase – Future Perfect Little Swtich / Big Switch
    "You might argue that an iPhone without connectivity is, well, an iPod, but its not. To state the (obviously overlooked) obvious – it is a phone without connectivity and that over time the ease and evolving practice of disconnecting fundamentally changes our assumptions of what we can expect from a phone, which in turn alters our expectations about the connectivity of other people." Jan Chipchase on pause buttons and understandings of what "social" means. Excellent.
    (tags: janchipchcase mobile phone connectivity social communication society essay )
  • brandonnn.com — Curious Confluence: The Mtn. Goats Do Mario Bros.
    "…never, in all those years, did I imagine the day would come where he would sing from the prospective of a frightened and lonely Toad, quivering breathlessly in his underworld holding cell, hoping for rescue." Delightful.
    (tags: music mario mountaingoats nintendo delightful games awesome )
  • Seed: The Creation Simulation
    "Scientists brought in to evaluate the game for potential education projects recoiled as it became increasingly evident that the game broke many more scientific laws than it obeyed. Those unwilling to comment publicly speak privately of grave concerns about a game which seems to further the idea of intelligent design under the badge of science, and they bristle at its willingness to use words like "evolution" and "mutation" in entirely misleading ways." Rather fine SEED cover article from Margaret, on Spore and just how scientific it is (and if it really matters). Some lovely stuff in here (and a cracking conclusion).
    (tags: spore games science willwright play intelligentdesign creation creativity evolution seedmagazine )

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