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  • Whiskey Media Developer Site
    "Whiskey Media provides fully structured data APIs for the following: Giant Bomb (games) Comic Vine (comics) Anime Vice (anime/manga)". This is a really good page for both explaining what you can and can't do, and explaining what the damn thing is. Wonder how good the data is?
    (tags: games ugc development api comics content manga )
  • Giant Bomb API Now Available –
    "Have you ever wanted to sink your hooks into a gaming database full of release dates, artwork, games, platforms, and other sorts of related data? I'm going to guess that, for the bulk of you, the answer's probably no. But if you're out there wondering what to do next with your developer-savvy smarts, you've got another big source to pull data from. The Giant Bomb API is now available for non-commercial use." Giant Bomb really are doing some pretty interesting stuff, alongside their more traditional content.
    (tags: games api resource database giantbomb )
  • Dangerous High School Girls In Award Ceremonies | Rock, Paper, Shotgun
    "Customers seem to respond better to the Sims than all the adventure games ever made combined together. Then there are Bejeweled and Peggle and other game games. Who needs a stink’n story? I prefer making interactive stories." The writer of "Dangerous High School Girls in Trouble", interviewed on RPS, drops an interesting one.
    (tags: games writing rockpapershotgun dhgit )
  • Noisy Decent Graphics: All the ephemera that's fit to print *
    "The baseline grid. Oh yes, the baseline grid. Let's be honest this is the sort of thing you know you need to know about. And you do know about, you know, sort of. But. Do you really know about it? Of course you do if you work on a magazine or a newspaper, but when was the last time you used one? I almost re-taught myself how to use a baseline grid. I certainly re-read all about it and it pretty much saved my life." Ben, on the details of The Paper. Good stuff in here.
    (tags: design publishing printing layout interprint )
  • 12 resources for getting a jump on HTML 5 ~ Authentic Boredom
    "This is by no means an exhaustive list, just a start. In each of these you’ll find other resources to help you dig deeper." Which, right now, is what I need. For a former front-end-dev, I'm a bit behind the curve.
    (tags: tips development web markup resources html5 dev )
  • philosecurity » Blog Archive » Interview with an Adware Author
    "So we’ve progressed now from having just a Registry key entry, to having an executable, to having a randomly-named executable, to having an executable which is shuffled around a little bit on each machine, to one that’s encrypted– really more just obfuscated– to an executable that doesn’t even run as an executable. It runs merely as a series of threads." Fascinating interview with a smart guy, who at one point in his life, did some bad (if not entirely unethical) work.
    (tags: programming interview security windows adware scheme exploits )
  • The “Guitar Hero” Answers Your Questions – Freakonomics Blog – NYTimes.com
    "I do think that during the coming years we will continue to try to bridge the gap between simulated musicianship and real musicianship. That said, the path there is not obvious: As the interactivity moves closer to real instrumental performance, the complexity/difficulty explodes rapidly. The challenge is to move along this axis in sufficiently tiny increments, so that the experience remains accessible and compelling for many millions of people. It’s a hard, hard problem. But that’s part of what makes it fun to work on." There is loads in this interview that is awesome; it was hard to choose a quotation. Rigopulos is super-smart.
    (tags: design interaction games interview rockband guitarhero product alexrigopulos )
  • Diego Goldberg :: The Arrow of Time
    "On June 17th, every year, the family goes through a private ritual: we photograph ourselves to stop, for a fleeting moment, the arrow of time passing by." Perfectly executed.
    (tags: photography time process change passage repetition )
  • Bop It – Technical music and vocal details – Wikipedia, the free encyclopedia
    "The Bop It commands are called out in different tones. These tones differ from version to version as well. In Bop It Blast, distinct tones are employed by both male and female speakers." I did not know that.
    (tags: play audio toys sound hasbro bopit )
  • A Sarsen Amongst Dirt: Experimental Type & Design — Bookkake
    "A couple of other examples of this kind of thing we like, are the bookish experimentations of B.S. Johnson, whose second novel Alberto Angelo contains both stream-of-conciousness marginalia, and cut-through pages enabling the reader to see ahead – possibly the most radical act I know in experimental books." Yes! And which I bang on about interminably. I love this stuff.
    (tags: design publishing books literature book print bsjohnson nonlinear )
  • i made this. you play this. we are enemies.
    Um. An "artwork/game/digital poem/world of scribbles" from Jason Nelson. Stop trying to "get it".
    (tags: satire google yahoo web flash games art poem experimental )
  • The Book Design Review
    "My Favorite Book Covers of 2008" Some I'd seen before; some I'd not. Some very beautiful things here.
    (tags: illustration books jackets covers design graphicdesign )
  • Games are Software « Save the Robot – Chris Dahlen
    "I come from a software background, as well as an artsy-fartsy one. I want to see games as art, but they’re also supposed to work as logically-constructed bodies of code. And in a lot of cases, reviewers need to see them as software rather than as art. Here’s why…" I think Steve has some good points here, but I'm not totally swung yet; after all, games might _be_ software, but do we _experience_ them as software? I'm not sure that we do, and that's why we respond to them in the manner we do.
    (tags: games software criticism review development stevegaynor )
  • The Grid System
    "The ultimate resource in grid systems."
    (tags: resource grid design layout web reference )
  • scans_daily: Watchmen: The condensed version
    Pretty much spot on. Especially when it comes to GRIMDARK PIRATE COMICS.
    (tags: watchmen webcomics parody pastiche funny )
  • The Brainy Gamer: Dissonance
    "Does the road to ludonarrative unity really lead us where we want to go? Is the destination reachable? Is it possible to embrace a design aesthetic that takes us in another direction that could be just as fruitful, if not more so? Okay that was three questions, but it's my blog so I get to ask as many as I want. Now if I could only answer them." This is going to be interesting when I come to write about Far Cry 2.
    (tags: games narrative story michaelabbott dissonance design mechanics systems )
  • Bubble Calendar, a poster-sized calendar with a bubble to pop every day.
    "a poster-sized calendar with a bubble to pop every day". Yes please!
    (tags: calendar bubblewrap design amazing )
  • Obituary: Douglas Keen | Books | The Guardian
    "As editorial director of Ladybird Books, Douglas Keen, who has died aged 95, was responsible for the first experience of reading of millions of children." Myself included; I learned to read with Peter, Jane, and my Mum, sitting on my bedroom floor each morning.
    (tags: books reading education children ladybird douglaskeen obituary )
  • TextMate productivity tips | 456 Berea Street
    Amazingly, a few in here I didn't know – "move selection" and "delete only whitespace" for starters.
    (tags: texmate texteditor tips software )
  • Ian Bogost – Persuasive Games
    "I call this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. Covering both commercial and non-commercial games from the earliest arcade games through contemporaty titles, I look at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and education. The book reflects both theoretical and game-design goals." Add to cart.
    (tags: ianbogost games play book rhetoric proceduralrhetoric influence argument )
  • Down the Rabbit Hole of the Pentagon Graphics Machine. | WallStats.com The Art of Information
    "I won’t rant about how our tax dollars pay for these images and how we deserve better. But what I do find alarming is that these documents are used to brief major decision makers. These decision makers may know a thing or two about policy and politics, but if decoding and understanding the armed forces budget is the goal of these documents, then there is a huge failure here." Datafail and slidecrime, all under one roof.
    (tags: military infographics visualisation data information charts )
  • Charlotte Higgins says one of the most interesting aspects of Barack Obama's speeches is the enormous debt they owe to the oratory of the Romans | World news | The Guardian
    "The true orator is one whose practice of citizenship embodies a civic ideal – whose rhetoric, far from empty, is the deliberate, rational, careful organiser of ideas and argument that propels the state forward safely and wisely. This is clearly what Obama, too, is aiming to embody: his project is to unite rhetoric, thought and action in a new politics that eschews narrow bipartisanship. Can Obama's words translate into deeds?" Nice article on rhetoric and oratory. Cicero really is quite the writer, you know; ages since I've read him, but this brings it all back.
    (tags: speech oratory rhetorics politics barackobama )
  • gewgaw » Mirror’s Edge
    "When the mechanics are broken there – no matter what great ingredients or designs you had – the dish disappoints. Execution is very much part of the analysis there – as is service, mis-en-scene. Food is never evluated (in the Guide Micheline sense) out of context… but the mechanics are fundamental to everything else." Robin Hunicke on another parallel to games criticism; I think she might be onto something, and it's another good contribution to the mound of Mirrors' Edge coverage.
    (tags: games criticism mirrorsedge robinhunicke food )
  • GameSetWatch – Exploring Online Worlds: The Oddness Of Trukz
    "Though few gamers might be interested in long haul trucking, there is nothing wrong with concentrating on a small group of gamers and offering them the best experience they can get within their limited requirements. In fact, the more MMO developers who realize this—that a small group of loyal players is better than a huge group of disinterested players—the better, honestly." Very true – a nice conclusion to Matthew Kumar's round-up of a somewhat niche – but interesting sounding – browser MMO.
    (tags: games mmo trukz online multiplayer web browser )
  • Whose day? | A Better Course
    "The moisturiser, far from the trusted friend and counsellor of the first reading, is The Picture of Dorian Gray." Alex tries to read that Nivea ad that's all over stations right now. It is confusing.
    (tags: advertising product brand )
  • YouTube – Hatfield Hotdog Launcher Documentary
    "We think it's one of the greatest inventions of the twentieth century." Awesome. This is why kids go into engineering.
    (tags: hatfield hotdogs ballistics documentary mechanics artillery )
  • Databases, Lists, Maps, Rankings – Index – Data Desk – Los Angeles Times
    "Maps, databases and other resources that help you dig deeper." A shame the raw data isn't available, but great they're collating this stuff and seeing it as another channel of news they provide.
    (tags: data visualisation resource latimes newspaper journalism stats )
  • gandreas:products:Rogue
    "A favorite on college Unix systems in the early to mid-1980s, Rogue popularized the dungeon crawling computer game dating back from 1980 (and spawned entire class of derivatives known collectively as "roguelikes"). gandreas software now presents the classic for the iPhone/iPod Touch." Oh god, Rogue for the iPhone. Unusual gestural interface, but it's a perfect port, and brings back memories of being 7 all over again. Needless to say, I installed it immediately.
    (tags: rogue roguelike games ascii iphone )
  • Wikka: Welcome to Wikka Wiki
    WikkaWiki is a flexible, standards-compliant and lightweight wiki engine∞ written in PHP, which uses MySQL to store pages. Forked from WakkaWiki. Designed for speed, extensibility, and security. Released under the GPL license.
    (tags: wiki php software )
  • the-morning-after – Google Code
    "The Morning After is a magazine-style theme for WordPress created by Arun Kale. The theme was created based on a brief survey on the WordPress forums about what people would want to see in a unique magazine-style theme." Looks great.
    (tags: wordpress design theme publishing cms blog template )
  • Do-It-Yourself InkJet and Laser Printer Repair (HP, Apple, Epson, and More) – fixyourownprinter.com
    Now that's what I call a UI. Nice idea!
    (tags: technology printers faqs tips maintenance repair reference online resource )
  • mysqlgame
    "Are you tired of browser-based games that are thinly veiled interfaces for databases? Finally, there's a game that just is a database!" This looks awesome.
    (tags: mysql games database programming )
  • Stephen Fry » Blog Archive » Handheld gaming
    "A simple pocket knife can be more appealing and usable than a bristling Victorinox, and a dedicated little games machine like the DS can engage us far more than the sleek power of the PSP. You can feel admiration and even awe for the big power boxes, but for the DS you feel affection – and that, in marketing terms, is worth a whole heap more." I love Stephen Fry.
    (tags: nintendo wii ds gaming games play attachment emotional )

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