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"This is why vacations are essential. They hold up the mirror and show how much energy you’re spending simply to achieve baseline steady state in your day." Yes, that.
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"It has reached gabber zero – the point at which a programming language is able to support the production of live techno."
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"There is a rhythm to hiking, as there is in walking. And once you find the cadence — after a day or two — your mind empties. All your social obligations related to work and friends and life are muted. They aren’t gone: they just no longer require your direct attention. There is a shocking beauty to this silence. It’s as if every day of our lives is filled with a white noise. And suddenly, in the presence of these unbelievable peaks, the noise is gone." Lovely pictures, but, more to the point, strong truth, from Craig Mod.
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"DOOM doesn’t belong in a museum, not because it’s not worthy, but because it’s rock and roll. It’s too fast, too loud, too hard, and too fucked up to be in a museum. There are some games that will work in a museum and some that won’t ever and that, by itself, doesn’t say anything about their value. We need both." Frank Lantz is right.
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"In this digitally distant world full of information that appears to only be moving faster and faster, you get to choose: how much will I consume and how much will I create?"
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Fascinating article on pseudo-3D graphics, and raster-based road graphics in particular; coders and gamers alike might enjoy this, although it's quite technical. (And: Racin' Force is just beautiful; I forgot how gorgeous voxels could be).
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"The moment I walk into a bookstore I remember what I love about them. They are an oasis of intellectual calm. Perhaps it’s the potential of all the ideas hidden behind those delicious covers. Or perhaps it’s the social reverence for the library-like quiet — you don’t yell in a bookstore, you’ll piss off the books." I never tire of linking to Michael Lopp.
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"Pit is a wonderful game, probably the best game released in 1904. I imagine that Wheedle came about by Knizia taking a look and saying to himself "that's interesting… but I think I can do better." And so he did." Ooh, this sounds good!
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"But we are spoiled. Spoiled to the core. As a kid, when I skipped to the Odeon to see Watership Down, popping back via my granddad's house, if he asked me what I'd watched, I'd recount it in glorious detail. It was the 70s. He didn't do spoilers. He was a grown man. He'd spent two years in a trench during the Battle of Monte Cassino getting his hair parted by bullets, so whether Hazel the cartoon rabbit got squashed while out hunting cartoon carrots wasn't really his concern." I am largely spoiler-immune; I always argue that *how* something happens is more important than *what*. Apart from, you know, the massive ones that are at the core of things. Anyhow, Grace Dent doesn't care either.
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"An obsessive meeting schedule is an investment in the boring, but by defining a specific place for the boring to exist, you’re allowing every other moment to have creative potential. You’re encouraging the random and random is how you’re going to win. Random is how you’re going to discover a path through a problem that one else has found and that starts with breathing deeply." Oh. That's an interesting way of looking at it.
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Alan Taylor on a year of the Big Picture. It's been a successful one, if you ask me, and it's a wonderful site; there are few updates in my RSS reader I look forward to as much as it.
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If you want a wrap-up of the Microsoft keynote, you could do no better than Brandon's wrap-up for Offworld – spot on, nicely detailed, and covering all the facts with great illustration. Whilst their titles – L4D2, Forza 3, etc – are obviously real assets, it's their commitment to the 360 as a platform in the living room that was impressive.
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"Imagine if Apple had decided to make a MacBook that was priced like an iPod. That's what Asus is doing."
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"If you've ever needed to produce PDF documents before, in Ruby or another language, you probably know how much it can suck. Prawn takes the pain out of generating beautiful printable documents, while still remaining fast, tiny and nimble. It is also named after a majestic sea creature, and that has to count for something."
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"EA has confirmed that the advert was paid for by Obama."
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"I wasn’t concerned when Netscape started losing market share to Microsoft. I didn’t sweat it when the stock price stalled. The reason I started thinking about my next gig was, months before either of these two events occurred, one of the lunchtime bridge team left. The game stopped. The small group of four no longer spent a long lunch quietly, unknowingly defining the culture of the company and everyone who was watching noticed."
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"The 2 opponents perform magical gestures with their hands to create their supernatural weapons – spells. Some are so potent as to be able to blind a man, call forth terrifying creatures, or even kill the unfortunate victim instantly. Consequently each wizard must rely on his own cunning to be able to time enough defensive spells to avoid the brunt of his adversary's attack, yet force in sufficient offensive spells of his own to crack the magical armour of his opponent, and kill the wizard outright. The game is an attempt to capture the spirit of such a battle in as simple yet exciting way as possible." The "waving hands" game by Richard Bartle.