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"Imperfect and internal rhymes are two important features in rap music previously ignored in the music information retrieval literature. We developed a method of scoring potential rhymes using a probabilistic model based on phoneme frequencies in rap lyrics. We used this scoring scheme to automatically identify internal and line-final rhymes in song lyrics and demonstrated the performance of this method compared to rules-based models. We then calculated higher-level rhyme features and used them to compare rhyming styles in song lyrics from different genres, and for different rap artists. We found that these detected features corresponded to real- world descriptions of rhyming style and were strongly characteristic of different rappers, resulting in potential applications to style-based comparison, music recommendation, and authorship identification." Awesome, and something I am going to sit down and read properly.
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"A series of informative posters detailing how some of the most notable drum sequences were programmed using the Roland TR-808 Drum Machine. Each sequence has been analyzed and represented as to allow users to re-programme each sequence, key for key." Gorgeous. (If I had to pick, I'd take Voodoo Ray – which is a lovely piece of drum programming amongst many other things).
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"I went forward with this theme; what if movies we were all familiar with were made a different slice of time? Who would be in it? Who would direct it?" These are marvellous, not just for the art, but for the casting and direction calls. Friedkin's "Terminator"; Peckinpah's "Wolverine"; John Ford's "Drive" starring James Dean. Perfect.
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"Starting a new column reprinting classic Game Developer magazine articles, this January 1994 premiere issue article goes behind the scenes of Id Software's Doom, talking to John Carmack and revealing technical specifics of the seminal game's creation." And it's cracking – lots of great detail, some neat ironies, and quite a bit about the id team's fondness for NeXT workstations.
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Consolevania is over. A shame, but they make their case well, and it was lovely when it lasted.
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"We’ve generated what we call the Personal Annual Report for all our users. It’s a unique-to-you PDF of data, visualisations and factoids about your travel in 2008, that we’re delivering over the next week via email to every Dopplr user who travelled in 2008. To give you an example, we thought we’d show you the Personal Annual Report of someone who’s had a very busy 2008 – President Elect Barack Obama." This is super-awesome. Can't wait for mine, no matter how small it is.
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"Your argument did not address my own, but nice try". I think I'm going to need this in future.
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These are lovely. The more I think about this, the more I like his Die Hard poster.
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"The purpose of this analysis is to determine the evolution of gravity in the Mario video game series as video game hardware increases." Not super-accurate, but not bad; the bit when it starts the comparison against GPU word length is a little silly, perhaps. But otherwise: fun!
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Detailed write-up from Alice of a presentation from Turbine – the stuff on where to draw boundaries between game and web is really, really interesting.
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Oh god, pets now have talent trees. Why does the game get complex just as I've begun?
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"Making games is easy! Well, okay, maybe it's actually kind of hard, but starting out is easy at least! Especially when you have Kongregate's shootorials (shooting tutorials) to guide you through the process." Tutorial on making a 2D shooter in CS3. Awesome!
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"So to recap, we have scraped some data from a wikipedia page into a Google spreadsheet using the =importHTML formula, published a handful of rows from the table as CSV, consumed the CSV in a Yahoo pipe and created a geocoded KML feed from it, and then displayed it in a Yahoo map." Wow, etc.
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"The dataspace of the well-tempered environment will soon be invaded by logos, credits, banners and offers. The financial temptations will, I suspect, be too hard to resist." Loads of excellent stuff in here besides this, though. Can't recommend enough.
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This is wonderful "wilfully fictional" advertising: an affectionate pastiche of the geek's love of unboxing videos, with some wish-fulfillment as to what unboxing ought to really look like.
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"And if all videogames could ever aspire to was being big, dumb, blockbusting escapism, does that even matter? Hasn’t every generation that ever lived created make-believe worlds to climb into and take refuge? I don’t know. I don’t know. I just wish we’d asked each other the questions a bit more fifty years ago." Too many quotations to choose from in this; wonderful writing from Simon Parkin.
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"The upcoming presidential election has seen record fund-raising by the candidates and a host of new donors. Now we want our users to be able to analyze and reuse some of the data we’ve been looking at while reporting on the campaign."
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"Do you really want them campaigning in your hobby? I don’t."
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Fascinating to see such emphasis on the manufacturing process, accompanied with wonderful footage of factories that takes me straight back to the documentary sections in Playschool and Sesame Street. The milling sequence is beautiful. (The product isn't bad, either, but I'm mainly interested in raising awareness of mass-production in an age of coming scarcity).
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"Alternate movie posters about film brand integration." Beautiful, typographically speaking, and definitely honest.
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"The future is terribly easy to predict. It’s predicting the instantiation that’s hard."
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"These travel posters by Steve Thomas, Amy Martin and Adam Levermore-Rich promote travel to exotic eras and destinations, such as the Crimson Canyons of Mars, Tranquil Miranda, or the Winter Wonderland of the Ice Age." Beautiful.
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Lots of sed-goodness here.
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Javascript demoscene craziness from Matt Westcott; 3D, music, and the most incredible editing tool I've seen in JS ever.
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"The rest of this article will be a tutorial showing you how to host and manage Git repositories with access control, easily and safely. I use an up and coming tool called gitosis that my friend Tv wrote to help make hosting git repos easier and safer." Nice guide to getting up and running with gitosis.
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"Turning the economic crisis into one of those clever internet memes." Lols.
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"The Mugen (infinite) series of toys from Bandai Asovision has now brought us the Mugen PeriPeri, a keychain toy that aims to replicate the pleasure of opening a package for the first time. Snacks, boxes, and other tear-open packages tend to reveal good things, so perhaps experiencing this sensation boosts endorphins and sends us into pleasure mode." Tear-off wrapping you can tear forver.