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  • Into The Abyss: Teal and Orange – Hollywood, Please Stop the Madness
    "Those of you who watch a lot of Hollywood movies may have noticed a certain trend that has consumed the industry in the last few years.  It is one of the most insidious and heinous practices that has ever overwhelmed the industry… I speak of course, of THE COLOR GRADING VIRUS THAT IS TEAL & ORANGE!!!" Oh dear. An entertaining follow up to that great Stu Maschwitz post on 'porange'.
    (tags: film grading porange colour trends pop retinaburning )
  • The day the music died – Vox
    "10 years ago, on this Friday in March of 2000, the Dot.Com bubble burst in the UK." [This is very good, Simon Wistow!]
    (tags: uk dotcom bubble internet crash newmedia simonwistow )
  • Chris Heathcote: anti-mega: post-digital media design, an introduction
    "Institutions are platforms / Sketching in things". Chris' introduction from the #mbsp SXSW panel; really good stuff, and that was only the introduction! Would have loved to have seen the whole thing.
    (tags: mbsp design chrisheathcote media services curation )
  • Raiding Eternity – Myspace – Gizmodo
    "Somewhere in the future, a picture of David Minor—in jeans and a tie, face beatific under a studio light, sleeves rolled up to expose the Eugene Debs quote tattooed on his arm—is berthed in a database table in off-system storage, waiting to be remade." Lovely, sharp, writing from Joel Johnson.
    (tags: joeljohnson memory internet technology writing )
  • Codeigniter: Mixing segment-based URL with querystrings | Ask About PHP
    "So, is it possible to mix segments and querystring?" Sort of, maybe, seems to be the answer.
    (tags: codeigniter php routing url hack )
  • Rands In Repose: Keynote Kung-fu Two
    "The original Keynote Kung-fu article describes how to set up and use Keynote for the first time, but once you’ve done a couple of presentations, you’re going to want more." Rands drops some Keynote science, and I learn at least one new thing.
    (tags: presentation keynote software osx speaking tips )
  • YouTube – Experimental Game: Shadow Physics
    Even if it's got a long way to go, there's so much promise and potential here – and it's interesting to see how refined some of the puzzle ideas are. And: mind-bending in the way the best puzzle games are.
    (tags: shadowphysics games indie indiegames perspective lighting 3D 2d platform )
  • kewlchops: A new leaf.
    "I'm looking forward to working with new, clever people and getting my hands dirty again. I'm charged with leading the Open Library into fresh, fun territory; to enlist many hands to make "a page on the web for every book ever published" a great resource. I'm thrilled to be working with Brewster Kahle and his crack team in an important time for books on the web." What a perfect hire. Can't wait to see what George brings to it.
    (tags: georgeoates internetarchive books publishing openlibrary awesome )
  • BLDGBLOG: This Diseased Utopia: 10 Thoughts on Swine Flu and the City
    This is epic and brilliant and has so many jumping-off points I need to read it again, and again, and again.
    (tags: disease cities design health architecture bldgblog swineflu flu space )
  • BLDGBLOG: How the Other Half Writes: In Defense of Twitter
    "Now that suburban housewives in Missouri are letting their thoughts be known via Twitter, it's as if writing itself is thought to be under attack, invaded from all sides by the unwashed masses whose thoughts have not been sanctioned as Literature™. In many ways, I'm reminded of Truman Capote's infamous put-down of Jack Kerouac: "That's not writing, it's typing.""
    (tags: twitter writing bldgblog society people literature microblogging notetaking culture )
  • Bronze Age Fox – Impossible! info
    Pop band from Bristol, made good singles, got a deal, rather than touring recorded an album, album got shelved by label that had wanted them to tour, band broke up, album now sees light of day from SVC, for three quid. Phew!
    (tags: music brongeagefox publishing download album pop )
  • Mindquirk | Xbox Live Friends
    "Xbox Live Friends is a tool for keeping a vigilant eye on what all of your friends are doing." It's much improved from previous versions, too. Enjoying this quite a lot.
    (tags: games osx mac utility xbox live xboxlive )
  • Good design: The ten commandments of Dieter Rams
    These feel about right. Or, at least, about right if you agree with Rams as both a designer and a provider of commandments. He's hard to argue with, for sure.
    (tags: design advice utility explanation simplicity dieterrams clarity )
  • Defend Moscow on MySpace Music – Free Streaming MP3s, Pictures & Music Videos
    Defend Moscow are a friend's new band, and their single "Manifesto" is out very, very soon; big, eighties-influenced pop, with slightly filthy bass and that classic boy/girl harmony thing going on. Hoping for good things for this, so into the links it goes!
    (tags: music indie awesome pop defendmoscow single davefawbert kidsrecords )
  • GPSTagr: geotag flickr photos using GPS
    Welcome to GPSTagr. Our service allows you to geotag your flickr photos using a track file from a GPS device in 3 easy steps.
    (tags: none)
  • uplog » » Coding a Networked Bike
    "We’ve just finished a project for Yahoo called purple pedals (a.k.a. the yBike). In a nutshell, it’s a bike that takes pictures and uploads them to flickr in real time."
    (tags: none)
  • IF Competition: General Reflections and Favorites « Emily Short’s Interactive Fiction
    "This year, I have no apologies about any of my top five. Here’s my list of the cream of the crop…" Emily Short on this year's IF competition entrants.
    (tags: none)
  • geotag-lightroom-plugin – Google Code
    "This project installs menu items into the Adobe Lightroom interface that allows photos to be tagged with geographic information through the Lightroom interface."
    (tags: none)
  • Huffduffer
    "# Find links to audio files on the Web. # Huffduff the links—add them to your podcast. # Subscribe to podcasts of other found sounds." It's like delicious for audio, but it spits out a podcast. Some really lovely work from Jeremy.
    (tags: web application webapp hfdf podcast filtering social aggregation )
  • T=Machine » Cultural differences: game developers vs web developers
    Adam's a smart guy and all, but god, most of this just really rubs me the wrong way. He's correct about business (or rather, he's correct about many of the things I hate about Web Entrepreneurship at the moment); I don't really think his views on product design ring true, though.
    (tags: design web games industry comparison development product )
  • Trends in Japan – CScout Japan Blog » Bandai RPG Pedometers animate your steps
    "Bandai will soon be releasing two new hybrid pedometer games to keep you entertained while racking up the miles as you go about your life. … [The] idea is to set personal goals of exercise and achieve them in a fun way."
    (tags: games ubicomp pedometer talkingshoe rpg design interaction )
  • jordanmechner.com » Blog Archive » October 20, 1985
    Jordan Mechner is serialising – and backdating – his journals from making the original Prince Of Persia. This post is a corker, if only for one of the early videos of Mechner's brother running and jumping. If you've played the original game, you'll understand what I mean the second you see the video.
    (tags: animation video jordanmechner princeofpersia )
  • The Sands of Time: Crafting a Video Game Story – Jordan Mechner
    "In this chapter I'll try to shed some light on the creative and technical decision-making processes that went into crafting the story and narrative elements of Prince of Persia: The Sands of Time (POP for short). The team's approach was practical, not literary; our challenge was to find the right story for a mass-market action video game." Jordan Mechner on writing Sands of Time; well-crafted, and very pragmatic.
    (tags: writing jordanmechner games script princeofpersia pop popsot )
  • The Unfinished Swan
    "The Unfinished Swan is a first-person painting game set in an entirely white world. Players can splatter paint to help them find their way through an unusual garden." Beautiful.
    (tags: xna games monochrome blackandwhite 3d npr nonphotorealistic abstract surreal stylised )
  • New maps of places in the diary (Pepys' Diary)
    "I've just added a new feature to the site: maps showing many places at once. They allow you to, for example, see all the churches in London Pepys has mentioned in one glance. Or London streets, or places outside Britain, and more." Some fantastic maps-and-pins from Phil and Sam.
    (tags: history mapping geography geodata pepysdiary )
  • Insult Swordfighting: A New Taxonomy of Gamers: Table of Contents
    "The series "A New Taxonomy of Gamers" wrapped up last Friday. For your convenience, here are the links to all 11 parts in one convenient post." Oh, this looks good.
    (tags: games theory play criticism taxonomy design players )
  • BBC – BBC 6 Music Programmes – The Record Producers, Brian Wilson
    Heard some of this last night; a superb BBC documentary about Brian Wilson and some of his production techniques that shaped the Beach Boys' albums. Some great interviews, and lovely musical deconstruction of harmony and voicing. Obviously, as a "listen again" programme, it's only around for six days – so get listening!
    (tags: music production brianwilson bbc beachboys documentary sixties pop )
  • The Art Of Braid: Creating A Visual Identity For An Unusual Game – Gamasutra
    "Hired as visual artist in the summer of 2006, my challenge was not only to clearly present Braid's mechanics and behaviors, but to help tell a story that was anything but literal: part anecdote, part artifice, part philosophy. This article explains the process of developing visuals for a nearly-complete game with a highly idiosyncratic identity, the challenges encountered, and some of the nuts-and-bolts of our methods and tools." David Hellman on his work on the art of Braid.
    (tags: davidhellman artwork art design games braid gamasutra )
  • SIGGRAPH 2008 Papers
    Man, SIGGRAPH papers have the best titles. This is a lot of seriously hardcore, cutting edge, graphic-programming nous. Also: "jiggly fluids".
    (tags: graphics technology siggraph simulation 3D programming papers presentation research )
  • The Brainy Gamer: Wrapping up the Braid conversation
    "The negative side of this, as your experience illustrates, is that Braid just lacks any immediate sense of fun. It does not set out to entertain you, and with the exception of some pretty aesthetic moments it makes you earn the pleasure you take from it. (Portal, which makes for a good point of comparison, wants the player to like it and desires to be understood in a way that Braid does not.)" I think Pliskin is spot on, here
    (tags: braid games play entertainment criticism )
  • Patsquinade – How my not-great plot happened: a mini post-mortem
    "An interesting article at Rock, Paper, Shotgun tackles BioWare's tackling of issues tackling modern society, tackling one of my Mass Effect plots in the process. I responded in the comments, and after looking at how much I yammered on, I figured it was worth posting here as a look inside how these things get into the game, and why some things that seem dumb get done." Patrick Weekes follows up the RPS post criticising his own plot elements with some frank self-criticism, and some interesting explanations; a reminder of how hard creating any kind of meaningful choice can be.
    (tags: rockpapershotgun writing games masseffect bioware criticism postmortem plot story narrative choice )
  • Textism: A DSLR Catechism
    Yes.
    (tags: photography humour dslr catechism sotrue )
  • Pieces of Hackney – Snippets of life from the London borough
    A blog from Tom, Flora, and no doubt shortly et al, about life in Hackney.
    (tags: london borough local blog hackney tomtaylor )
  • The Brainy Gamer: Meta4orce – chat with the designer
    Now this *is* interesting: a comments thread in which Michael Abbott's readers put questions to Iain Lobb, one of the designers behind Meta4orce… and he answers them candidly and informatively. Interesting stuff about the limitations of building games around TV shows for public service broadcasters.
    (tags: tv meta4orce games interaction design play broadcast bbc )
  • The Monk's Brew: Embracing My Inner Nerd
    "I thought it was a parking ticket, and was annoyed. But up close, I saw it was just an empty envelope someone put there…" I'll let you click through for the punchline. Delightful, nontheless.
    (tags: xyzzy geek humour if textadventure infocom licenceplate joke )
  • This Blog Sits at the: Brands Behaving Badly
    Great selection of posts on how brands need to behave (and how they sometimes fail to do so) from Grant McCracken.
    (tags: brands marketing corporateculture business innovation advertising )
  • BBC – Switch Meta4orce
    Narrative-driven flash game from BBC Switch. Combines animated cut-scenes with minigames representing key plot aspects; as such, it's very linear. Script by Peter Milligan, though! It looks expensive; I'd be interested to know how successful it's been. As it stands, it's a little bit Freakangels-lite, a little bit Torchwood. And yes, I know how that sounds.
    (tags: games flash bbc petermilligan minigame animated )
  • The Structure of Action Game AI — AiGameDev.com
    A nice article about context, contracts, and a few other things related to game AI design. If you're interested in the field at all, it's a nice read.
    (tags: ai games programming development contract )
  • GameSetWatch – Opinion: 'gg Game Auteur, no re'
    "I believe that the “auteur” school of game development is not only outmoded, but dangerous to the vitality of the medium. Instead, we must pursue deeply collaborative work styles and seek out diverse teammates if indie game development is ever to reach new heights and thrive beyond its current audience." I need to come to a better understanding about auteurship in this field; I'm not entirely convinced by this article.
    (tags: games development design creativity auteur auteurship )

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