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"I like the idea of mining my data in thirty years or so, realising I spent most of my twenties at trendy coffee shops, airports, and places that don’t exist." Yes, this. This is the main reason I wrote Ghostcar – which is now one of my main reasons for using Foursquare.
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"I like the idea of mining my data in thirty years or so, realising I spent most of my twenties at trendy coffee shops, airports, and places that don’t exist." Yes, this. This is the main reason I wrote Ghostcar – which is now one of my main reasons for using Foursquare.
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"…in honor of Canabalt's first birthday (back on September 1st), why not write a guided tour of how everything works instead?" Lots of good tidbits on here; the stuff on hitboxes is particularly well observed and explained.
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This is all great.
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I walked 4.5km down the A10, stopping every 200m or so to ask 10 unsuspecting passers by … "Excuse me, what area is this?" This is what I was told.
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"We’ve just launched a project in collaboration with biochemist/photographer, Linden Gledhill for Canon’s PIXMA colour printer range. The project features surreal ‘sound sculptures’ made of dancing droplets of paint captured in extreme detail as they react to sound waves." Just beautiful.
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"I’ve always taken pictures of street furniture, signs, adverts, shop fronts, and other such trivia. I always felt a bit strange about posting them, but noticings seems to thrive on such things. I worry a little that I’ve annoyed people who liked irregular, but “better”, photographs, but hopefully there’s value in noticings, too." Paul is nice about noticings. I "get" his points about feeling like it's interrupting your photostream, but I enjoy the new things I discover more than I care about the disruption, and I hope other people feel that way, too.
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"Maybe it’s just me (I don’t think so) but this is precisely the sort of thing we always hoped people would build on top of the Flickr API." Gosh, thanks, Aaron. Although: everything else in this post is also awesome. Aaron has a wonderful way of building segues, and not only from topic to topic, but from idea to code to idea and so forth.
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"For even if all it does is sit ceremonially on your mantelpiece next to a bar of Toblerone and a signed photo of Swiss Toni as a tribute to all things Swiss, you will have achieved greatness, my son." Best. Product. Description. Ever. (This feels like an April fool, but apparently no).
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Oh jesus it's a Watchmen videogame and it's been converted… into a free-roaming beat-em-up. Rorschach in Streets of Rage 3D. Shoot me now.
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Yes.
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"ACME is a worldwide leader of many manufactured goods. From its humble beginnings providing corks and flypaper to bug collectors ("Buddy's Bug Hunt/1935") to its heyday in the American Southwest supplying a certain coyote, from Ultimatum Dispatchers to Batman outfits, ACME has set the standard for excellence. For the first time ever, information and pictures of all ACME products, specialty divisions, and services featured in Warner Bros. cartoons (made by the original studio from 1935 to 1964) are gathered here, in one convenient catalog."
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"…while almost all of the game’s residents are free to go as they please, heading off to new towns and lives on a whim, once you step off the bus and choose a house in which to settle, you’re here for good…. you are the local constant, the hick who’s never left its borders and there is some comfort in the knowledge that the places the other animals leave for can never be known by you." Simon's original version of his Wii Animal Crossing review; some lovely analysis of the series to date.
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"Uses the Flickr shapefiles to show you where the world thinks its neighbours are." Damnit I wish Tom would stop magicking up awesomeness all the time.
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…and bloody frustrating too.
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Clive Thompson on how Mirror's Edge "hacks" your proprioception: "it explains, I think, why Mirror's Edge is so curiously likely to produce motion sickness. The game is not merely graphically realistic; it's neurologically realistic."