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  • Michael Tamblyn – 6 Projects That Could Change Publishing for the Better
    Jolly good, this, with lots of sensible points and a real clarity of thought for what otherwise could just be Powerpoint-by-numbers.
    (tags: technology books publishing creativetechnology )
  • YouTube – THE CAT CAME BACK
    Cordell Barker's 1988 cartoon. I didn't even think this might be on Youtube.
    (tags: animation canadian thecatcameback )
  • MUTO a wall-painted animation by BLU on Vimeo
    After yesterday's stop-motion, this is perhaps even more remarkable and strange. Seriously, it's jaw-droppingly clever; daren't think how long it took.
    (tags: animation video beautiful stopmotion streetart graffiti muto )
  • Newspapers and Thinking the Unthinkable « Clay Shirky
    "For the next few decades, journalism will be made up of overlapping special cases. Many of these models will rely on amateurs as researchers and writers. Many of these models will rely on sponsorship or grants or endowments instead of revenues. Many of these models will rely on excitable 14 year olds distributing the results. Many of these models will fail. No one experiment is going to replace what we are now losing with the demise of news on paper, but over time, the collection of new experiments that do work might give us the journalism we need." Late to link to this, but as everyone else who has done already would point out: it's great.
    (tags: technology media publishing printing journalism newspapers internet clayshirky businessmodels )
  • Lion's Head: Part 1 | Game Development | Interview by Develop
    "The truth is, I think I’m famously awful at developing games. Before, I’d walk into the office, wave my arms and say ‘I’ve just had a cool thought’ – usually after severe alcohol abuse – and that lead us to spending a lot of money very foolishly on things that weren’t going to get anywhere. Quite a while ago now, we sat down and thought, well, this is ridiculous – we can’t keep this notion that game development is a purely creative process, and that you have to build it to be able to see it. There’s got to be another way." Peter Molyneux becomes a bit more self-aware, possibly a little too late.
    (tags: games interview petermolyneux develop )
  • Lee Maguire – BPM
    How did I miss this when Lee first wrote it? This is all-encompassing, wonderful stuff about visualisation, exercise, comics, futurism, privacy, and the whole shebang. Top notch stuff, worth a read.
    (tags: ubicomp privacy everyware visualisation personal comics informatics leemaguire futures )
  • Clatter – doktorsleepless
    "Clatter is a wireless IM Lens instant messaging system built on to a soft contact lens. Clatter differs from other, commercial lens services by being open source and "riding" other services to create free cross-platform access." From Warren Ellis' Doktor Sleepless.
    (tags: communication visualisation infoviz warrenellis doktorsleepless clatter contactlens )
  • Purse Lip Square Jaw: On mobile cities, Archigram, invisible networks and ubicomp
    "The question of responsibility and accountability gets sticky here – especially if we consider that technologies are too often viewed as neutral tools or isolated artefacts. If we draw out these flows, these networks, these interconnections, we find ourselves faced with the possibility of being connected to people/objects/places/activites/ideas that we may never see. And with intimacy always comes risk."
    (tags: mobile technology socialsoftware ubicomp networks connectivity annegalloway archigram )
  • Origami In the Pursuit of Perfection on Vimeo
    "Commissioned by the advertising agency Nordpol+ Hamburg I designed the origami models and consulted the stopmotion as well as the computer animators of this world wide corporate movie that tells the story of the japanese sports brand ASICS. The movie won a Grand Prix at the Eurobest, gold at the New York festival, gold at the London International Awarts, silver at the Clio in Miami and two times bronze at ADC Germany." And it deserves all those awards; a beautiful piece of animation and paper-folding.
    (tags: animation advertising stopmotion trainers motiongraphics orgiami asics onitsuka )
  • BibliOdyssey: Board Games
    Lots of (large) images; detailed, wonderful. A post to go back to and pore over
    (tags: games play boardgames history )
  • Click Nothing: '…and let slip the blogs of war!'
    "I must admit that I would have loved to get this richness of backstory into the actual game itself, but the longer pipeline of game asset development and integration made that impossible." Clint Hocking explaining the background behind the fictional blog for Far Cry 2.
    (tags: games clinthocking blogs ar farcry2 )
  • War Unlimited: A blog by Reuben Oluwagembi
    The blog of Reuben Oluwagembi, the fictional journalist you meet in Far Cry 2.
    (tags: blog AR games farcry2 fiction narrative )
  • Code: Flickr Developer Blog » Boundaries, a tool to explore Flickr’s shapefiles
    "A few weeks ago we released our shapefiles via the API, and while most people were excited, some folks were a bit confused about what it all meant. Which is why Tom Taylor’s beautiful Boundaries application is so exciting. It helps you visualize the Flickr community’s twisty changing complex understanding of place." Tom is on code.flickr.com! Hurrah!
    (tags: tomtaylor boundaries woe geo geolocation place flickr locative )
  • Ask H&FJ | Hoefler & Frere-Jones
    "Renaissance ‘lace books’ have much to offer the modern digital designer, who also faces the challenge of portraying clear and replicable images in a constrained environment." A brief history of pixelfonts.
    (tags: typography type font design graphics jonathanhoefler )
  • Obama's FCC transition co-chair is a WoW player – WoW Insider
    "Obama's FCC transition co-chair is a WoW player, and has played in two different endgame guilds, including Joi Ito's famous We Know guild." This is exactly the kind of thing I was banging on about at Gamecity. Presentation online soon!
    (tags: politics games wow mmo play awesome obama )
  • BBC Internet Blog
    "We're still going through the stats, but at the time of writing there were almost 170,000 messages on the Strictly [Come Dancing] board." Holy hell. Poor moderators. (And: for such an uninteresting story, as well!)
    (tags: moderation online community forum strictlycomedancing )
  • Versus CluClu Land: Stickin' Together is What Good Waffles Do
    "If the Barack Obama presidency fails to unite us as a country, I'm going to hold out for a fast-zombie apocalypse." Iroquois on co-op, and the way Left 4 Dead sees online co-op – and the bad behaviour of players online – as design problems to solve, rather than to ignore.
    (tags: games design coop cooperative multiplayer online iroquoispliskin )
  • The Season Of The Witch | Rock, Paper, Shotgun
    "Who designs a character for gamers to never go near? Who spends the time to create the most terrifying creature imaginable, and doesn’t impose it on players? Well, clearly Valve. The temptation to have her be aggravated from great distances, to force her to attack when encountered, must have been there. But then she’d have lost her power. Her power comes from just sitting there. It’s that benign, ragged, vulnerable form. It’s the combination of singing and crying. Oh God, the singing *and* crying." John Walker examines the horror of Left 4 Dead's Witch. A little over-written perhaps, but he totally nails the fear the character instills, and the way you always notice her a split-second too late.
    (tags: johnwalker rockpapershotgun left4dead valve games design mechanics fear horror )
  • Insult Swordfighting: Sackboy's lament
    Mitch just isn't inspired by user-generated content, no matter how charming a core game might be. The comments thread on this one is really good.
    (tags: mitchkrpata littlebigplanet ugc games creation balance testing )
  • He has no words and must design « Magical Nihilism
    "The next generation on from them – e.g. Jonathan Smith, Doug Church and of course Greg Costikyan (from whose classic essay on developing such a critical language the title of this post is lifted) are always eloquent, passionate and insightful speakers and spokespeople for their medium. Unlike Molyneux." Not too annoyed I missed this, given Matt's comments.
    (tags: games design talk lecture petermolyneux notes )
  • Respect the Character, p1 « BioWare Blog
    "…the players are there for their character, not for your story. Your story is just the path for their characters, the medium through which they can play their persona. Once the GM realizes this, they should then realize that respecting the player and the character is paramount to their story. And it’s a surprisingly easy skill to master, because it really is as simple as recognizing what the players and characters want, what they came to do and then give it to them."
    (tags: narrative story rpg bioware storytelling games )

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