09
March
2010
  • "Use and create Delicious bookmarks from the Safari web browser" – with a single keyboard shortcut. My main reason for sticking with Firefox was its Delicious integration, but if this is any cop, I think I'm save from terrible memory leaks for the future.
  • "I tend to see them as having much more in common with the approach of an architect or landscape designer in terms of shaping and creating flows, confluences and possibilities for enjoyment… As a result I really do think that critical appreciation and commentary from the world of architecture and design could be illuminating and progressive." Jones on the lack of perception – outside games criticism – of games as design objects (rather than media objects). It is excellent; I agree with it all.
  • Card-based dungeon-crawling game. Basically: card-driven roguelike. Should print it out and take a squint sometime.
  • "Taps is a temporary web service you run on a server that has access to the database you want to export. You can then run the client to connect to that service and pull data out of it in chunks. It works through firewalls, doesn’t require a direct ssh connection, and – best of all – it’s database independent. So you can export from a MySQL database and import to PostgreSQL, or vice versa."
  • Vast, detailed CHUD article on an older treatment Cameron wrote for Avatar, which does sound more interesting than the version we got; sadly, it also sounds very sprawling – there's even more world-building going on. Still, some elements cut from it – notably, Hegner – seem like a real shame to have lost.
02
January
2010
  • "ImageOptim optimizes images — so they take up less disk space and load faster — by finding best compression parameters and by removing unnecessary comments and color profiles. It handles PNG, JPEG and GIF animations. ImageOptim combines various optimisation tools: AdvPNG from AdvanceCOMP, OptiPNG, PngCrush, JpegOptim, jpegtran from libjpeg, Gifsicle and optionally PNGOUT. It's excellent for publishing images on the web (easily shrinks images “Saved for Web” in Photoshop) and also useful for making Mac and iPhone applications smaller." Ooh, looks excellent.
  • "Everyone seems to be compiling lists of the best games of the decade, so here, with minimal special pleading or argumentation, is mine." Steven Poole's list is good, though two entries for the MGS series is one too many, IMHO. I'd swap one of them for something Harmonix-flavoured.
  • "This is a list of old game releases. These games were priced at nearly $50 a year ago, now probably a lot less. Why buy a new game when there are plenty of fun games out there worth renting or buying for less?" Games released twelve months ago this week, by Andre Torrez. He's right, you know – games don't have to be about nowness all the time.
  • "It’s pretty difficult to talk about what you’ve got wrong. When you’ve been working on something like School of Everything very intensely for two years you can’t really blame the mistakes on anybody else. But the truth is that we need to rethink because we haven’t managed to make the idea financially sustainable yet." And so they're doing out loud. It's a big move; I hope it works out OK for them, because they're definitely Good People.
  • "In the desert 100 miles northeast of Los Angeles is a suburb abandoned in advance of itself—the unfinished extension of a place called California City. Visible from above now are a series of badly paved streets carved into the dust and gravel, like some peculiarly American response to the Nazca Lines (or even the labyrinth at Chartres cathedral). The uninhabited street plan has become an abstract geoglyph—unintentional land art visible from airplanes—not a thriving community at all."
  • "On the contrary, the quick wins of some big ticket consulting sessions sell our discipline short by pretending that design is some magical elixir that can be poured into a situation and zammo everything is fixed up. Like accounting, medicine, and just about every other profession, design is a practice which is persistently useful at regular intervals. If anything, during this transitional period where business and government are slowly coming to terms with the potential yield of having design as an integral part of the conversation it behooves us to collectively seek longer engagements, not shorter." Some excellent stuff from Bryan Boyer.
  • "As a real-life pro skater, you might spend three hours out of every day practicing. Three hours trying new tricks, screwing up and the ground abruptly slipping out from under you. Imagine living your life in that fog of frustration, embarrassment, adrenaline and pride. Now let's imagine you got really sick, swallowed, like, nine Paracetamols and passed out in bed. THPS2 is what you'd dream." Quinns goes misty-eyed over THPS2, and he is right to do so. It was wonderful.
  • "It’s pretty common to want SQL queries against a particular table to always be sorted the same way, and is one of the reasons why I added the ordered scope to the utility scopes gem… Well now you can specify default ordering, and other scopes, in edge rails directly in your ActiveRecord model." Hurrah!
  • "With the recent addition of dynamic scopes, however, you now have a way to both quickly specify query logic and chain further conditions. The naming works in the same manner as dynamic finders and the chaining works in the same fashion as conventional named scopes." Ooh. New in Rails 2.3, and passed me by a little.
  • Really rather good series of tutorials on the FCE4 basics.
  • "So here's my theory: WoW doesn't resemble a film. It resembles, rather, a medieval cathedral. And a magnificent one: it is the Chartres of the video-game world. Like a cathedral, it is a supreme work of art that is, on a brick-by-brick basis, the creation of hundreds of artisans and craftsmen, many of whom will be long gone by the time it comes to completion; indeed, since WoW is in a state of permanent expansion, it may not ever be "complete". All those programmers are the modern-day equivalent of stonemasons, foundation-diggers and structural engineers."
  • "This December, the Eisner-winning artists behind such acclaimed projects as "Sugar Shock," "Umbrella Academy," and "BPRD: 1947" will present "Daytripper," their first original title from DC Comics' Vertigo imprint… The comic, which jumps around moments in the life of Brazilian aspiring novelist and newspaper obituary writer Brás de Oliva Domingos, will follow the main character as he explores and evaluates his own existence and attempts to discover the answer behind the mystery of the meaning of life itself." Oh. This sounds good!
31
August
2009

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