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Stanford's iPhone development course.
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"Is writing ever NOT collaboration? Doesn’t one collaborate with oneself, in a sense? Don’t we access different aspects of ourselves, different characters and attitudes and then, when they’ve had their say, switch hats and take a more distanced and critical view — editing and structuring our other half’s outpourings? Isn’t the end product sort of the result of two sides collaborating? Surely I’m not the only one who does this?" Something else that's been on the pile (to link) for a while now.
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"The craftsman as hero is a consistent motif in Ruskin’s artistic and social theories. To him, mechanisation and division of labour dehumanise workers, enslaving them to execute exactly the specifications of others. The only way to recapture the humanity in labour is to put the designer back in touch with the tools of the craft and to unleash the creativity of the maker." A lovely metaphorical piece from Matt Edgar, reminding me of how much I need to brush up on my knowledge of the Arts and Crafts movement, if only because of how much I appreciate their sentiments.
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"At some point, I begin to feel that I am carrying entire Latin American forests home with me. Also, I am afflicted with a terrible need to stop and write things down, at almost every corner, slowing my passage through the city and impeding motion. I am locked in this ridiculous two-step, unable to travel more than half a block before sitting down and writing out more, papering over the last thirty feet, dripping more ink onto the street: this absurd project, this incomprehensible, incompletable urge, this terror of forgetting and compulsion to record." Beautiful writing from James, which has been sitting on the "to link" pile for far too long.
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"Here is an extraordinary piece of film. It is a live outside broadcast of a British army simulation of an attack on a train in Britain. It went out at prime time on a BBC programme called Saturday Night Out. And it happened in 1956."
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"Maps are having their F-64 moment, right now, which is important and wonderful but I don't think anyone really wants to live in a world with an infinite depth of field. It's an appealing idea but then something like the Hipstamatic comes along and we all get irrationally weak in the knees, all over again." As usual with Aaron, I could quote most of the article, but in this case, I'll pick my favourite piece of writing, rather than perhaps the most succint quotation; just read the whole thing. (And: I wish I could code or even write like this).
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"YOU CAN ONLY WORK FOR PEOPLE THAT YOU LIKE… I discovered that all the work I had done that was meaningful and significant came out of an affectionate relationship with a client. And I am not talking about professionalism; I am talking about affection. I am talking about a client and you sharing some common ground. That in fact your view of life is someway congruent with the client, otherwise it is a bitter and hopeless struggle." All of Milton Glaser's points are worth thinking on, but this one feels particularly acute.
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"So there seems to have developed a general consensus in the iPhone development community that if you’re planning to develop a sprite-based game, the cocos2d-iphone framework that we mentioned waaaaaay back when and a bit later on is the way to go. So since we’re planning on doing exactly that, here’s a roundup of resources for your cocos2d development!"
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"Here’s a round-up of the top 10 readily-available monospace fonts for your coding enjoyment, with descriptions, visual examples and samples, and download links for each." I think I roughly agree with Dan on these.
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"Get over your ridiculous programming-language prejudices and stop endorsing real prejudices. It's this crazy little microcosm/macrocosm mirror effect. You never find bigotry in people with options. It's true in programming and it's true in real life as well, and it looks as if it's true in both places at the same time and for the same people." Giles is right, and the idiots who reached for their retweet button are definitely wrong. Less of this, please.
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"No. That would be your mother." Valve drop the next "Meet The…" video, and it's perhaps the best yet – certainly in terms of editing and choreography. And I love how the other characters – especially the Soldier – are still being developed in this.
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"This is a mod. And that’s kind of relevant, for two reasons. Firstly, we don’t want to pay for this kind of thing. Hell, look at The Path: people are upset that even exists, let alone that its developers had the guts to charge seven quid for their remarkable efforts. But this is the sort of thing I’d love to pay for. It seems illogical that we’ll all happily splash out fifty pounds for the same old story of science-fiction revenge, yet aggressively avoid anything that encourages us to engage our brains and challenge ourselves a little."
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"What’s fascinating about Grifball is how well it emulates a sport (or rather a sport game.) Like basketball or hockey, players must alternately think offensively and defensively as the bomb changes possession. Movement suddenly trumps aiming, as players must gauge distance for successful attacks and create openings to score. The best players are the ones who can move in tricky, unpredictable ways and psych out their opponents. In terms of skill and strategy, Grifball has much more in common with virtual rugby than it does a shooter." Matthew Gallant on Grifball, and more forms of consensual play.
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"I’m a web developer at heart, and a scripting language user by preference. Coding for the iPhone doesn’t feel as fluid in text handling or HTTP access as the environments I’m used to. Fortunately I’ve been able to find some fantastic open-source libraries and wrappers that make up the difference. Here are my favourites so far:" A useful – and interesting – set of links from Matt B.
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"Oh words, words, words." Beautiful. Thanks, Simon.
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"The Wii has captured the imagination of millions of people who didn't consider themselves gamers at all. Why are we so surprised? All this has happened before." And, no doubt, all of it will happen again. Some good insight and quotation from Mitch Krpata on a history of Nintendo's console marketing and sales strategies.
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War reporting from a virtual world; Jim Rossignol documents the first skirmishes in the Offworld/RPS/Escapist conflict. Looking forward to more of this.
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"It is from the era when people were all 'we will not know if acid is dangerous until we test it on THE FOXIEST GIRLS IN ENGLAND.'" Too right.
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If you can see it, it exists. If you can't, it doesn't. Lovely, tough, fun.
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"We were delighted to have George Oates, ex of Flickr who started and managed the Commons, come to visit us at the National Maritime Museum in November 2008. When she was here she curated some Commons content for us. This set is the first of this content." Some wonderful selections; the full archive must be remarkable.
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"Perhaps more charities should project a less glamorous image, and remind us that they still have to do all the boring stuff that everyone does at work. And perhaps then we wouldn’t have such unreasonable expectations. Sponsor a filing cabinet, sir?" The thing I like most about this is being told exactly where your contribution goes; you get a real connection with a real thing. I'd rather buy charities a shelving unit than £25 of vague platitudes.
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Now the NDA is gone, this looks like a good starting point. Honest.
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"Content is an expensive, messy business and fraught with quality risk. Network resources like minutes and texts are an attractive commodity and one where the wholesale price is falling all the time." Interesting analysis of Blyk.
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"Ladies and gentleman, Hello World 2.0 uses no fewer than 7 messages queues, three command line applications (which can be executed on physically separate machines), and two Inversion of Control frameworks (but I’m fixing that tomorrow)." Huddle look at moving towards message queues.
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Web Inspector gets an overhaul; it's looking pretty nice, now.
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"The Pencil Project's unique mission is to build a free and opensource tool for making diagrams and GUI prototyping that everyone can use." Hmn.
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"Here is a video which gives some insight into how Little Big Planet ( and Media Molecule! ) evolved from next to nothing into what it is today!" MediaMolecule put the LBP repository into codeswarm, and then published the video. Lovely.
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"Rososo shows you which bookmarks have updated, and hides the rest. It is a good alternative to newsreaders, which, like your email inbox, tend to accumulate obligation and guilt." Not sure about only showing sites, rather than content, but I like the idea of peaceful software a lot.
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"The Geoblogomatic is little machine that turns blogs into maps. It's in beta" "If you have a blog about places, or things in places, the Geoblogomatic can make a map of your blog posts." Awesome. Another fun thing from Tom.
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"This is the funny thing: appreciation of Mega Man music is a microcosm for the kind of snobbery you see in indie-music-loving white people. It's also a microcosm for the popularity of the series as a whole." Definitely exhaustive, and quite sweet. (Also: Michael's blog's tagline is pretty much spot on).