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  • BOOK VIEW CAFE BLOG » Would You Please Fucking Stop?
    "I keep reading books and seeing movies where nobody can fucking say anything except fuck, unless they say shit. I mean they don’t seem to have any adjective to describe fucking except fucking even when they’re fucking fucking. And shit is what they say when they’re fucked. When shit happens, they say shit, or oh shit, or oh shit we’re fucked. The imagination involved is staggering. I mean, literally." Ursula LeGuin on obscenity, swearing, and the way it's used on contemporary media. (LeGuin is someone who, for reference, has always used language precisely and carefully; she is not a prude, just bored of a lack of imagination.)
    (tags: swearing writing books film media obscenity ursulaleguin )
  • The History of Science Fiction
    This large image (4400×2364 pixels) is completely marvellous: a genuine history, reaching back into trends from the dawn of literature, and with a healthy chunk of 19th century gothic/mystery in there. Makes me very happy, especially in terms of fond memories of books I've enjoyed.
    (tags: art books sciencefiction scifi literature history diagram )
  • Players who were hit by the recent suspension for 1+ weeks – League of Legends Community
    "The first 5 summoners who received 1+ week suspensions who reply to this thread – I will reply to your post with additional details explaining the suspension." Great thread: trollers and griefers ask to know why they received bans, understanding that the complaints against their names will be revealed in public. Then, some of them appear confused as to precisely why their crimes were considered so. Interesting piece of transparency from the LOL staff.
    (tags: leagueoflegends community moderation games trolling griefing )
  • Team Teamwork – Big Boi – Shutterbugs (Super Metroid) From the…
    Shutterbug vs the Super Metroid soundtrack, from the new Team Teamwork joint. Oh yes.
    (tags: music games mashup bigboi teamteamwork )
  • BibliOdyssey: Board Games
    Lots of (large) images; detailed, wonderful. A post to go back to and pore over
    (tags: games play boardgames history )
  • Click Nothing: '…and let slip the blogs of war!'
    "I must admit that I would have loved to get this richness of backstory into the actual game itself, but the longer pipeline of game asset development and integration made that impossible." Clint Hocking explaining the background behind the fictional blog for Far Cry 2.
    (tags: games clinthocking blogs ar farcry2 )
  • War Unlimited: A blog by Reuben Oluwagembi
    The blog of Reuben Oluwagembi, the fictional journalist you meet in Far Cry 2.
    (tags: blog AR games farcry2 fiction narrative )
  • Code: Flickr Developer Blog » Boundaries, a tool to explore Flickr’s shapefiles
    "A few weeks ago we released our shapefiles via the API, and while most people were excited, some folks were a bit confused about what it all meant. Which is why Tom Taylor’s beautiful Boundaries application is so exciting. It helps you visualize the Flickr community’s twisty changing complex understanding of place." Tom is on code.flickr.com! Hurrah!
    (tags: tomtaylor boundaries woe geo geolocation place flickr locative )
  • Ask H&FJ | Hoefler & Frere-Jones
    "Renaissance ‘lace books’ have much to offer the modern digital designer, who also faces the challenge of portraying clear and replicable images in a constrained environment." A brief history of pixelfonts.
    (tags: typography type font design graphics jonathanhoefler )
  • Obama's FCC transition co-chair is a WoW player – WoW Insider
    "Obama's FCC transition co-chair is a WoW player, and has played in two different endgame guilds, including Joi Ito's famous We Know guild." This is exactly the kind of thing I was banging on about at Gamecity. Presentation online soon!
    (tags: politics games wow mmo play awesome obama )
  • BBC Internet Blog
    "We're still going through the stats, but at the time of writing there were almost 170,000 messages on the Strictly [Come Dancing] board." Holy hell. Poor moderators. (And: for such an uninteresting story, as well!)
    (tags: moderation online community forum strictlycomedancing )
  • Versus CluClu Land: Stickin' Together is What Good Waffles Do
    "If the Barack Obama presidency fails to unite us as a country, I'm going to hold out for a fast-zombie apocalypse." Iroquois on co-op, and the way Left 4 Dead sees online co-op – and the bad behaviour of players online – as design problems to solve, rather than to ignore.
    (tags: games design coop cooperative multiplayer online iroquoispliskin )
  • The Season Of The Witch | Rock, Paper, Shotgun
    "Who designs a character for gamers to never go near? Who spends the time to create the most terrifying creature imaginable, and doesn’t impose it on players? Well, clearly Valve. The temptation to have her be aggravated from great distances, to force her to attack when encountered, must have been there. But then she’d have lost her power. Her power comes from just sitting there. It’s that benign, ragged, vulnerable form. It’s the combination of singing and crying. Oh God, the singing *and* crying." John Walker examines the horror of Left 4 Dead's Witch. A little over-written perhaps, but he totally nails the fear the character instills, and the way you always notice her a split-second too late.
    (tags: johnwalker rockpapershotgun left4dead valve games design mechanics fear horror )
  • Insult Swordfighting: Sackboy's lament
    Mitch just isn't inspired by user-generated content, no matter how charming a core game might be. The comments thread on this one is really good.
    (tags: mitchkrpata littlebigplanet ugc games creation balance testing )
  • He has no words and must design « Magical Nihilism
    "The next generation on from them – e.g. Jonathan Smith, Doug Church and of course Greg Costikyan (from whose classic essay on developing such a critical language the title of this post is lifted) are always eloquent, passionate and insightful speakers and spokespeople for their medium. Unlike Molyneux." Not too annoyed I missed this, given Matt's comments.
    (tags: games design talk lecture petermolyneux notes )
  • Respect the Character, p1 « BioWare Blog
    "…the players are there for their character, not for your story. Your story is just the path for their characters, the medium through which they can play their persona. Once the GM realizes this, they should then realize that respecting the player and the character is paramount to their story. And it’s a surprisingly easy skill to master, because it really is as simple as recognizing what the players and characters want, what they came to do and then give it to them."
    (tags: narrative story rpg bioware storytelling games )
  • Nostalgia – Laughing Meme
    "You know the [dark days] when all the MBAs left, and the people who loved the Web went on building it — building meaningful, crazy, artistic cool stuff, and the ethos of the social web war born, back before that meant more then widget crazy/Facebook-tulip-bloom-madness. Yeah, that sure sucked."
    (tags: web business downturn boom bust startup creativity )
  • russell davies: slow strategy
    "…doing strategy happily is probably more important than doing it quickly or slowly."
    (tags: strategy planning projectmanagement speed quality projects gtd )
  • compfight / a flickr™ search tool
    Ooh – a decent search tool for cc'd Flickr images.
    (tags: flickr search creativecommons photos photographs )
  • Pulse Laser: If products are people too, let them have a thousand true fans…
    "This would be something different though potentially – not buying into a product design as a brand, but more like micro-investing in a product at it’s conception. Almost like a distributed commission of something that you’ve followed the progress of like a work of art."
    (tags: design products manufacture marketing purchase commission schulzeandwebb mattjones )
  • Nasty as they wanna be? Policing Flickr.com
    "Director of Community Heather Champ doesn't just guard the pool and blow the occasional whistle; it's a far more delicate, and revealing, dance that keeps the user population here happy, healthy and growing." A nice SFGate piece that at least acknowledges the complexities of community management.
    (tags: socialsoftware web flickr communitymanagement moderation )

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