• "Melville’s searing, wayward novel about obsession and the nature of evil becomes a twin-stick shooter for consoles. The twist? The playing field is 5000 miles wide, and there’s only one enemy." Christian is brilliant. (I'm pretty sure my links are full of 'Christian is brilliant' annotations)
  • "Or, in a diffirent formulation of the legendary author of Sim games Will Wright, "Playing the game is a continuous loop between the user (viewing the outcomes and inputting decisions) and the computer (calculating outcomes and displaying them back to the user). The user is trying to build a mental model of the computer model.""
  • "'…consciousness enables us to make conjectures in which someone called “I” can be seen in a hypothetical situation or a story; and from that flows the ability to make judgements, plans, decisions. In short, consciousness takes the vastness of the physical world, whose coordinates of time and space we cannot really grasp, and gives us a model, a working version – a simplified, toy version if you prefer – in which we can more usefully and successfully operate.’" Seeing the "I" in the world, as a way of making things understandable.
  • "HyperDock adds long awaited features to your Dock: Select single application windows just by moving the mouse on a dock item, use mouse clicks to quickly open new windows and many more." Nifty.