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John Peel's Festive 50s the Spotify playlist edition. Obviously, there are holes, but nice that it exists.
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"Because the ability to be in a city and to see through it is a superpower, and it's how maps should work." The maps of New York Jack's been working on for a while are now available to buy. Having seen them in the flesh, I can tell you they're properly beautiful.
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"Well, ok there probably aren’t that many to give away, and this isn’t a Government mandate or anything, but Sony Europe are giving away free woolen Sackboy toys to Happy Gadders in the UK and Ireland – yay!" Want. Emailed!
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"This jQuery plugin generates sparklines (small inline charts) directly in the browser using data supplied either inline in the HTML, or via javascript." Nifty.
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"…when we step into the shoes of that avatar, be it 1st-person, 3rd-person or otherwise, we exit the darkened movie theater paradigm and enter an intricate, performative, exploratory lab of untested ideas and speculation. We enter a playful space that feels and responds much more like a live theater rehearsal than an interactive movie or a triggered series of movie clips." Michael debunks the games-as-cinema analogy with an interesting take that considers them as more like theatre rehearsal.
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"This is not a book about the VCS, nor breakout, nor video games and video game culture; it is a chronicle of the experience of that entity we might call “the player.” Oddly, there is little I can take from it in terms of approaches to video gaming or thoughts on the VCS Breakout. But it did enlarge my perspective and help me think about physiological, cognitive, and, let us say, monomaniacal aspects of video game play. Nervous, very dreadfully nervous Sudnow has been, but why would I say that he is mad?" Sudnow passed away very recently; I really ought to read his book, more than ever.
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"[s3fm]… lets anyone run a streaming radio station, with just a folder of MP3s. Put those MP3s in an Amazon S3 bucket, and give your friends the S3 FM link."
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Matt's talk (in English) from Lift 09, on scientific fiction, stories, and the design process. Good stuff – not too long – and wonderfully filmed: the cameraman focuses on his hands as much as his face, which is just perfect.
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NeoGAF users band together to make a perfect, eight-stage, LittleBigPlanet rendition of Contra. Remarkable, especially the behind-the-backdrop puppeteering that makes the walking-into-the-screen levels possible. This had better not get a takedown slapped on it, because it's phenomenal.
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"Perfect gift for any World of Warcraft player or other MMORPGer in general. You get one "main" glass and one "alt" glass. Serving idea: fill your main with your alcoholic beverage and your alt with your chaser since mains are typically stronger than alts." Oh dear. (But: good gag, and dangerous for drinking games).
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"SFZero is a Collaborative Production Game. Players build characters by completing tasks for their groups and increasing their Score. The goals of play include meeting new people, exploring the city, and participating in non-consumer leisure activities."
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"One of my enduring passions is exploring graphic design with programmatic and generative systems. While some aspects of design require the skilled hand of the designer, others can be formalized and explored by computer. For those tasks, Mathematica is an exceptional tool." Some lovely thinking around generative design.
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"Ikaruga doesn’t treat you mean because it wants to see you fail. Ikaruga treats you mean because it wants winning to feel wonderful. But the more I became addicted to that mechanic, the more uneasy I started to feel. Volunteering to be beaten and humiliated on the promise of eventual pleasure? Isn’t there a word for that?" I can't get on with Ikaruga – too much of a memory test, too much punishment, not enough pleasure – but I can totally understand these sentiments. Lovely writing.
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The Wire has started airing on German TV, in a dubbed version; fascinating interview on how to translate it whilst keep the flavour of the original show.
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How come I have not seen this before?
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Preserved at least in the screengrab of this post: today is the 15th anniversary of the release of Doom, and Offworld have reskinned accordingly. Fun.
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"The outcome of this rampant illegal software copying is that Windows is seen as "the first world standard" and any attempt to push a cheaper alternative is strongly resisted. They consider it trying to cheat local people out of getting the same quality of software that is used in the developed world, even though it's a legal way of getting quality software for free." Not what you'd expect, but totally understandable: as said before, there is a middle class everywhere, and it has the same aspirations everywhere.
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…and here's a tiny bit that got cut from the final interviewer, from Tom Chick's own site. Spielberg talks in more detail about balancing storytelling and gameplay, and expands a bit on the cutscene problem.
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Tom Chick interviews Spielberg on games for Yahoo!. Spielberg is consumate and smart, as you'd expect, but also well-grounded; he really does _play games_. "Yes, I've played Half-Life, of course" – the "of course" is the important bit.
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“Sackboy will be tremendously popular and this is the perfect time of year to knit the little chap. Knitting and customizing him means that he will be utterly unique and a very cool accessory. We’re very lucky to have him in the magazine and we hope that he’ll help to increase the already sizable crossover between the great communities of gamers and knitters, online or not.” Frankly smashing. I wonder if Mum's looking for a Christmas knitting project?
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"In short, [MSG] defies many of the characteristics we normally ascribe to a tabletop RPG — in the context of a very cynical, and very cool, cyberpunky future where even the minimal constraints on corporate action that currently apply are removed, and any residual ethical norms for businessmen are considered the domain of chumps. Excellent, in a word." Ordered, based upon Greg's writeup and also the fantastic downloadable version of the ruleset. Now, to find some players.
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"…most public objects – and certainly all municipal objects – should offer APIs. Furthermore, specifically with regard to public infrastructures like transit systems, I believe that this should be a matter of explicit government policy. What’s a public object? A sidewalk. A building facade. A parking meter. Any discrete object in the common spatial domain, intended for the use and enjoyment of the general public. Any artifact located in or bounding upon public rights-of-way. Any discrete object which is de facto shared by and accessible to the public, regardless of its ownership or original intention. How’s that for starters?"
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Better than GetBundle, apparently – hunts down unofficial bundles on github and the like, as well. Nifty.
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"What a wonderful idea," Jennifer noted. "We never get to see the people who make the games." Michael Abbott is talking about LittleBigPlanet.
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Leanoard rounds up his favourite DS homebrew games. Some good stuff in here that I didn't know of.
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"This is just one of many examples that show you can participate in online community without having to pretend to be something you’re not. In fact, participating with authenticity is not just morally good, it’s measurably more effective."
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Powazek is right; this is definitely smart advertising, and full props to EA/W+K for just taking the credit and not trying to make it "viral"; it'll do that anyway. Although: it really is a glitch, you know.
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"AlterEgo is a Ruby implementation of the State pattern as described by the Gang of Four. It differs from other Ruby state machine libraries in that it focuses on providing polymorphic behavior based on object state. In effect, it makes it easy to give an object different “personalities” depending on the state it is in." Oh, that could be really handy.
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Oh gosh this is brilliant.
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"Simply stick your finger in the hole and a virtual representation appears on the screen. Then you can use your virtual finger to play all kinds of cool mini games… from swinging a panda to having a karate fight with a tiny little man." Um, wow. Although I'm always afraid of putting appendages in boxes I can't see inside, though.
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I think they're wrong, you know. It's not theatre; it's protocol. Maybe people aren't used to the protocol; if yours is the first app they encounter, they'll think that it's OK to show what passwords are – and perhaps that it's OK to write them down elsewhere in plaintext. Applications have a degree of responsibility for users' interactions across the internet, and quirky and cute as this may be, it's just not the place to demonstrate your shining personality.
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The Brian Dettmer is beautiful. Also: didn't realise the heart/cube cogs were paper, not wood.
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"…it's another little example of the way the ipod/iphone is such an attention-demanding device. It doesn't orient to you, it orients to itself." Yes. This is a problem.
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"The US auto industry is on the verge of imploding. People are losing their homes to foreclosure. And, on the off chance that you had the nerve to try to buy something, credit is almost impossible to come by. It is against that backdrop that I would like to talk about working for free. Why? Because I think it is one of the fastest ways to make yourself a better photographer, whether you are a pro or an amateur."
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"To the extent that the web is becoming truly ubiquitous, and involves increasingly multimodal paradigms of interaction, it seems appropriate to define a Web standard for representing emotion-related states, which can provide the required functionality." No, it does not seem appropriate. It seems bonkers.
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Hey, I've been in that relationship too! These made me laugh a lot.
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"bill. francis. louis – look here. help." Ah, the fun of the farm. It's all coming back to me now.
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Lots of (large) images; detailed, wonderful. A post to go back to and pore over
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"I must admit that I would have loved to get this richness of backstory into the actual game itself, but the longer pipeline of game asset development and integration made that impossible." Clint Hocking explaining the background behind the fictional blog for Far Cry 2.
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The blog of Reuben Oluwagembi, the fictional journalist you meet in Far Cry 2.
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"A few weeks ago we released our shapefiles via the API, and while most people were excited, some folks were a bit confused about what it all meant. Which is why Tom Taylor’s beautiful Boundaries application is so exciting. It helps you visualize the Flickr community’s twisty changing complex understanding of place." Tom is on code.flickr.com! Hurrah!
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"Renaissance ‘lace books’ have much to offer the modern digital designer, who also faces the challenge of portraying clear and replicable images in a constrained environment." A brief history of pixelfonts.
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"Obama's FCC transition co-chair is a WoW player, and has played in two different endgame guilds, including Joi Ito's famous We Know guild." This is exactly the kind of thing I was banging on about at Gamecity. Presentation online soon!
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"We're still going through the stats, but at the time of writing there were almost 170,000 messages on the Strictly [Come Dancing] board." Holy hell. Poor moderators. (And: for such an uninteresting story, as well!)
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"If the Barack Obama presidency fails to unite us as a country, I'm going to hold out for a fast-zombie apocalypse." Iroquois on co-op, and the way Left 4 Dead sees online co-op – and the bad behaviour of players online – as design problems to solve, rather than to ignore.
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"Who designs a character for gamers to never go near? Who spends the time to create the most terrifying creature imaginable, and doesn’t impose it on players? Well, clearly Valve. The temptation to have her be aggravated from great distances, to force her to attack when encountered, must have been there. But then she’d have lost her power. Her power comes from just sitting there. It’s that benign, ragged, vulnerable form. It’s the combination of singing and crying. Oh God, the singing *and* crying." John Walker examines the horror of Left 4 Dead's Witch. A little over-written perhaps, but he totally nails the fear the character instills, and the way you always notice her a split-second too late.
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Mitch just isn't inspired by user-generated content, no matter how charming a core game might be. The comments thread on this one is really good.
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"The next generation on from them – e.g. Jonathan Smith, Doug Church and of course Greg Costikyan (from whose classic essay on developing such a critical language the title of this post is lifted) are always eloquent, passionate and insightful speakers and spokespeople for their medium. Unlike Molyneux." Not too annoyed I missed this, given Matt's comments.
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"…the players are there for their character, not for your story. Your story is just the path for their characters, the medium through which they can play their persona. Once the GM realizes this, they should then realize that respecting the player and the character is paramount to their story. And it’s a surprisingly easy skill to master, because it really is as simple as recognizing what the players and characters want, what they came to do and then give it to them."
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"For even if all it does is sit ceremonially on your mantelpiece next to a bar of Toblerone and a signed photo of Swiss Toni as a tribute to all things Swiss, you will have achieved greatness, my son." Best. Product. Description. Ever. (This feels like an April fool, but apparently no).
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Oh jesus it's a Watchmen videogame and it's been converted… into a free-roaming beat-em-up. Rorschach in Streets of Rage 3D. Shoot me now.
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Yes.
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"ACME is a worldwide leader of many manufactured goods. From its humble beginnings providing corks and flypaper to bug collectors ("Buddy's Bug Hunt/1935") to its heyday in the American Southwest supplying a certain coyote, from Ultimatum Dispatchers to Batman outfits, ACME has set the standard for excellence. For the first time ever, information and pictures of all ACME products, specialty divisions, and services featured in Warner Bros. cartoons (made by the original studio from 1935 to 1964) are gathered here, in one convenient catalog."
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"…while almost all of the game’s residents are free to go as they please, heading off to new towns and lives on a whim, once you step off the bus and choose a house in which to settle, you’re here for good…. you are the local constant, the hick who’s never left its borders and there is some comfort in the knowledge that the places the other animals leave for can never be known by you." Simon's original version of his Wii Animal Crossing review; some lovely analysis of the series to date.
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"Uses the Flickr shapefiles to show you where the world thinks its neighbours are." Damnit I wish Tom would stop magicking up awesomeness all the time.
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…and bloody frustrating too.
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Clive Thompson on how Mirror's Edge "hacks" your proprioception: "it explains, I think, why Mirror's Edge is so curiously likely to produce motion sickness. The game is not merely graphically realistic; it's neurologically realistic."
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"there's a new form of graffiti in town, and it's extremely pleasant. so pleasant that i can't imagine even the harshest critics of regular graffiti getting wound up. i mean, who in their right mind would come face to face with a sweater-wearing tree and do anything but smile?"
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"…there are dozens of talented programmers who live outside of Seattle who can’t participate in our weekly chats. This makes me sad. So I decided to share some of our graphics as part of a brand spanking new game prototyping challenge. Free graphics + new game prototyping challenge = Happiness." Lovely idea. Wouldn't mind trying this at some point.
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"There are many reasons one might want to book a commerical space flight, but fleeing Earth just to reclaim rights on a crappy thrash metal midi track you made in Guitar Hero: World Tour when you were 16 and had way too much free time is never going to be one of them." EULA fail.
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It's something a bit like the first 2-3 minutes of Mirror's Edge. But in LittleBigPlanet. People are great.
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"I mapped the strength of the wi-fi signal across levels 1 and 2 of the Library, the primary areas that the Library’s wi-fi is used. By taking readings across the floor of both levels, using standard wi-fi-enabled consumer equipment in order to mimic the conditions for the average user […], I was able to construct a snapshot of the wi-fi signal strength across the Library." Some lovely work by Dan Hill.
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Weird; point-and-click adventures, but where each command requires the artist draw a new image. A lot of it seems pre-determined, but there's obviously slow evolution at work. The game is _released_ frame by frame, though, which is interesting.
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"So that’s what I would like: software you can live with. Software that feels like music." Contextual software.
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It's not Tetris, but it's something like it. This game is getting worryingly essential.
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"PROBLEM: There is no way I can justify to myself spending that much money on plastic cows. Really, there is no way. WIN-WIN: I could however justify giving that same amount of money, or more, to a worthwhile charity. That would be an easy thing." Matt wants cows, in return for giving money to charity.
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Oh wow; it's like a developer network for LittleBigPlanet. Smashing.
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"On May 3rd 2008, artists Robin Hewlett and Ben Kinsley invited the Google Inc. Street View team and residents of Pittsburgh’s Northside to collaborate on a series of tableaux along Sampsonia Way. Neighbors, and other participants from around the city, staged scenes ranging from a parade and a marathon, to a garage band practice, a seventeenth century sword fight, a heroic rescue and much more…" Lovely.
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'"With respect to the franchises that don’t have the potential to be exploited every year across every platform, with clear sequel potential that can meet our objectives of, over time, becoming $100 million-plus franchises, that’s a strategy that has worked very well for us," Kotick said.' Kotick is very serious about his use of the word 'exploit'.
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""The ability to offer these songs on a subscription basis may very well result in the newest subscription opportunity in our portfolio," he said." Kotick wants you to pay Activision to subscribe to UGC. Oh dear.
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Beautiful.
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"As we move into a world in which we can manufacture things as cheaply as we print them, the skills that tinkerers develop– not just their ability to play with stuff, or to use particular tools, but to share their ideas and improve on the ideas of others– will be huge." Lots of good reflections from "Tinkering As A Mode Of Knowledge".
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Visualising the heights of people's towers by importing their savegame. Lovely.
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"By understanding the way bees respond to all the different aspects of the natural world, the beekeeper is able to recover his own relationship to the natural world through bees."
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"Every time Bobby Kotick opens his mouth, I see a giant cow with "GUITAR HERO" branded on its side, and Bobby Kotick is squeezing two teats as fast as he can."