-
"Code-Point Open is a dataset that contains postcode units, each of which have a precise geographical location."
-
"This is a proposed draft of the Don't Be a Dick license for open source projects. The purpose of this license is to permit the broadest feasible scope for reuse and modification of creative work, restricted only by the requirement that one is not a dick about it." Much to recommend here.
-
"…we haven’t been able to find the right publishing partner for Quarrel. Despite the game being finished, super polished, and everyone who plays it having great fun with it, we’ve slowly been remembering why we got out of the traditional games industry for so long and escaped to Interactive Television in the first place: this industry doesn’t value good games. Players do, but the games industry doesn’t. Instead it values low risk games – not even “calculated” risk games, just low risk." Such a shame; Quarrel has been looking great, and Denki know their games; it's absurd that this is the outcome facing Denki in 2010.
-
"YouTube has confirmed its first live major sporting deal, announcing today that it will host live Indian Premier League cricket matches in the UK, and casting into doubt the value of British TV broadcast rights." Wow. Awesome!
-
“This is who we are.” Duncan Fyfe is writing again; twelve short stories – presumably, one a month – set in the world of games. Writing fiction about something as a way of writing about something; he ends up with not only good – and acute – games writing, but just good writing, plain and simple. So good to have him back.
-
"…after careful consideration [the editors in charge of style guidelines at the NYT] decided to alter our style. As of now, the spelling whisky will be used not only for Scotch but for Canadian liquor as well. The spelling whiskey will be used for all appropriate liquors from other sources." As it should be.
-
"…using these guidelines, and building on the experience of much more knowledgeable type gurus, I have compiled a list of font stacks that will both open up more font possibilities for web designers, and hopefully offer more appropriate substitutes:" That's interesting; not sure how appropriate it is, but they're good uses of the cascade, by and large.
-
"Toine Manders, the Dutch liberal MEP who drafted the report, said: "Video games are in most cases not dangerous. We heard evidence from experts on computer games and psychologists from France, the US, Germany and the Netherlands and they told us that video games have a positive contribution to make to the education of minors."" Etcetera.
-
A page full of prettiness, and it fills itself up as you go. Art, graphic design, sci-fi book covers; it's all here.
-
"It’s a scrolling arcade beat ‘em up in the Final Fight-style based within the Watchmen universe. Just like Alan would have wanted." I know, I know. But: it has charm, it's LittleLoud, and it's not like it's setting out to be canon narrative! It's pretending to be a passable arcade game from a long while ago. So I'm going to give it a break (unlike that horrible 3D beat-em-up that's coming out, that looks like it's trying to be Like The Movie).
-
Music video actively exploiting compression artefacts. The transitions are striking; the reaction to something looking this supposedly broken is peculiarly visceral. Digital patina.
-
"…the brief, in a nutshell, was to take a series of actual whisky barrels and find a way to express the vast lengths of time it takes to actually produce a bottle of Glenfiddich Single Malt." I found the results rather lovely.
-
"To state that another way, given a function f and input x, determine if f(x) will halt." AlanT puts out a tender on GetACoder for Turing's Halting Problem. The responses are entertaining.
-
"Sweet! Quick time events? Combos? Finishing moves? It’s like they distilled Watchmen to it’s very essence. Wonderful."
-
All of Plumbers Don't Wear Ties. Made interactive. On Youtube. Horrible, barely "erotic", choose-your-own-adventure guff for the 3DO and PC. Don't click through.
-
"Just like the inspirations it cites, carry helps explore why we fight, and what happens to the people we send to war, all through the rules. The mechanics of the game work as well as the prose of The Things They Carried or the script of Full Metal Jacket in exploring life in the line of fire…" Sounds really interesting – games' unique ability is to convey meaning through systems, rather than prose, and it looks like carry really embraces that.
-
"For even if all it does is sit ceremonially on your mantelpiece next to a bar of Toblerone and a signed photo of Swiss Toni as a tribute to all things Swiss, you will have achieved greatness, my son." Best. Product. Description. Ever. (This feels like an April fool, but apparently no).
-
Oh jesus it's a Watchmen videogame and it's been converted… into a free-roaming beat-em-up. Rorschach in Streets of Rage 3D. Shoot me now.
-
Yes.
-
"ACME is a worldwide leader of many manufactured goods. From its humble beginnings providing corks and flypaper to bug collectors ("Buddy's Bug Hunt/1935") to its heyday in the American Southwest supplying a certain coyote, from Ultimatum Dispatchers to Batman outfits, ACME has set the standard for excellence. For the first time ever, information and pictures of all ACME products, specialty divisions, and services featured in Warner Bros. cartoons (made by the original studio from 1935 to 1964) are gathered here, in one convenient catalog."
-
"…while almost all of the game’s residents are free to go as they please, heading off to new towns and lives on a whim, once you step off the bus and choose a house in which to settle, you’re here for good…. you are the local constant, the hick who’s never left its borders and there is some comfort in the knowledge that the places the other animals leave for can never be known by you." Simon's original version of his Wii Animal Crossing review; some lovely analysis of the series to date.
-
"Uses the Flickr shapefiles to show you where the world thinks its neighbours are." Damnit I wish Tom would stop magicking up awesomeness all the time.
-
…and bloody frustrating too.
-
Clive Thompson on how Mirror's Edge "hacks" your proprioception: "it explains, I think, why Mirror's Edge is so curiously likely to produce motion sickness. The game is not merely graphically realistic; it's neurologically realistic."
-
"Japanese PSN member RRR30000 has managed to recreate classic shoot-em up gameplay within the game, using a spaceship sticker and massive amounts of free time." Just. Incredible. The enemies-on-sticks have a vast amount of charm, too. I don't think I can escape buying the PS3 this demands, sadly.
-
"The original page, which sadly has since then disappered from the face of the earth, was all about this hidden "demon face" in one of Aphex Twin's tracks, #2 (the long formula) on "Windowlicker". This face was supposed to be viewable with a spectrograph program, so I decided to try it myself." Some fun – and somewhat impressive – decoding of hidden imagery on IDM cds. The Venetian Snares cats are particiuarly great.
-
Well, as long as they ban every other imported phrase. Stupid as this is, I think the comment that it's "the linguistic equivalent of ethnic cleansing" is a bit of an absurd, and somewhat insensitive, overstatement.
-
"Dante's Inferno, the poem, explores the Christian afterlife, as Dante traipses through nine circles of Hell to get to Purgatory and eventually Heaven. EA will apparently interpret this as fighting supernatural baddies." Oh bloody hell.